B_ITEMS_IN_MATRIX
if (fLayout == B_ITEMS_IN_MATRIX
case B_ITEMS_IN_MATRIX:
fLayout(B_ITEMS_IN_MATRIX),
if (fLayout == B_ITEMS_IN_MATRIX) {
if (fLayout == B_ITEMS_IN_MATRIX) {
if (fLayout != B_ITEMS_IN_MATRIX) {
if (fLayout == B_ITEMS_IN_MATRIX) {
if (fLayout != B_ITEMS_IN_MATRIX) {
layout = B_ITEMS_IN_MATRIX;
if (layout == B_ITEMS_IN_MATRIX) {