B_FONT_ROTATION
SetFont (&m_TextFont, B_FONT_ROTATION);
SetFont (&m_TextFont, B_FONT_ROTATION);
if (font_flags & B_FONT_ROTATION)
if (mask & B_FONT_ROTATION)
| B_FONT_SHEAR | B_FONT_ROTATION);
if ((mask & B_FONT_ROTATION) != 0) {
if ((flags & B_FONT_ROTATION) != 0)
fState->GetDrawState()->SetFont(font, B_FONT_ROTATION);
if (mask & B_FONT_ROTATION) {
fCanvas->CurrentState()->SetFont(font, B_FONT_ROTATION);
view->SetFont(&font, B_FONT_ROTATION);