root/sys/dev/vt/hw/vga/vt_vga_reg.h
/*-
 * Copyright (c) 2005 Marcel Moolenaar
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef _DEV_VT_HW_VGA_VGA_REG_H_
#define _DEV_VT_HW_VGA_VGA_REG_H_

/*
 * The VGA adapter uses two I/O port blocks. One of these blocks, the CRT
 * controller registers, can be located either at 0x3B0 or at 0x3D0 in I/O
 * port space. This allows compatibility with the monochrome adapter, which
 * has the CRT controller registers at 0x3B0.
 *
 * It is assumed that compatibility with the monochrome adapter is not of
 * interest anymore. As such, the CRT controller can be located at 0x3D0 in
 * I/O port space unconditionally. This means that the 2 I/O blocks are
 * always adjacent and can therefore be treated as a single logical I/O port
 * range. In practical terms: there only has to be a single tag and handle
 * to access all registers.
 *
 * The following definitions are taken from or inspired by:
 *   Programmer's Guide to the EGA, VGA, and Super VGA Cards -- 3rd ed.,
 *     Richard F. Ferraro, Addison-Wesley, ISBN 0-201-62490-7
 */

#define VGA_MEM_BASE    0xA0000
#define VGA_MEM_SIZE    0x10000
#define VGA_TXT_BASE    0xB8000
#define VGA_TXT_SIZE    0x08000
#define VGA_REG_BASE    0x3c0
#define VGA_REG_SIZE    0x10+0x0c

/* Attribute controller registers. */
#define VGA_AC_WRITE            0x00
#define VGA_AC_READ             0x01
#define VGA_AC_PALETTE(x)               (x)     /* 0 <= x <= 15 */
#define         VGA_AC_PAL_SR           0x20    /* Secondary red */
#define         VGA_AC_PAL_SG           0x10    /* Secondary green */
#define         VGA_AC_PAL_SB           0x08    /* Secondary blue */
#define         VGA_AC_PAL_R            0x04    /* Red */
#define         VGA_AC_PAL_G            0x02    /* Green */
#define         VGA_AC_PAL_B            0x01    /* Blue */
#define VGA_AC_MODE_CONTROL             (32+16)
#define         VGA_AC_MC_IPS           0x80    /* Internal palette size */
#define         VGA_AC_MC_PCS           0x40    /* Pixel clock select */
#define         VGA_AC_MC_PPC           0x20    /* Pixel panning compat. */
#define         VGA_AC_MC_BI            0x08    /* Blink/intensity */
#define         VGA_AC_MC_ELG           0x04    /* Enable line graphics cc. */
#define         VGA_AC_MC_DT            0x02    /* Display type */
#define         VGA_AC_MC_GA            0x01    /* Graphics/alphanumeric */
#define VGA_AC_OVERSCAN_COLOR           (32+17)
#define VGA_AC_COLOR_PLANE_ENABLE       (32+18)
#define VGA_AC_HORIZ_PIXEL_PANNING      (32+19)
#define VGA_AC_COLOR_SELECT             (32+20)
#define         VGA_AC_CS_C67           0x0C    /* Color reg. addr. bits 6+7 */
#define         VGA_AC_CS_C45           0x03    /* Color reg. addr. bits 4+5 */

/* General registers. */
#define VGA_GEN_MISC_OUTPUT_W   0x02            /* Write only. */
#define VGA_GEN_MISC_OUTPUT_R   0x0c            /* Read only. */
#define         VGA_GEN_MO_VSP          0x80    /* Vertical sync. polarity */
#define         VGA_GEN_MO_HSP          0x40    /* Horiz. sync. polarity */
#define         VGA_GEN_MO_PB           0x20    /* Page bit for odd/even */
#define         VGA_GEN_MO_CS           0x0C    /* Clock select */
#define         VGA_GEN_MO_ER           0x02    /* Enable RAM */
#define         VGA_GEN_MO_IOA          0x01    /* Input/output address */
#define VGA_GEN_INPUT_STAT_0    0x02            /* Read only. */
#define VGA_GEN_FEATURE_CTRL_W  0x1a            /* Write only. */
#define VGA_GEN_FEATURE_CTRL_R  0x0a            /* Read only. */
#define VGA_GEN_INPUT_STAT_1    0x1a            /* Read only. */
#define         VGA_GEN_IS1_VR          0x08    /* Vertical retrace */
#define         VGA_GEN_IS1_DE          0x01    /* Display enable not */

/* Sequencer registers. */
#define VGA_SEQ_ADDRESS         0x04
#define VGA_SEQ_RESET                   0
#define         VGA_SEQ_RST_SR          0x02    /* Synchronous reset */
#define         VGA_SEQ_RST_NAR         0x01    /* No async. reset */
#define VGA_SEQ_CLOCKING_MODE           1
#define         VGA_SEQ_CM_SO           0x20    /* Screen off */
#define         VGA_SEQ_CM_S4           0x10    /* Shift four */
#define         VGA_SEQ_CM_DC           0x08    /* Dot clock */
#define         VGA_SEQ_CM_SL           0x04    /* Shift load */
#define         VGA_SEQ_CM_89           0x01    /* 8/9 Dot clocks */
#define VGA_SEQ_MAP_MASK                2
#define         VGA_SEQ_MM_EM3          0x08    /* Enable memory plane 3 */
#define         VGA_SEQ_MM_EM2          0x04    /* Enable memory plane 2 */
#define         VGA_SEQ_MM_EM1          0x02    /* Enable memory plane 1 */
#define         VGA_SEQ_MM_EM0          0x01    /* Enable memory plane 0 */
#define VGA_SEQ_CHAR_MAP_SELECT         3
#define         VGA_SEQ_CMS_SAH         0x20    /* Char. A (bit 2) */
#define         VGA_SEQ_CMS_SBH         0x10    /* Char. B (bit 2) */
#define         VGA_SEQ_CMS_SA          0x0C    /* Char. A (bit 0+1) */
#define         VGA_SEQ_CMS_SB          0x03    /* Char. B (bit 0+1) */
#define VGA_SEQ_MEMORY_MODE             4
#define         VGA_SEQ_MM_C4           0x08    /* Chain four */
#define         VGA_SEQ_MM_OE           0x04    /* Odd/even */
#define         VGA_SEQ_MM_EM           0x02    /* Extended memory */
#define VGA_SEQ_DATA            0x05

/* Color registers. */
#define VGA_PEL_MASK            0x06
#define VGA_PEL_ADDR_RD_MODE    0x07            /* Write only. */
#define VGA_DAC_STATE           0x07            /* Read only. */
#define VGA_PEL_ADDR_WR_MODE    0x08
#define VGA_PEL_DATA            0x09

/* Graphics controller registers. */
#define VGA_GC_ADDRESS          0x0e
#define VGA_GC_SET_RESET                0
#define VGA_GC_ENABLE_SET_RESET         1
#define VGA_GC_COLOR_COMPARE            2
#define VGA_GC_DATA_ROTATE              3
#define         VGA_GC_DR_FS_XOR        0x18    /* Function select - XOR */
#define         VGA_GC_DR_FS_OR         0x10    /* Function select - OR */
#define         VGA_GC_DR_FS_AND        0x08    /* Function select - AND */
#define         VGA_GC_DR_RC            0x07    /* Rotate count */
#define VGA_GC_READ_MAP_SELECT          4
#define VGA_GC_MODE                     5
#define         VGA_GC_MODE_SR          0x60    /* Shift register */
#define         VGA_GC_MODE_OE          0x10    /* Odd/even */
#define         VGA_GC_MODE_RM          0x08    /* Read mode */
#define         VGA_GC_MODE_WM          0x03    /* Write mode */
#define VGA_GC_MISCELLANEOUS            6
#define         VGA_GC_MISC_MM          0x0C    /* memory map */
#define         VGA_GC_MISC_COE         0x02    /* Chain odd/even */
#define         VGA_GC_MISC_GA          0x01    /* Graphics/text mode */
#define VGA_GC_COLOR_DONT_CARE          7
#define VGA_GC_BIT_MASK                 8
#define VGA_GC_DATA             0x0f

/* CRT controller registers. */
#define VGA_CRTC_ADDRESS        0x14
#define VGA_CRTC_HORIZ_TOTAL            0
#define VGA_CRTC_HORIZ_DISP_END         1
#define VGA_CRTC_START_HORIZ_BLANK      2
#define VGA_CRTC_END_HORIZ_BLANK        3
#define         VGA_CRTC_EHB_CR         0x80    /* Compatible read */
#define         VGA_CRTC_EHB_DES        0x60    /* Display enable skew */
#define         VGA_CRTC_EHB_EHB        0x1F    /* End horizontal blank */
#define VGA_CRTC_START_HORIZ_RETRACE    4
#define VGA_CRTC_END_HORIZ_RETRACE      5
#define         VGA_CRTC_EHR_EHB        0x80    /* End horizontal blanking */
#define         VGA_CRTC_EHR_HRD        0x60    /* Horizontal retrace delay */
#define         VGA_CRTC_EHR_EHR        0x1F    /* End horizontal retrace */
#define VGA_CRTC_VERT_TOTAL             6
#define VGA_CRTC_OVERFLOW               7
#define         VGA_CRTC_OF_VRS9        0x80    /* Vertical retrace start */
#define         VGA_CRTC_OF_VDE9        0x40    /* Vertical disp. enable end */
#define         VGA_CRTC_OF_VT9         0x20    /* Vertical total (bit 9) */
#define         VGA_CRTC_OF_LC8         0x10    /* Line compare */
#define         VGA_CRTC_OF_VBS8        0x08    /* Start vertical blanking */
#define         VGA_CRTC_OF_VRS8        0x04    /* Vertical retrace start */
#define         VGA_CRTC_OF_VDE8        0x02    /* Vertical disp. enable end */
#define         VGA_CRTC_OF_VT8         0x01    /* Vertical total (bit 8) */
#define VGA_CRTC_PRESET_ROW_SCAN        8
#define         VGA_CRTC_PRS_BP         0x60    /* Byte panning */
#define         VGA_CRTC_PRS_PRS        0x1F    /* Preset row scan */
#define VGA_CRTC_MAX_SCAN_LINE          9
#define         VGA_CRTC_MSL_2T4        0x80    /* 200-to-400 line conversion */
#define         VGA_CRTC_MSL_LC9        0x40    /* Line compare (bit 9) */
#define         VGA_CRTC_MSL_VBS9       0x20    /* Start vertical blanking */
#define         VGA_CRTC_MSL_MSL        0x1F    /* Maximum scan line */
#define VGA_CRTC_CURSOR_START           10
#define         VGA_CRTC_CS_COO         0x20    /* Cursor on/off */
#define         VGA_CRTC_CS_CS          0x1F    /* Cursor start */
#define VGA_CRTC_CURSOR_END             11
#define         VGA_CRTC_CE_CSK         0x60    /* Cursor skew */
#define         VGA_CRTC_CE_CE          0x1F    /* Cursor end */
#define VGA_CRTC_START_ADDR_HIGH        12
#define VGA_CRTC_START_ADDR_LOW         13
#define VGA_CRTC_CURSOR_LOC_HIGH        14
#define VGA_CRTC_CURSOR_LOC_LOW         15
#define VGA_CRTC_VERT_RETRACE_START     16
#define VGA_CRTC_VERT_RETRACE_END       17
#define         VGA_CRTC_VRE_PR         0x80    /* Protect register 0-7 */
#define         VGA_CRTC_VRE_BW         0x40    /* Bandwidth */
#define         VGA_CRTC_VRE_VRE        0x1F    /* Vertical retrace end */
#define VGA_CRTC_VERT_DISPLAY_END       18
#define VGA_CRTC_OFFSET                 19
#define VGA_CRTC_UNDERLINE_LOC          20
#define         VGA_CRTC_UL_DW          0x40    /* Double word mode */
#define         VGA_CRTC_UL_CB4         0x20    /* Count by four */
#define         VGA_CRTC_UL_UL          0x1F    /* Underline location */
#define VGA_CRTC_START_VERT_BLANK       21
#define VGA_CRTC_END_VERT_BLANK         22
#define VGA_CRTC_MODE_CONTROL           23
#define         VGA_CRTC_MC_HR          0x80    /* hardware reset */
#define         VGA_CRTC_MC_WB          0x40    /* Word/byte mode */
#define         VGA_CRTC_MC_AW          0x20    /* Address wrap */
#define         VGA_CRTC_MC_CBT         0x08    /* Count by two */
#define         VGA_CRTC_MC_HRS         0x04    /* Horizontal retrace select */
#define         VGA_CRTC_MC_SRS         0x02    /* Select row scan counter */
#define         VGA_CRTC_MC_CMS         0x01    /* Compatibility mode support */
#define VGA_CRTC_LINE_COMPARE           24
#define VGA_CRTC_DATA           0x15

#endif /* !_DEV_VT_HW_VGA_VGA_REG_H_ */