average
uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3;
if (average < 96)
average(0, m_frames, pAverage);
void average(float* pAverage) const; //nyi
uint32 average(uint32 fromFrame, uint32 frameCount,
DPRINTF(("%s|", ra_fp_sprintf(g->average)));
g->average = RA_FP_MUL(RA_FP_1 - alpha, g->average);
g->average += RA_FP_MUL(alpha, g->measured);
if (g->average > g->measured)
delta = g->average - g->measured;
delta = g->measured - g->average;
(g->average >= 3 * g->stddeviation &&
g->measured < g->average - 3 * g->stddeviation)) {
g->measured > g->average + 3 * g->stddeviation) {
ra_fp_sprintf(g->average)));
uint64_t average; /* Average measured goodput. */
DPRINTF(("%s|", ra_vht_fp_sprintf(g->average)));
g->average = RA_FP_MUL(RA_FP_1 - alpha, g->average);
g->average += RA_FP_MUL(alpha, g->measured);
if (g->average > g->measured)
delta = g->average - g->measured;
delta = g->measured - g->average;
(g->average >= 3 * g->stddeviation &&
g->measured < g->average - 3 * g->stddeviation)) {
g->measured > g->average + 3 * g->stddeviation) {
ra_vht_fp_sprintf(g->average)));
uint64_t average; /* Average measured goodput. */
unsigned int average = (cover1 + cover2 + cover3 + 2) / 3;
coverR = (cover1 * subpixelWeight + average * averageWeight) >> 8;
coverG = (cover2 * subpixelWeight + average * averageWeight) >> 8;
coverB = (cover3 * subpixelWeight + average * averageWeight) >> 8;
unsigned int average = (cover1 + cover2 + cover3 + 2) / 3;
coverR = (cover1 * subpixelWeight + average * averageWeight) >> 8;
coverG = (cover2 * subpixelWeight + average * averageWeight) >> 8;
coverB = (cover3 * subpixelWeight + average * averageWeight) >> 8;
viewLoc.Set(frame.left, average(frame.top, frame.bottom));
viewLoc.Set(average(frame.left, frame.right), frame.top);