Color
Color GetColor() const;
void SetColor(Color color);
Color fColor;
inline JobData::Color
JobData::SetColor(Color color)
JobData::Color Color();
JobData::Color color);
JobData::Color fColor;
uint32 Color; /* b0-31 is color */
uint32 Color; /* b0-31 is color */
uint32 Color; /* b0-31 is color */
uint32 Color; /* b24-31 Alpha, b16-23 Red, b8-15 Green, b0-7 Blue */
rgb_color Color() const { return fColor; };
rgb_color Color(ColumnListViewColor colorIndex) const;
rgb_color Color() { return fColor; };
rgb_color Color() const;
static_cast<JobData::Color>(fIndex));
rgb_color Color(int32 index);
fCurrentRun->color = Start().Color(command->Option());
view->SetHighColor(source->Color());
view->AddLine(prev, BPoint(x, y), source->Color());
SetHighColor(source->Color());
rgb_color color = source->Color();
virtual rgb_color Color() const;
view->SetHighColor(info->config.Color());
const rgb_color& Color() const;
new_style(fCurrentColor->Color(),
inline rgb_color Color() const
store_color_in_message(&msg, fColorPickerView->Color());
rgb_color Color();
color = fCurrentColor->Color();
fCurrentColor->SetColor(fStyle->Color());
_AdoptCurrentColor(fCurrentColor->Color());
fCurrentColor->SetColor(fStyle->Color());
gradient.AddColor(fStyle->Color(), 0);
gradient.AddColor(fStyle->Color(), 1);
rgb_color color = fCurrentColor->Color();
rgb_color color = style->Color();
if (style->Color().alpha == 255)
if (style->Color().alpha == 255)
rgb_color color = style->Color();
rgb_color color = style->Color();
rgb_color color = style->Color();
if (!buffer.Write(style->Color().red))
if (!style->Gradient() && style->Color().alpha < 255) {
append_float(helper, style->Color().alpha / 255.0);
if (!style->Gradient() && style->Color().alpha < 255) {
append_float(helper, style->Color().alpha / 255.0);
sprintf(string, "#%.2x%.2x%.2x", style->Color().red,
style->Color().green,
style->Color().blue);
inline rgb_color Color() const
return fStyle && fStyle->Color() != fColor ? B_OK : B_NO_INIT;
rgb_color color = fStyle->Color();
rgb_color previous = fStyle->Color();
rgb_color Color() { return fItemColor; };
if (fDefaultFontColorItem->Color() == color)
if (item != NULL && item->Color() == color) {
rgb_color color = item->Color();
DEFINE_FUNCTIONS(rgb_color, Color, B_RGB_32_BIT_TYPE);
DEFINE_SET_GET_FUNCTIONS(rgb_color, Color, B_RGB_32_BIT_TYPE);
rgb_color base = fMasterView->Color(B_COLOR_HEADER_BACKGROUND);
view->SetHighColor(fMasterView->Color(B_COLOR_HEADER_TEXT));
view->SetHighColor(fMasterView->Color(B_COLOR_HEADER_TEXT));
highColor = fMasterView->Color(B_COLOR_EDIT_BACKGROUND);
lowColor = fMasterView->Color(B_COLOR_EDIT_BACKGROUND);
highColor = fMasterView->Color(B_COLOR_SELECTION);
lowColor = fMasterView->Color(B_COLOR_SELECTION);
highColor = fMasterView->Color(B_COLOR_BACKGROUND);
lowColor = fMasterView->Color(B_COLOR_BACKGROUND);
fResizeBufferView->SetHighColor(fMasterView->Color(
fResizeBufferView->SetHighColor(fMasterView->Color(
SetHighColor(fMasterView->Color(row->fNextSelected
SetHighColor(fMasterView->Color(B_COLOR_ROW_DIVIDER));
lowColor = fMasterView->Color(B_COLOR_EDIT_BACKGROUND);
lowColor = fMasterView->Color(B_COLOR_SELECTION);
lowColor = fMasterView->Color(B_COLOR_NON_FOCUS_SELECTION);
lowColor = fMasterView->Color(B_COLOR_BACKGROUND);
SetHighColor(fMasterView->Color(
SetHighColor(fMasterView->Color(B_COLOR_ROW_DIVIDER));
SetHighColor(fMasterView->Color(B_COLOR_BACKGROUND));
SetHighColor(fMasterView->Color(B_COLOR_SELECTION));
SetHighColor(fMasterView->Color(B_COLOR_BACKGROUND));
SetHighColor(fMasterView->Color(B_COLOR_SELECTION));
SetHighColor(fMasterView->Color(B_COLOR_BACKGROUND));
rgb_color color = item->Color();
const rgb_color& c = styleItem->style->Color();
inline rgb_color Color() const
fColor = (Color)message->FindInt32(kJDColor);
Color() != JobData::kMonochrome);
JobData::Color
fJobData->SetColor(Color());
ColorCap::ColorCap(const string &label, bool isDefault, JobData::Color color)
view->SetViewColor(fWorkspaces[fCurrentWorkspace].Color());
fWorkspaces[fCurrentWorkspace].Color());
rgb_color previousColor = fWorkspaces[fCurrentWorkspace].Color();
if (previousColor != fWorkspaces[fCurrentWorkspace].Color())
fLink.Attach<rgb_color>(workspace.Color());
colorKey = bitmap->Overlay()->Color();
? overlayCookie->Color() : fViewColor);
return fWorkspace.Color();
if (color == Color())
const rgb_color& Color() const;
const rgb_color& Color() const { return fColor; }
rgb_color color = workspace.Color();
const rgb_color& Color() const
template <typename Color>
RasBuf<Color>
RasBuf<Color>::Clip(int x, int y, int w, int h) const
RasBuf<Color> vb = *this;
template <typename Color>
Color* colors;
RasBuf<Color> Clip(int x, int y, int w, int h) const;
fObjectView->SetStateColor(item->Object()->Color());
rgb_color Color() const