window_feel
window_look look, window_feel feel, uint32 flags,
window_look look, window_feel feel, uint32 flags,
window_feel feel,
window_look look, window_feel feel,
status_t SetFeel(window_feel feel);
window_feel Feel() const;
window_look look, window_feel feel,
window_feel feel) const;
window_feel* feel) const;
window_feel fFeel;
window_look look, window_feel feel,
const window_feel kDesktopWindowFeel = window_feel(1024);
const window_feel kMenuWindowFeel = window_feel(1025);
const window_feel kWindowScreenFeel = window_feel(1026);
const window_feel kPasswordWindowFeel = window_feel(1027);
const window_feel kOffscreenWindowFeel = window_feel(1028);
window_look look, window_feel feel,
window_feel feel,
window_look look, window_feel feel,
window_feel feel,
window_feel fSavedTargetWindowFeel;
window_look look, window_feel feel,
window_feel feel,
window_feel theFeel = (window_feel)matchWindowInfo->feel;
window_feel feel, uint32 flags, uint32 workspace)
window_feel feel;
BWindow::SetFeel(window_feel feel)
window_feel
window_feel feel, uint32 flags, uint32 workspace, int32 bitmapToken)
BWindow::_ComposeType(window_look look, window_feel feel) const
window_feel* _feel) const
window_feel feel;
window_feel feel, uint32 flags, uint32 workspace)
window_feel feel;
SetFeel((window_feel)newFeel);
window_feel feel, uint32 windowFlags, uint32 workspace, bool useLayout)
BContainerWindow::InitialWindowRect(window_feel feel)
window_feel feel = B_NORMAL_WINDOW_FEEL,
static BRect InitialWindowRect(window_feel);
uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace,
window_feel feel = B_NORMAL_WINDOW_FEEL, uint32 windowFlags = 0,
uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags,
window_feel feel = B_NORMAL_WINDOW_FEEL,
window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg)
HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel,
window_feel feel,
window_feel feel, uint32 flags, uint32 workspace)
window_feel feel,
window_look look, window_feel feel, uint32 flags, uint32 workspace)
window_feel feel,
Desktop::SetWindowFeel(Window* window, window_feel newFeel)
void SetWindowFeel(Window* window, window_feel feel);
DesktopObservable::NotifyWindowFeelChanged(Window* window, window_feel feel)
window_feel feel);
window_feel feel) = 0;
DirectWindowInfo::EnableFullScreen(const BRect& frame, window_feel feel)
window_feel feel);
window_feel OriginalFeel() const { return fOriginalFeel; }
window_feel fOriginalFeel;
window_look look, window_feel feel, uint32 flags, uint32 workspace)
window_look look, window_feel feel, uint32 flags,
status = window->Init(frame, (window_look)look, (window_feel)feel,
ServerWindow::Init(BRect frame, window_look look, window_feel feel,
window_look look, window_feel feel, uint32 flags, uint32 workspace)
window_feel feel = kWindowScreenFeel;
status = Window::IsValidFeel((window_feel)feel)
fDesktop->SetWindowFeel(fWindow.Get(), (window_feel)feel);
window_feel feel, uint32 flags,
window_look look, window_feel feel,
Window::SetFeel(window_feel feel)
Window::IsValidFeel(window_feel feel)
Window::IsModalFeel(window_feel feel)
Window::IsFloatingFeel(window_feel feel)
Window::ValidWindowFlags(window_feel feel)
window_look look, window_feel feel, uint32 flags, uint32 workspaces,
void SetFeel(window_feel feel);
window_feel Feel() const { return fFeel; }
static bool IsValidFeel(window_feel feel);
static bool IsModalFeel(window_feel feel);
static bool IsFloatingFeel(window_feel feel);
static uint32 ValidWindowFlags(window_feel feel);
window_feel fFeel;
window_look look, window_feel feel,
StackAndTile::WindowFeelChanged(Window* window, window_feel feel)
window_feel feel);
(window_look)kDesktopWindowLook, (window_feel)kDesktopWindowFeel,
SetFeel((window_feel)feel);
SetTitle(TitleForFeel((window_feel)feel).String());
(window_look)look, (window_feel)feel);
Window::AddWindowMessage(window_look look, window_feel feel)
Window::TitleForFeel(window_feel feel)
Window(BRect frame, window_look look, window_feel feel);
BMessage* AddWindowMessage(window_look look, window_feel feel);
BString TitleForFeel(window_feel feel);
Window::Window(BRect frame, window_look look, window_feel feel)
window_feel feels[] = {