GetRegion
BRegion* GetRegion();
BRegion* GetRegion(const BRegion& other);
redraw = fWindow->GetRegion(
redraw = fWindow->GetRegion(
BRegion* childrenRegion = fWindow->GetRegion();
BRegion* region = fWindow->GetRegion();
BRegion* dirty = fWindow->GetRegion();
BRegion* copyRegion = fWindow->GetRegion();
BRegion* copyRegion = fWindow->GetRegion();
BRegion* dirty = fWindow->GetRegion();
dirty = fRegionPool.GetRegion(decorator->GetFootprint());
BRegion* common = fRegionPool.GetRegion(*regionToShift);
BRegion* dirtyBorderRegion = fRegionPool.GetRegion();
BRegion* dirty = fRegionPool.GetRegion(
BRegion* dirty = fRegionPool.GetRegion(
BRegion* dirty = fRegionPool.GetRegion();
BRegion* newDirty = fRegionPool.GetRegion(*region);
BRegion* allDirtyRegions = fRegionPool.GetRegion(fDirtyRegion);
BRegion* copyRegion = fRegionPool.GetRegion(*region);
BRegion* dirtyContentRegion = fRegionPool.GetRegion(VisibleContentRegion());
BRegion* exposeContentRegion = fRegionPool.GetRegion(VisibleContentRegion());
inline BRegion* GetRegion()
{ return fRegionPool.GetRegion(); }
inline BRegion* GetRegion(const BRegion& copy)
{ return fRegionPool.GetRegion(copy); }
BRegion* visibleBorder = fWindow->RegionPool()->GetRegion();
BRegion* visibleBorder = fWindow->RegionPool()->GetRegion();