fMessagePort
fMessagePort = create_port(DEFAULT_MONITOR_PORT_SIZE, name);
if (fMessagePort < B_OK)
fLink.SetReceiverPort(fMessagePort);
delete_port(fMessagePort);
if (fMessagePort < B_OK)
return fMessagePort;
port_id fMessagePort;
virtual port_id MessagePort() const { return fMessagePort; }
fMessagePort = create_port(DEFAULT_MONITOR_PORT_SIZE, name);
if (fMessagePort < B_OK)
fLink.SetReceiverPort(fMessagePort);
if (set_port_owner(fMessagePort, fClientTeam) < B_OK) {
delete_port(fMessagePort);
fMessagePort = -1;
STRACE(("\tReceiver port: %" B_PRId32 "\n", fMessagePort));
if (fMessagePort < B_OK)
return fMessagePort;
fLink.Attach<port_id>(fMessagePort);
".\n", fMessagePort));
fMessagePort(-1),
port_id fMessagePort;
virtual port_id MessagePort() const { return fMessagePort; }
fMessagePort(-1),
delete_port(fMessagePort);
fMessagePort = create_port(100, fTitle);
if (fMessagePort < B_OK)
return fMessagePort;
fLink.SetReceiverPort(fMessagePort);
fLink.Attach<port_id>(fMessagePort);
port_id fMessagePort;
virtual port_id MessagePort() const { return fMessagePort; }
fLink.SetReceiverPort(fMessagePort);
virtual port_id MessagePort() const { return fMessagePort; }
port_id fMessagePort;
BPrivate::PortLink pmsg(-1, fMessagePort);
STRACE(("info: AppServer::MainLoop listening on port %ld.\n", fMessagePort));
reply.Attach<port_id>(fMessagePort);
fMessagePort = create_port(200, SERVER_PORT_NAME);
if (fMessagePort == B_NO_MORE_PORTS)
gAppServerPort = fMessagePort;
port_id fMessagePort;
BPrivate::LinkSender link(fMessagePort);
STRACE(("info: ServerApp::MonitorApp listening on port %ld.\n", app->fMessagePort));
fMessagePort(rcvport),
fLink(fClientAppPort, fMessagePort),
STRACE(("\tReceiver port: %ld\n", fMessagePort));
delete_port(fMessagePort);
port_id fMessagePort;