p3
double p0, p2, p3;
p3((12.0 - 9.0 * b - 6.0 * c) / 6.0),
if(x < 1.0) return p0 + x * x * (p2 + x * p3);
Param3 p3, Param4 p4)
if ((result = (*func)(list->ItemAt(index), p1, p2, p3, p4)) != 0)
void (*func)(Item*,Param1, Param2, Param3), Param1 p1, Param2 p2, Param3 p3)
(func)(list->ItemAt(index), p1, p2, p3);
Param3 p3, Param4 p4)
(func)(list->ItemAt(index), p1, p2, p3, p4);
Param1 p1, Param2 p2, Param3 p3)
p3(p3)
virtual void operator()() { (function)(p1.Pass(), p2.Pass(), p3.Pass()); }
ParameterBinder<Param3> p3;
Param1 p1, Param2 p2, Param3 p3)
p3(p3)
= (function)(p1.Pass(), p2.Pass(), p3.Pass()); }
ParameterBinder<Param3> p3;
Param1 p1, Param2 p2, Param3 p3, Param4 p4)
p3(p3),
{ (function)(p1.Pass(), p2.Pass(), p3.Pass(), p4.Pass()); }
ParameterBinder<Param3> p3;
Param1 p1, Param2 p2, Param3 p3, Param4 p4)
p3(p3),
= (function)(p1.Pass(), p2.Pass(), p3.Pass(), p4.Pass()); }
ParameterBinder<Param3> p3;
Param1 p1, Param2 p2, Param3 p3)
(function, p1, p2, p3);
Param1 p1, Param2 p2, Param3 p3)
Param3>(func, p1, p2, p3), priority, name);
Param1 p1, Param2 p2, Param3 p3, Param4 p4)
Param3, Param4>(func, p1, p2, p3, p4), priority, name);
uint8 p1, p2, p3;
p3 = (packet[0] & 0x04) >> 2;
|| kOddParityMap[packet[3]] != p3)
int p3 = m_pInputBuffer[-2] - m_pInputBuffer[-3];
m_pInputBuffer[0] = nInput + (((p1 * m_aryM[0]) + (p2 * m_aryM[1]) + (p3 * m_aryM[2]) + (p4 * m_aryM[3])) >> 9);
m_aryM[2] -= ((p3 >> 30) & 2) - 1;
m_aryM[2] += ((p3 >> 30) & 2) - 1;
p3 gal[GMAX];
t.p3 = arrayOfTriangles[i + 2];
q.pts[1] = fTriangles[0].p3;
q.pts[3] = fTriangles[1].p3;
(fTriangles[i - 1].p3 == fTriangles[i].p3)) {
q.pts[q.numpts++] = fTriangles[i + 1].p3;
q.pts[1] = fTriangles[i].p3;
q.pts[3] = fTriangles[i + 1].p3;
int v2 = fTriangles[i].p3;
int p1,p2,p3;
static double nsvg__evalBezier(double t, double p0, double p1, double p2, double p3)
return it*it*it*p0 + 3.0*it*it*t*p1 + 3.0*it*t*t*p2 + t*t*t*p3;
#define cap_getnameinfo(p1,p2,p3,p4,p5,p6,p7,p8) getnameinfo(p2,p3,p4,p5,p6,p7,p8)
#define cap_getaddrinfo(p1,p2,p3,p4,p5) getaddrinfo(p2,p3,p4,p5)
void EachListItem(void (*func)(Item*, Param1, Param2, Param3), Param1 p1, Param2 p2, Param3 p3)
::EachListItem(this, func, p1, p2, p3);
#define CTR6(m, format, p1, p2, p3, p4, p5, p6) do { \
(u_long)(p1), (u_long)(p2), (u_long)(p3), \
#define CTR3(m, format, p1, p2, p3) CTR6(m, format, p1, p2, p3, 0, 0, 0)
#define CTR4(m, format, p1, p2, p3, p4) CTR6(m, format, p1, p2, p3, p4, 0, 0)
#define CTR5(m, format, p1, p2, p3, p4, p5) CTR6(m, format, p1, p2, p3, p4, p5, 0)
#define CTR3(m, d, p1, p2, p3)
#define CTR4(m, d, p1, p2, p3, p4)
#define CTR5(m, d, p1, p2, p3, p4, p5)
#define CTR6(m, d, p1, p2, p3, p4, p5, p6)
#define TR3(d, p1, p2, p3) CTR3(KTR_GEN, d, p1, p2, p3)
#define TR4(d, p1, p2, p3, p4) CTR4(KTR_GEN, d, p1, p2, p3, p4)
#define TR5(d, p1, p2, p3, p4, p5) CTR5(KTR_GEN, d, p1, p2, p3, p4, p5)
#define TR6(d, p1, p2, p3, p4, p5, p6) CTR6(KTR_GEN, d, p1, p2, p3, p4, p5, p6)
#define ITR3(d, p1, p2, p3) CTR3(KTR_INIT, d, p1, p2, p3)
#define ITR4(d, p1, p2, p3, p4) CTR4(KTR_INIT, d, p1, p2, p3, p4)
#define ITR5(d, p1, p2, p3, p4, p5) CTR5(KTR_INIT, d, p1, p2, p3, p4, p5)
#define ITR6(d, p1, p2, p3, p4, p5, p6) CTR6(KTR_INIT, d, p1, p2, p3, p4, p5, p6)
#define ITR3(d, p1, p2, p3)
#define ITR4(d, p1, p2, p3, p4)
#define ITR5(d, p1, p2, p3, p4, p5)
#define ITR6(d, p1, p2, p3, p4, p5, p6)
rgb_color p1, p2, p3, p4;
p3 = *((rgb_color*)srcBits + ((l + 1) * srcWidth) + c + 1);
out.blue = (uint8)(p1.blue * d1 + p2.blue * d2 + p3.blue * d3
out.green = (uint8)(p1.green * d1 + p2.green * d2 + p3.green * d3
out.red = (uint8)(p1.red * d1 + p2.red * d2 + p3.red * d3
out.alpha = (uint8)(p1.alpha * d1 + p2.alpha * d2 + p3.alpha * d3
#define toscallWWL(trapnr, callnr, p1, p2, p3) \
int32 _p3 = (int32)(p3); \
#define toscallWLWWWL(trapnr, callnr, p1, p2, p3, p4, p5, p6) \
int16 _p3 = (int16)(p3); \
#define toscallLLWW(trapnr, callnr, p1, p2, p3, p4) \
int16 _p3 = (int16)(p3); \
#define toscallLLWWWWW(trapnr, callnr, p1, p2, p3, p4, p5, p6, p7) \
int16 _p3 = (int16)(p3); \
#define toscallWWP(trapnr, callnr, p1, p2, p3) \
toscallWWL(trapnr, callnr, p1, p2, (int32)p3)
#define toscallWPWWWL(trapnr, callnr, p1, p2, p3, p4, p5, p6) \
toscallWLWWWL(trapnr, callnr, p1, (int32)p2, p3, p4, p5, p6)
#define toscallPLWWWWW(trapnr, callnr, p1, p2, p3, p4, p5, p6, p7) \
toscallLLWWWWW(trapnr, callnr, (int32)p1, (int32)p2, p3, p4, p5, p6, p7)
#define toscallPPWW(trapnr, callnr, p1, p2, p3, p4) \
toscallLLWW(trapnr, callnr, (int32)p1, (int32)p2, p3, p4)
#define xhdicallWWL(callnr, p1, p2, p3) \
int32 _p3 = (int32)(p3); \
#define xhdicallWWLL(callnr, p1, p2, p3, p4) \
int32 _p3 = (int32)(p3); \
#define xhdicallWWLLL(callnr, p1, p2, p3, p4, p5) \
int32 _p3 = (int32)(p3); \
#define xhdicallWLLLL(callnr, p1, p2, p3, p4, p5) \
int32 _p3 = (int32)(p3); \
#define xhdicallWWWLWL(callnr, p1, p2, p3, p4, p5, p6) \
int16 _p3 = (int16)(p3); \
#define xhdicallWWP(callnr, p1, p2, p3) \
xhdicallWWL(callnr, p1, p2, (int32)(p3))
#define xhdicallWWPP(callnr, p1, p2, p3, p4) \
xhdicallWWLL(callnr, p1, p2, (int32)(p3), (int32)(p4))
#define xhdicallWWPPP(callnr, p1, p2, p3, p4, p5) \
xhdicallWWLLL(callnr, p1, p2, (int32)(p3), (int32)(p4), (int32)(p5))
#define xhdicallWPPPP(callnr, p1, p2, p3, p4, p5) \
xhdicallWLLLL(callnr, p1, (uint32)(p2), (int32)(p3), (int32)(p4), (int32)(p5))
#define xhdicallWWWLWP(callnr, p1, p2, p3, p4, p5, p6) \
xhdicallWWWLWL(callnr, p1, p2, p3, (uint32)(p4), p5, (uint32)(p6))
#define xhdicallWWWPWP(callnr, p1, p2, p3, p4, p5, p6) \
xhdicallWWWLWL(callnr, p1, p2, p3, (int32)(p4), p5, (uint32)(p6))
double_t t,y,z,nadj,p,p1,p2,p3,q,r,w;
p3 = t2+w*(t5+w*(t8+w*(t11+w*t14)));
p = z*p1-(tt-w*(p2+y*p3));
float t,y,z,nadj,p,p1,p2,p3,q,r,w;
p3 = t2+w*(t5+w*(t8+w*(t11+w*t14)));
p = z*p1-(tt-w*(p2+y*p3));
BPoint p3(controlPoints[2]);
_Transform(&p3);
p3.x, p3.y);
BPoint p3(controlPoints[2]);
_Transform(&p3);
p3.x, p3.y);