window_look
window_look look, window_feel feel, uint32 flags,
window_look look, window_feel feel, uint32 flags,
window_look look,
window_look look, window_feel feel,
status_t SetLook(window_look look);
window_look Look() const;
window_look look, window_feel feel,
window_type _ComposeType(window_look look,
window_look* look,
window_look fLook;
window_look look, window_feel feel,
const window_look kDesktopWindowLook = window_look(4);
const window_look kLeftTitledWindowLook = window_look(25);
window_look look, window_feel feel,
window_look look,
window_look look, window_feel feel,
window_look look,
window_look look;
window_look look, window_feel feel,
window_look look,
window_look fSavedLook;
BDirectWindow::BDirectWindow(BRect frame, const char* title, window_look look,
window_look look;
BWindow::SetLook(window_look look)
window_look
BWindow::_InitData(BRect frame, const char* title, window_look look,
BWindow::_ComposeType(window_look look, window_feel feel) const
BWindow::_DecomposeType(window_type type, window_look* _look,
window_look look;
BWindow::BWindow(BRect frame, const char* title, window_look look,
window_look look;
SetLook((window_look)newLook);
BContainerWindow::BContainerWindow(LockingList<BWindow>* list, uint32 openFlags, window_look look,
window_look look = B_DOCUMENT_WINDOW_LOOK,
uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace,
uint32 openFlags = 0, window_look look = B_DOCUMENT_WINDOW_LOOK,
uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags,
window_look look = B_DOCUMENT_WINDOW_LOOK,
BlockingWindow::BlockingWindow(BRect frame, const char *title, window_look look,
HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel,
window_look look,
CalibWin::CalibWin(BRect frame,const char *title, window_look look,
window_look look,
window_look look, window_feel feel, uint32 flags, uint32 workspace)
window_look look,
Desktop::SetWindowLook(Window* window, window_look newLook)
void SetWindowLook(Window* window, window_look look);
DesktopObservable::NotifyWindowLookChanged(Window* window, window_look look)
window_look look);
window_look look) = 0;
window_look look, window_feel feel, uint32 flags, uint32 workspace)
window_look look, window_feel feel, uint32 flags,
status = window->Init(frame, (window_look)look, (window_feel)feel,
ServerWindow::Init(BRect frame, window_look look, window_feel feel,
window_look look, window_feel feel, uint32 flags, uint32 workspace)
status = Window::IsValidLook((window_look)look)
fDesktop->SetWindowLook(fWindow.Get(), (window_look)look);
status_t Init(BRect frame, window_look look,
window_look look, window_feel feel,
Window::SetLook(window_look look, BRegion* updateRegion)
Window::IsValidLook(window_look look)
window_look look, window_feel feel, uint32 flags, uint32 workspaces,
void SetLook(window_look look,
window_look Look() const { return fLook; }
static bool IsValidLook(window_look look);
window_look fLook;
window_look look, window_feel feel,
BRect rect, const char* title, window_look look, uint32 flags)
const char* title, window_look look,
window_look look, BRegion* updateRegion)
window_look look, uint32 flags, int32 index, BRegion* updateRegion)
Decorator::SetLook(int32 tab, DesktopSettings& settings, window_look look,
window_look
const char* title, window_look look,
window_look look,
window_look Look(int32 tab) const;
window_look look,
window_look look;
SATWindow::WindowLookChanged(window_look look)
void WindowLookChanged(window_look look);
StackAndTile::WindowLookChanged(Window* window, window_look look)
virtual void WindowLookChanged(window_look look) {}
window_look look);
SATStacking::WindowLookChanged(window_look look)
void WindowLookChanged(window_look look);
SATTiling::WindowLookChanged(window_look look)
void WindowLookChanged(window_look look);
(window_look)kDesktopWindowLook, (window_feel)kDesktopWindowFeel,
SetLook((window_look)look);
(window_look)look, (window_feel)feel);
Window::AddWindowMessage(window_look look, window_feel feel)
Window(BRect frame, window_look look, window_feel feel);
BMessage* AddWindowMessage(window_look look, window_feel feel);
Window::Window(BRect frame, window_look look, window_feel feel)
window_look looks[] = {
static const window_look kLooks[]