fAlignment
BAlignment fAlignment;
BAlignment fAlignment;
BAlignment fAlignment;
alignment fAlignment;
alignment fAlignment;
alignment Alignment() const { return fAlignment; };
alignment fAlignment;
BAlignment fAlignment;
char fAlignment[Alignment];
fAlignment(0),
VIRTIO_VRING_ALIGNMENT_ITEM, &fAlignment, true);
uint16 Alignment() const { return fAlignment; }
uint16 fAlignment;
alignment Alignment() const { return fAlignment; }
alignment fAlignment;
fAlignment(ALIGN_LEFT),
fAlignment(other.fAlignment),
return fAlignment == other.fAlignment
if (fAlignment == alignment)
ret->fAlignment = alignment;
{ return fAlignment; }
::Alignment fAlignment;
int32 fAlignment;
{ "attr:alignment", B_INT32_TYPE, false, &fAlignment }
fAlignment = src.fAlignment;
fAlignment = B_ALIGN_RIGHT;
fAlignment = B_ALIGN_LEFT;
fAlignment = B_ALIGN_CENTER;
fAlignment = atoi(value);
const char* alignment = fAlignment == B_ALIGN_RIGHT ? "right"
: (fAlignment == B_ALIGN_LEFT ? "left" : "center");
{ "attr:alignment", B_INT32_TYPE, &fAlignment }
fAlignment = alignment;
err = into->AddAlignment(kAlignmentField, fAlignment);
from->FindAlignment(kAlignmentField, &fAlignment);
return BLayoutUtils::ComposeAlignment(fAlignment, BaseAlignment());
fAlignment = align;
switch (fAlignment) {
fAlignment = B_ALIGN_LEFT;
fAlignment = B_ALIGN_LEFT;
status = data->AddInt32("_align", fAlignment);
return fAlignment;
fAlignment = align;
fAlignment.vertical = (vertical_alignment)vAlignment;
result = into->AddInt32("_halignment", fAlignment.horizontal);
result = into->AddInt32("_valignment", fAlignment.vertical);
switch (fAlignment.horizontal) {
switch (fAlignment.vertical) {
if (aligment == fAlignment)
fAlignment = aligment;
fAlignment);
fAlignment = alignment;
fAlignment(BAlignment(B_ALIGN_HORIZONTAL_CENTER,
fAlignment.horizontal = (alignment)hAlignment;
return fAlignment;
fAlignment.horizontal = alignment.horizontal;
fAlignment.vertical = alignment.vertical;
err = into->AddAlignment(kAlignmentField, fAlignment);
fAlignment(alignment),
archive->FindAlignment(kAlignmentField, &fAlignment);
if (fAlignment != B_ALIGN_LEFT) {
if (fAlignment == B_ALIGN_CENTER)
if (fAlignment != B_ALIGN_LEFT) {
if (fAlignment == B_ALIGN_CENTER)
if (fAlignment != align &&
fAlignment = align;
return fAlignment;
fAlignment = B_ALIGN_LEFT;
switch (fAlignment) {
} else if (fAlignment != B_ALIGN_LEFT) {
if (fAlignment == B_ALIGN_CENTER)
err = data->AddInt32("_align", fAlignment);
switch (fAlignment) {
if (fAlignment != B_ALIGN_LEFT)
if (erase && startOffset != -1 && fAlignment == B_ALIGN_LEFT) {
if (fAlignment == B_ALIGN_CENTER)
else if (fAlignment == B_ALIGN_RIGHT)
BAlignment(fAlignment, B_ALIGN_TOP));
fAlignment = BAlignment(B_ALIGN_RIGHT, B_ALIGN_BOTTOM);
fAlignment = alignment;
return fAlignment;
fAlignment(),
err = archive->AddAlignment(kAlignmentField, fAlignment);
archive->FindAlignment(kAlignmentField, &fAlignment);
BAlignment fAlignment;
return BLayoutUtils::ComposeAlignment(fLayoutData->fAlignment,
fLayoutData->fAlignment = alignment;
return fLayoutData->fAlignment;
switch (fAlignment) {
enum alignment fAlignment;
fAlignment(align),
return fAlignment;
switch (fAlignment) {
textView->SetAlignment(fAlignment);
fAlignment(column->Alignment()),
alignment fAlignment;
stream->Read(&fAlignment, sizeof(alignment));
fAlignment = (alignment)B_SWAP_INT32(fAlignment);
if (message.FindInt32(kColumnAlignmentName, index, (int32*)&fAlignment)
fAlignment = B_ALIGN_LEFT;
fAlignment = align;
stream->Write(&fAlignment, sizeof(alignment));
message.AddInt32(kColumnAlignmentName, fAlignment);
|| (int32)column->fAlignment < B_ALIGN_LEFT
|| (int32)column->fAlignment > B_ALIGN_CENTER
return fAlignment;
alignment fAlignment;
fAlignment(alignment),
fAlignment(B_ALIGN_LEFT),
fAlignment = other.Alignment();
int32 Alignment() const { return fAlignment; }
int32 fAlignment;
fAlignment(alignment),
fName, fObjectSize, fAlignment, fMaxByteUsage, fFlags,
size_t fAlignment;
fAlignment(B_ALIGN_LEFT),
if (align != fAlignment) {
fAlignment = align;
switch (fAlignment) {
alignment fAlignment;