LinkReceiver
class LinkReceiver;
friend class BPrivate::LinkReceiver;
class LinkReceiver {
LinkReceiver(port_id port);
virtual ~LinkReceiver(void);
LinkReceiver& Receiver() { return *fReceiver; }
LinkReceiver* fReceiver;
LinkReceiver::HasMessages() const
LinkReceiver::NeedsReply() const
LinkReceiver::Code() const
LinkReceiver::ResetBuffer()
LinkReceiver::AdjustReplyBuffer(bigtime_t timeout)
LinkReceiver::ReadFromPort(bigtime_t timeout)
LinkReceiver::Read(void *data, ssize_t passedSize)
LinkReceiver::ReadString(char** _string, size_t* _length)
LinkReceiver::ReadString(BString &string, size_t* _length)
LinkReceiver::ReadString(char *buffer, size_t bufferLength)
LinkReceiver::ReadRegion(BRegion* region)
LinkReceiver::ReadShape(BShape* shape)
LinkReceiver::ReadGradient(BGradient** _gradient)
LinkReceiver::LinkReceiver(port_id port)
LinkReceiver::~LinkReceiver()
LinkReceiver::SetPort(port_id port)
LinkReceiver::GetNextMessage(int32 &code, bigtime_t timeout)
fReceiver = new LinkReceiver(receive);
Desktop::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
BPrivate::LinkReceiver &link);
BPrivate::LinkReceiver& link, BPrivate::LinkSender& reply)
BPrivate::LinkReceiver& link,
BPrivate::LinkReceiver& link,
DrawState::ReadFontFromLink(BPrivate::LinkReceiver& link,
DrawState::ReadFromLink(BPrivate::LinkReceiver& link)
class LinkReceiver;
uint16 ReadFontFromLink(BPrivate::LinkReceiver& link,
void ReadFromLink(BPrivate::LinkReceiver& link);
MessageLooper::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
BPrivate::LinkReceiver& receiver = fLink.Receiver();
BPrivate::LinkReceiver& link);
BPrivate::LinkReceiver &receiver = fLink.Receiver();
ServerApp::_CreateWindow(int32 code, BPrivate::LinkReceiver& link,
ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
BPrivate::LinkReceiver& link);
BPrivate::LinkReceiver& link,
ServerPicture::ImportData(BPrivate::LinkReceiver& link)
class LinkReceiver;
status_t ImportData(BPrivate::LinkReceiver& link);
BPrivate::LinkReceiver &link)
BPrivate::LinkReceiver &link)
ServerWindow::_DispatchPictureMessage(int32 code, BPrivate::LinkReceiver& link)
BPrivate::LinkReceiver& receiver = fLink.Receiver();
ServerWindow::_CreateView(BPrivate::LinkReceiver& link, View** _parent)
ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
View* _CreateView(BPrivate::LinkReceiver &link,
BPrivate::LinkReceiver &link);
BPrivate::LinkReceiver &link);
BPrivate::LinkReceiver &link);
BPrivate::LinkReceiver &link);
BPrivate::LinkReceiver& link)
BPrivate::LinkReceiver &link);
SATWindow::HandleMessage(SATWindow* sender, BPrivate::LinkReceiver& link,
BPrivate::LinkReceiver& link,
StackAndTile::_HandleMessage(BPrivate::LinkReceiver& link,
StackAndTile::HandleMessage(Window* sender, BPrivate::LinkReceiver& link,
bool _HandleMessage(BPrivate::LinkReceiver& link,
BPrivate::LinkReceiver& link,
BPrivate::LinkReceiver& link, BPrivate::LinkSender& reply)
BPrivate::LinkReceiver& link,
BPrivate::LinkReceiver &reader = app->fLink.Receiver();
ServerApp::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
void DispatchMessage(int32 code, BPrivate::LinkReceiver &link);