FillArc
void FillArc(BPoint center, float xRadius,
void FillArc(BRect rect, float startAngle,
void FillArc(BPoint center, float xRadius,
void FillArc(BRect rect, float startAngle,
virtual void FillArc(BPoint center, BPoint radii, float startTheta, float arcTheta) { }
virtual void FillArc(BPoint center, BPoint radii, float startTheta, float arcTheta);
virtual void FillArc(BPoint center, BPoint radii, float startTheta, float arcTheta);
FillArc(BPoint(cx, cy), kPieCenterSize, kPieCenterSize, 0.0,
offscreen->FillArc(rect, angle, span, pattern);
offscreen->FillArc(rect, angle, span, *gradient);
FillArc(BRect(center.x - xRadius, center.y - yRadius, center.x + xRadius,
FillArc(BRect(center.x - xRadius, center.y - yRadius, center.x + xRadius,
static void _FillArc(void *p, BPoint center, BPoint radii, float startTheta, float arcTheta) { return ((PictureIterator *) p)->FillArc(center, radii, startTheta, arcTheta); }
fPainter->FillArc(center, xRadius, yRadius, angle, span);
fPainter->FillArc(center, xRadius, yRadius, angle, span, gradient);
BRect FillArc(BPoint center, float xRadius,
BRect FillArc(BPoint center, float xRadius,
view->FillArc(BPoint(150, 250), 50, 50, 0, 125);
view->FillArc(frame, 45, 180);
view->FillArc(BPoint(150, 250), 50, 50, 0, 125);
FillArc(gradient.OffsetByCopy(300, 0), 30, 120, g[i]);
void FillArc( BPoint center,
s.FillArc(center, xRadius * 2, yRadius * 2, 40.0, 230.0);