Left
XTab* Left() const;
XTab* Left() const;
XTab* Left() const;
stack.Push(op->Left());
if (op->Right()->Score() < op->Left()->Score())
stack.Push(op->Left());
Term<QueryPolicy>* Left() const { return fLeft; }
other = parent->Left();
char c, *Left, *Right;
Left = FullPath;
while (Left < Right)
c = *Left;
*Left++ = *Right;
TreePointer Left()
((fClip.Left() << 1) & C_RADEON_CAP0_H_START) |
((fVBIClip.Left() << 0) & C_RADEON_CAP0_VBI_H_START) |
int Left() const;
bool added = AddItem(fAppListMenuItem, fBarView->Left() ? 0 : 1);
bool Left() const { return fLeft; };
bool left = fBarView->Left();
bool left = fBarView->Left();
bool left = fBarView->Left();
align = fBarView->Left() ? B_ALIGN_LEFT : B_ALIGN_RIGHT;
if (fBarView->Vertical() && !fBarView->Left())
placeOnLeft = fBarView->Left()
if (newVertical == fBarView->Vertical() && newLeft == fBarView->Left()
if (fBarView->Left()) {
.Add(fQueryField, layout->Left(), layout->Top())
.AddBelow(scrollView, layout->Bottom(), layout->Left(),
float Left;
Left = Bounds().left;
if (WhereDropped.x < Left + Third)
else if (WhereDropped.x < Left + 2 * Third)
left = layout->Left();
err = archiver.AddArchivable(kTabsField, area->Left());
return area->Left();
return area->Left();
XTab* left = Left();
XTab* right = currentArea->Left();
left = currentArea->Left();
left = currentArea->Left();
XTab* right = currentArea->Left();
left = currentArea->Left();
left = currentArea->Left();
return fLS->AddConstraint(-1.0, fLeft, 1.0, fRight, factor, area->Left(),
_Init(ls, column->Left(), row->Top(), column->Right(),
if (column->fLeft.Get() == area->Left()
column = new Column(fLinearSpec, area->Left(), area->Right());
float width = layout->Right()->Value() - layout->Left()->Value();
Area* a1 = layout->AddView(button1, layout->Left(), layout->Top(),
layout->AddView(button2, layout->Left(), y1, layout->Right(), y2);
Area* a3 = layout->AddView(button3, layout->Left(), y2, layout->Right(),
layout->AddView(button4, layout->Left(), y3, layout->Right(),
fLayout->AddView(button1, fLayout->Left(), fLayout->Top(),
.Add(button1, fLayout->Left(), fLayout->Top())
.AddBelow(button4, fLayout->Bottom(), fLayout->Left(),
.Add(button1, layout1->Left(), layout1->Top(),
.Add(button4, fLayout2->Left(), fLayout2->Top(), xTabs[0])
fLeft = fLayout2->Left();
fLayout2->Solver()->AddConstraint(-1.0f, layout1->Left(), 1.0f, xTabs[0],
fLayout->AddView(button1, fLayout->Left(), fLayout->Top(),
fLayout->AddView(button1, fLayout->Left(), fLayout->Top(),
.AddAbove(button1, layout->Top(), layout->Left())
.AddToLeft(button4, layout->Left(), yTabs[0]);
Column* c1 = layout->AddColumn(layout->Left(), layout->Right());
.Add(button1, fLayout->Left(), fLayout->Top(), fLayout->Right())
.Add(button1, layout->Left(), layout->Top())
.AddBelow(menu1, layout->AddYTab(), layout->Left(),
.AddBelow(statusBar, NULL, layout->Left(), layout->Right());
.AddBelow(menu2, layout->Bottom(), layout->Left(),