FindResource
void* FindResource(type_code type, int32 id,
void* FindResource(type_code type, const char* name,
data = (uint8*)AppResSet()->FindResource(B_VECTOR_ICON_TYPE, id, &size);
const void* data = AppResSet()->FindResource(B_VECTOR_ICON_TYPE,
fTeamIconData = (const uint8*)AppResSet()->FindResource(
const void* FindResource(type_code type, int32 id, size_t* outSize);
const void* FindResource(type_code type, const char* name, size_t* outSize);
= resources.FindResource(info.type, info.id, &lengthFound1);
= resources.FindResource(info.type, info.name, &lengthFound2);
= resources.FindResource(info.type, info.id, &lengthFound1);
= resources.FindResource(info.type, info.name, &lengthFound2);
= resources.FindResource(info.type, info.id, &lengthFound1);
= resources.FindResource(info.type, info.name, &lengthFound2);
= resources.FindResource(info.type, info.id, NULL);
= resources.FindResource(info.type, info.name, NULL);