Symbol: BGameSound
headers/os/game/FileGameSound.h
39
virtual BGameSound* Clone() const;
headers/os/game/GameSound.h
15
class BGameSound {
headers/os/game/GameSound.h
17
BGameSound(BGameSoundDevice* device = NULL);
headers/os/game/GameSound.h
18
virtual ~BGameSound();
headers/os/game/GameSound.h
20
virtual BGameSound* Clone() const = 0;
headers/os/game/GameSound.h
59
BGameSound(const BGameSound& other);
headers/os/game/GameSound.h
60
BGameSound& operator=(const BGameSound& other);
headers/os/game/GameSound.h
63
BGameSound();
headers/os/game/PushGameSound.h
35
virtual BGameSound* Clone() const;
headers/os/game/SimpleGameSound.h
14
class BSimpleGameSound : public BGameSound {
headers/os/game/SimpleGameSound.h
31
virtual BGameSound* Clone() const;
headers/os/game/StreamingGameSound.h
18
class BStreamingGameSound : public BGameSound
headers/os/game/StreamingGameSound.h
28
virtual BGameSound* Clone() const;
src/kits/game/FileGameSound.cpp
134
BGameSound*
src/kits/game/FileGameSound.cpp
385
return BGameSound::Init(sound);
src/kits/game/GameSound.cpp
105
BGameSound::StopPlaying()
src/kits/game/GameSound.cpp
113
BGameSound::SetGain(float gain, bigtime_t duration)
src/kits/game/GameSound.cpp
127
BGameSound::SetPan(float pan, bigtime_t duration)
src/kits/game/GameSound.cpp
141
BGameSound::Gain()
src/kits/game/GameSound.cpp
156
BGameSound::Pan()
src/kits/game/GameSound.cpp
171
BGameSound::SetAttributes(gs_attribute *inAttributes, size_t inAttributeCount)
src/kits/game/GameSound.cpp
178
BGameSound::GetAttributes(gs_attribute *outAttributes, size_t inAttributeCount)
src/kits/game/GameSound.cpp
185
BGameSound::Perform(int32 selector,
src/kits/game/GameSound.cpp
193
BGameSound::operator new(size_t size)
src/kits/game/GameSound.cpp
200
BGameSound::operator new(size_t size, const std::nothrow_t &nt) throw()
src/kits/game/GameSound.cpp
207
BGameSound::operator delete(void *ptr)
src/kits/game/GameSound.cpp
216
BGameSound::operator delete(void *ptr, const std::nothrow_t &nt) throw()
src/kits/game/GameSound.cpp
224
BGameSound::SetMemoryPoolSize(size_t in_poolSize)
src/kits/game/GameSound.cpp
231
BGameSound::LockMemoryPool(bool in_lockInCore)
src/kits/game/GameSound.cpp
238
BGameSound::SetMaxSoundCount(int32 in_maxCount)
src/kits/game/GameSound.cpp
245
BGameSound::SetInitError(status_t in_initError)
src/kits/game/GameSound.cpp
25
BGameSound::BGameSound(BGameSoundDevice *device)
src/kits/game/GameSound.cpp
253
BGameSound::Init(gs_id handle)
src/kits/game/GameSound.cpp
263
BGameSound &
src/kits/game/GameSound.cpp
264
BGameSound::operator=(const BGameSound &other)
src/kits/game/GameSound.cpp
286
BGameSound::_Reserved_BGameSound_0(int32 arg, ...)
src/kits/game/GameSound.cpp
293
BGameSound::_Reserved_BGameSound_1(int32 arg, ...)
src/kits/game/GameSound.cpp
300
BGameSound::_Reserved_BGameSound_2(int32 arg, ...)
src/kits/game/GameSound.cpp
307
BGameSound::_Reserved_BGameSound_3(int32 arg, ...)
src/kits/game/GameSound.cpp
314
BGameSound::_Reserved_BGameSound_4(int32 arg, ...)
src/kits/game/GameSound.cpp
321
BGameSound::_Reserved_BGameSound_5(int32 arg, ...)
src/kits/game/GameSound.cpp
328
BGameSound::_Reserved_BGameSound_6(int32 arg, ...)
src/kits/game/GameSound.cpp
335
BGameSound::_Reserved_BGameSound_7(int32 arg, ...)
src/kits/game/GameSound.cpp
342
BGameSound::_Reserved_BGameSound_8(int32 arg, ...)
src/kits/game/GameSound.cpp
349
BGameSound::_Reserved_BGameSound_9(int32 arg, ...)
src/kits/game/GameSound.cpp
356
BGameSound::_Reserved_BGameSound_10(int32 arg, ...)
src/kits/game/GameSound.cpp
363
BGameSound::_Reserved_BGameSound_11(int32 arg, ...)
src/kits/game/GameSound.cpp
37
BGameSound::BGameSound(const BGameSound &other)
src/kits/game/GameSound.cpp
370
BGameSound::_Reserved_BGameSound_12(int32 arg, ...)
src/kits/game/GameSound.cpp
377
BGameSound::_Reserved_BGameSound_13(int32 arg, ...)
src/kits/game/GameSound.cpp
384
BGameSound::_Reserved_BGameSound_14(int32 arg, ...)
src/kits/game/GameSound.cpp
391
BGameSound::_Reserved_BGameSound_15(int32 arg, ...)
src/kits/game/GameSound.cpp
398
BGameSound::_Reserved_BGameSound_16(int32 arg, ...)
src/kits/game/GameSound.cpp
405
BGameSound::_Reserved_BGameSound_17(int32 arg, ...)
src/kits/game/GameSound.cpp
412
BGameSound::_Reserved_BGameSound_18(int32 arg, ...)
src/kits/game/GameSound.cpp
419
BGameSound::_Reserved_BGameSound_19(int32 arg, ...)
src/kits/game/GameSound.cpp
426
BGameSound::_Reserved_BGameSound_20(int32 arg, ...)
src/kits/game/GameSound.cpp
433
BGameSound::_Reserved_BGameSound_21(int32 arg, ...)
src/kits/game/GameSound.cpp
440
BGameSound::_Reserved_BGameSound_22(int32 arg, ...)
src/kits/game/GameSound.cpp
447
BGameSound::_Reserved_BGameSound_23(int32 arg, ...)
src/kits/game/GameSound.cpp
454
BGameSound::_Reserved_BGameSound_24(int32 arg, ...)
src/kits/game/GameSound.cpp
461
BGameSound::_Reserved_BGameSound_25(int32 arg, ...)
src/kits/game/GameSound.cpp
468
BGameSound::_Reserved_BGameSound_26(int32 arg, ...)
src/kits/game/GameSound.cpp
475
BGameSound::_Reserved_BGameSound_27(int32 arg, ...)
src/kits/game/GameSound.cpp
482
BGameSound::_Reserved_BGameSound_28(int32 arg, ...)
src/kits/game/GameSound.cpp
489
BGameSound::_Reserved_BGameSound_29(int32 arg, ...)
src/kits/game/GameSound.cpp
49
BGameSound::~BGameSound()
src/kits/game/GameSound.cpp
496
BGameSound::_Reserved_BGameSound_30(int32 arg, ...)
src/kits/game/GameSound.cpp
503
BGameSound::_Reserved_BGameSound_31(int32 arg, ...)
src/kits/game/GameSound.cpp
510
BGameSound::_Reserved_BGameSound_32(int32 arg, ...)
src/kits/game/GameSound.cpp
517
BGameSound::_Reserved_BGameSound_33(int32 arg, ...)
src/kits/game/GameSound.cpp
524
BGameSound::_Reserved_BGameSound_34(int32 arg, ...)
src/kits/game/GameSound.cpp
531
BGameSound::_Reserved_BGameSound_35(int32 arg, ...)
src/kits/game/GameSound.cpp
538
BGameSound::_Reserved_BGameSound_36(int32 arg, ...)
src/kits/game/GameSound.cpp
545
BGameSound::_Reserved_BGameSound_37(int32 arg, ...)
src/kits/game/GameSound.cpp
552
BGameSound::_Reserved_BGameSound_38(int32 arg, ...)
src/kits/game/GameSound.cpp
559
BGameSound::_Reserved_BGameSound_39(int32 arg, ...)
src/kits/game/GameSound.cpp
566
BGameSound::_Reserved_BGameSound_40(int32 arg, ...)
src/kits/game/GameSound.cpp
573
BGameSound::_Reserved_BGameSound_41(int32 arg, ...)
src/kits/game/GameSound.cpp
580
BGameSound::_Reserved_BGameSound_42(int32 arg, ...)
src/kits/game/GameSound.cpp
587
BGameSound::_Reserved_BGameSound_43(int32 arg, ...)
src/kits/game/GameSound.cpp
59
BGameSound::InitCheck() const
src/kits/game/GameSound.cpp
594
BGameSound::_Reserved_BGameSound_44(int32 arg, ...)
src/kits/game/GameSound.cpp
601
BGameSound::_Reserved_BGameSound_45(int32 arg, ...)
src/kits/game/GameSound.cpp
608
BGameSound::_Reserved_BGameSound_46(int32 arg, ...)
src/kits/game/GameSound.cpp
615
BGameSound::_Reserved_BGameSound_47(int32 arg, ...)
src/kits/game/GameSound.cpp
66
BGameSound::Device() const
src/kits/game/GameSound.cpp
74
BGameSound::ID() const
src/kits/game/GameSound.cpp
83
BGameSound::Format() const
src/kits/game/GameSound.cpp
90
BGameSound::StartPlaying()
src/kits/game/GameSound.cpp
98
BGameSound::IsPlaying()
src/kits/game/PushGameSound.cpp
117
BGameSound *
src/kits/game/SimpleGameSound.cpp
232
BGameSound::Init(sound);
src/kits/game/SimpleGameSound.cpp
27
BGameSound(device)
src/kits/game/SimpleGameSound.cpp
36
BGameSound(device)
src/kits/game/SimpleGameSound.cpp
52
BGameSound(device)
src/kits/game/SimpleGameSound.cpp
72
BGameSound(other)
src/kits/game/SimpleGameSound.cpp
91
BGameSound *
src/kits/game/StreamingGameSound.cpp
102
return BGameSound::SetAttributes(inAttributes, inAttributeCount);
src/kits/game/StreamingGameSound.cpp
115
return BGameSound::Init(sound);
src/kits/game/StreamingGameSound.cpp
38
BGameSound(device),
src/kits/game/StreamingGameSound.cpp
52
BGameSound(device),
src/kits/game/StreamingGameSound.cpp
64
BGameSound *