fNumber
uint32 fNumber;
uint32 Number() const { return fNumber; }
{ fNumber = number; }
fNumber(number),
&& (fNumber[0] == '0' || fNumber[0] == '1')) {
return buffer.Append(fNumber[0] == '0' ? "false" : "true");
if (fLength > 0 && fNumber[0] == 'n') {
return buffer.Append(fNumber + 1, fLength - 1);
return buffer.Append(fNumber, fLength);
const char* fNumber;
fNumber = number;
fData = fCache->_GetBlock(fNumber);
fCache->_ReleaseBlock(fNumber, fData);
fNumber = 0;
fNumber(0),
return fNumber;
uint64 fNumber;
fNumber(number),
uint16 Number() const { return fNumber; }
uint16 fNumber;
fNumber(number),
uint16 Number() const { return fNumber; }
uint16 fNumber;
fNumber++;
return fNumber - 1;
uint32 fNumber;
: fNumber(sequence)
return fNumber;
fNumber = sequence.fNumber;
fNumber += sequence.fNumber;
fNumber++;
int32 fNumber;
if (fNumber > -1) {
sprintf(string, "%ld", fNumber);
fNumber(other.fNumber),
fNumber(number),
fNumber = number;
return kSignalInfos[fNumber].priority;
snprintf(text, sizeof(text), "%d", ++fNumber);
int fNumber;