fDirectoryRef
const node_ref* fDirectoryRef;
} else if (fDirectory != NULL || fDirectoryRef != NULL) {
error = directory.SetTo(fDirectoryRef);
} else if (fDirectoryRef != NULL) {
error = directory.SetTo(fDirectoryRef);
fDirectoryRef(),
fDirectoryRef.device = entryRef.device;
fDirectoryRef.node = entryRef.directory;
{ return fDirectoryRef; }
{ fDirectoryRef = directoryRef; }
node_ref fDirectoryRef;
return NotOwningEntryRef(fDirectoryRef, fFileName);