root/lib/msun/src/math_private.h
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

/*
 */

#ifndef _MATH_PRIVATE_H_
#define _MATH_PRIVATE_H_

#include <sys/types.h>
#include <machine/endian.h>

/*
 * The original fdlibm code used statements like:
 *      n0 = ((*(int*)&one)>>29)^1;             * index of high word *
 *      ix0 = *(n0+(int*)&x);                   * high word of x *
 *      ix1 = *((1-n0)+(int*)&x);               * low word of x *
 * to dig two 32 bit words out of the 64 bit IEEE floating point
 * value.  That is non-ANSI, and, moreover, the gcc instruction
 * scheduler gets it wrong.  We instead use the following macros.
 * Unlike the original code, we determine the endianness at compile
 * time, not at run time; I don't see much benefit to selecting
 * endianness at run time.
 */

/*
 * A union which permits us to convert between a double and two 32 bit
 * ints.
 */

#ifdef __arm__
#if defined(__VFP_FP__) || defined(__ARM_EABI__)
#define IEEE_WORD_ORDER BYTE_ORDER
#else
#define IEEE_WORD_ORDER BIG_ENDIAN
#endif
#else /* __arm__ */
#define IEEE_WORD_ORDER BYTE_ORDER
#endif

/* A union which permits us to convert between a long double and
   four 32 bit ints.  */

#if IEEE_WORD_ORDER == BIG_ENDIAN

typedef union
{
  long double value;
  struct {
    u_int32_t mswhi;
    u_int32_t mswlo;
    u_int32_t lswhi;
    u_int32_t lswlo;
  } parts32;
  struct {
    u_int64_t msw;
    u_int64_t lsw;
  } parts64;
} ieee_quad_shape_type;

#endif

#if IEEE_WORD_ORDER == LITTLE_ENDIAN

typedef union
{
  long double value;
  struct {
    u_int32_t lswlo;
    u_int32_t lswhi;
    u_int32_t mswlo;
    u_int32_t mswhi;
  } parts32;
  struct {
    u_int64_t lsw;
    u_int64_t msw;
  } parts64;
} ieee_quad_shape_type;

#endif

#if IEEE_WORD_ORDER == BIG_ENDIAN

typedef union
{
  double value;
  struct
  {
    u_int32_t msw;
    u_int32_t lsw;
  } parts;
  struct
  {
    u_int64_t w;
  } xparts;
} ieee_double_shape_type;

#endif

#if IEEE_WORD_ORDER == LITTLE_ENDIAN

typedef union
{
  double value;
  struct
  {
    u_int32_t lsw;
    u_int32_t msw;
  } parts;
  struct
  {
    u_int64_t w;
  } xparts;
} ieee_double_shape_type;

#endif

/* Get two 32 bit ints from a double.  */

#define EXTRACT_WORDS(ix0,ix1,d)                                \
do {                                                            \
  ieee_double_shape_type ew_u;                                  \
  ew_u.value = (d);                                             \
  (ix0) = ew_u.parts.msw;                                       \
  (ix1) = ew_u.parts.lsw;                                       \
} while (0)

/* Get a 64-bit int from a double. */
#define EXTRACT_WORD64(ix,d)                                    \
do {                                                            \
  ieee_double_shape_type ew_u;                                  \
  ew_u.value = (d);                                             \
  (ix) = ew_u.xparts.w;                                         \
} while (0)

/* Get the more significant 32 bit int from a double.  */

#define GET_HIGH_WORD(i,d)                                      \
do {                                                            \
  ieee_double_shape_type gh_u;                                  \
  gh_u.value = (d);                                             \
  (i) = gh_u.parts.msw;                                         \
} while (0)

/* Get the less significant 32 bit int from a double.  */

#define GET_LOW_WORD(i,d)                                       \
do {                                                            \
  ieee_double_shape_type gl_u;                                  \
  gl_u.value = (d);                                             \
  (i) = gl_u.parts.lsw;                                         \
} while (0)

/* Set a double from two 32 bit ints.  */

#define INSERT_WORDS(d,ix0,ix1)                                 \
do {                                                            \
  ieee_double_shape_type iw_u;                                  \
  iw_u.parts.msw = (ix0);                                       \
  iw_u.parts.lsw = (ix1);                                       \
  (d) = iw_u.value;                                             \
} while (0)

/* Set a double from a 64-bit int. */
#define INSERT_WORD64(d,ix)                                     \
do {                                                            \
  ieee_double_shape_type iw_u;                                  \
  iw_u.xparts.w = (ix);                                         \
  (d) = iw_u.value;                                             \
} while (0)

/* Set the more significant 32 bits of a double from an int.  */

#define SET_HIGH_WORD(d,v)                                      \
do {                                                            \
  ieee_double_shape_type sh_u;                                  \
  sh_u.value = (d);                                             \
  sh_u.parts.msw = (v);                                         \
  (d) = sh_u.value;                                             \
} while (0)

/* Set the less significant 32 bits of a double from an int.  */

#define SET_LOW_WORD(d,v)                                       \
do {                                                            \
  ieee_double_shape_type sl_u;                                  \
  sl_u.value = (d);                                             \
  sl_u.parts.lsw = (v);                                         \
  (d) = sl_u.value;                                             \
} while (0)

/*
 * A union which permits us to convert between a float and a 32 bit
 * int.
 */

typedef union
{
  float value;
  /* FIXME: Assumes 32 bit int.  */
  unsigned int word;
} ieee_float_shape_type;

/* Get a 32 bit int from a float.  */

#define GET_FLOAT_WORD(i,d)                                     \
do {                                                            \
  ieee_float_shape_type gf_u;                                   \
  gf_u.value = (d);                                             \
  (i) = gf_u.word;                                              \
} while (0)

/* Set a float from a 32 bit int.  */

#define SET_FLOAT_WORD(d,i)                                     \
do {                                                            \
  ieee_float_shape_type sf_u;                                   \
  sf_u.word = (i);                                              \
  (d) = sf_u.value;                                             \
} while (0)

/*
 * Get expsign and mantissa as 16 bit and 64 bit ints from an 80 bit long
 * double.
 */

#define EXTRACT_LDBL80_WORDS(ix0,ix1,d)                         \
do {                                                            \
  union IEEEl2bits ew_u;                                        \
  ew_u.e = (d);                                                 \
  (ix0) = ew_u.xbits.expsign;                                   \
  (ix1) = ew_u.xbits.man;                                       \
} while (0)

/*
 * Get expsign and mantissa as one 16 bit and two 64 bit ints from a 128 bit
 * long double.
 */

#define EXTRACT_LDBL128_WORDS(ix0,ix1,ix2,d)                    \
do {                                                            \
  union IEEEl2bits ew_u;                                        \
  ew_u.e = (d);                                                 \
  (ix0) = ew_u.xbits.expsign;                                   \
  (ix1) = ew_u.xbits.manh;                                      \
  (ix2) = ew_u.xbits.manl;                                      \
} while (0)

/* Get expsign as a 16 bit int from a long double.  */

#define GET_LDBL_EXPSIGN(i,d)                                   \
do {                                                            \
  union IEEEl2bits ge_u;                                        \
  ge_u.e = (d);                                                 \
  (i) = ge_u.xbits.expsign;                                     \
} while (0)

/*
 * Set an 80 bit long double from a 16 bit int expsign and a 64 bit int
 * mantissa.
 */

#define INSERT_LDBL80_WORDS(d,ix0,ix1)                          \
do {                                                            \
  union IEEEl2bits iw_u;                                        \
  iw_u.xbits.expsign = (ix0);                                   \
  iw_u.xbits.man = (ix1);                                       \
  (d) = iw_u.e;                                                 \
} while (0)

/*
 * Set a 128 bit long double from a 16 bit int expsign and two 64 bit ints
 * comprising the mantissa.
 */

#define INSERT_LDBL128_WORDS(d,ix0,ix1,ix2)                     \
do {                                                            \
  union IEEEl2bits iw_u;                                        \
  iw_u.xbits.expsign = (ix0);                                   \
  iw_u.xbits.manh = (ix1);                                      \
  iw_u.xbits.manl = (ix2);                                      \
  (d) = iw_u.e;                                                 \
} while (0)

/* Set expsign of a long double from a 16 bit int.  */

#define SET_LDBL_EXPSIGN(d,v)                                   \
do {                                                            \
  union IEEEl2bits se_u;                                        \
  se_u.e = (d);                                                 \
  se_u.xbits.expsign = (v);                                     \
  (d) = se_u.e;                                                 \
} while (0)

#ifdef __i386__
/* Long double constants are broken on i386. */
#define LD80C(m, ex, v) {                                               \
        .xbits.man = __CONCAT(m, ULL),                                  \
        .xbits.expsign = (0x3fff + (ex)) | ((v) < 0 ? 0x8000 : 0),      \
}
#else
/* The above works on non-i386 too, but we use this to check v. */
#define LD80C(m, ex, v) { .e = (v), }
#endif

#ifdef FLT_EVAL_METHOD
/*
 * Attempt to get strict C99 semantics for assignment with non-C99 compilers.
 */
#if FLT_EVAL_METHOD == 0 || __GNUC__ == 0
#define STRICT_ASSIGN(type, lval, rval) ((lval) = (rval))
#else
#define STRICT_ASSIGN(type, lval, rval) do {    \
        volatile type __lval;                   \
                                                \
        if (sizeof(type) >= sizeof(long double))        \
                (lval) = (rval);                \
        else {                                  \
                __lval = (rval);                \
                (lval) = __lval;                \
        }                                       \
} while (0)
#endif
#endif /* FLT_EVAL_METHOD */

/* Support switching the mode to FP_PE if necessary. */
#if defined(__i386__) && !defined(NO_FPSETPREC)
#define ENTERI() ENTERIT(long double)
#define ENTERIT(returntype)                     \
        returntype __retval;                    \
        fp_prec_t __oprec;                      \
                                                \
        if ((__oprec = fpgetprec()) != FP_PE)   \
                fpsetprec(FP_PE)
#define RETURNI(x) do {                         \
        __retval = (x);                         \
        if (__oprec != FP_PE)                   \
                fpsetprec(__oprec);             \
        RETURNF(__retval);                      \
} while (0)
#define ENTERV()                                \
        fp_prec_t __oprec;                      \
                                                \
        if ((__oprec = fpgetprec()) != FP_PE)   \
                fpsetprec(FP_PE)
#define RETURNV() do {                          \
        if (__oprec != FP_PE)                   \
                fpsetprec(__oprec);             \
        return;                 \
} while (0)
#else
#define ENTERI()
#define ENTERIT(x)
#define RETURNI(x)      RETURNF(x)
#define ENTERV()
#define RETURNV()       return
#endif

/* Default return statement if hack*_t() is not used. */
#define      RETURNF(v)      return (v)

/*
 * 2sum gives the same result as 2sumF without requiring |a| >= |b| or
 * a == 0, but is slower.
 */
#define _2sum(a, b) do {        \
        __typeof(a) __s, __w;   \
                                \
        __w = (a) + (b);        \
        __s = __w - (a);        \
        (b) = ((a) - (__w - __s)) + ((b) - __s); \
        (a) = __w;              \
} while (0)

/*
 * 2sumF algorithm.
 *
 * "Normalize" the terms in the infinite-precision expression a + b for
 * the sum of 2 floating point values so that b is as small as possible
 * relative to 'a'.  (The resulting 'a' is the value of the expression in
 * the same precision as 'a' and the resulting b is the rounding error.)
 * |a| must be >= |b| or 0, b's type must be no larger than 'a's type, and
 * exponent overflow or underflow must not occur.  This uses a Theorem of
 * Dekker (1971).  See Knuth (1981) 4.2.2 Theorem C.  The name "TwoSum"
 * is apparently due to Skewchuk (1997).
 *
 * For this to always work, assignment of a + b to 'a' must not retain any
 * extra precision in a + b.  This is required by C standards but broken
 * in many compilers.  The brokenness cannot be worked around using
 * STRICT_ASSIGN() like we do elsewhere, since the efficiency of this
 * algorithm would be destroyed by non-null strict assignments.  (The
 * compilers are correct to be broken -- the efficiency of all floating
 * point code calculations would be destroyed similarly if they forced the
 * conversions.)
 *
 * Fortunately, a case that works well can usually be arranged by building
 * any extra precision into the type of 'a' -- 'a' should have type float_t,
 * double_t or long double.  b's type should be no larger than 'a's type.
 * Callers should use these types with scopes as large as possible, to
 * reduce their own extra-precision and efficiency problems.  In
 * particular, they shouldn't convert back and forth just to call here.
 */
#ifdef DEBUG
#define _2sumF(a, b) do {                               \
        __typeof(a) __w;                                \
        volatile __typeof(a) __ia, __ib, __r, __vw;     \
                                                        \
        __ia = (a);                                     \
        __ib = (b);                                     \
        assert(__ia == 0 || fabsl(__ia) >= fabsl(__ib));        \
                                                        \
        __w = (a) + (b);                                \
        (b) = ((a) - __w) + (b);                        \
        (a) = __w;                                      \
                                                        \
        /* The next 2 assertions are weak if (a) is already long double. */ \
        assert((long double)__ia + __ib == (long double)(a) + (b));     \
        __vw = __ia + __ib;                             \
        __r = __ia - __vw;                              \
        __r += __ib;                                    \
        assert(__vw == (a) && __r == (b));              \
} while (0)
#else /* !DEBUG */
#define _2sumF(a, b) do {       \
        __typeof(a) __w;        \
                                \
        __w = (a) + (b);        \
        (b) = ((a) - __w) + (b); \
        (a) = __w;              \
} while (0)
#endif /* DEBUG */

/*
 * Set x += c, where x is represented in extra precision as a + b.
 * x must be sufficiently normalized and sufficiently larger than c,
 * and the result is then sufficiently normalized.
 *
 * The details of ordering are that |a| must be >= |c| (so that (a, c)
 * can be normalized without extra work to swap 'a' with c).  The details of
 * the normalization are that b must be small relative to the normalized 'a'.
 * Normalization of (a, c) makes the normalized c tiny relative to the
 * normalized a, so b remains small relative to 'a' in the result.  However,
 * b need not ever be tiny relative to 'a'.  For example, b might be about
 * 2**20 times smaller than 'a' to give about 20 extra bits of precision.
 * That is usually enough, and adding c (which by normalization is about
 * 2**53 times smaller than a) cannot change b significantly.  However,
 * cancellation of 'a' with c in normalization of (a, c) may reduce 'a'
 * significantly relative to b.  The caller must ensure that significant
 * cancellation doesn't occur, either by having c of the same sign as 'a',
 * or by having |c| a few percent smaller than |a|.  Pre-normalization of
 * (a, b) may help.
 *
 * This is a variant of an algorithm of Kahan (see Knuth (1981) 4.2.2
 * exercise 19).  We gain considerable efficiency by requiring the terms to
 * be sufficiently normalized and sufficiently increasing.
 */
#define _3sumF(a, b, c) do {    \
        __typeof(a) __tmp;      \
                                \
        __tmp = (c);            \
        _2sumF(__tmp, (a));     \
        (b) += (a);             \
        (a) = __tmp;            \
} while (0)

/*
 * Common routine to process the arguments to nan(), nanf(), and nanl().
 */
void _scan_nan(uint32_t *__words, int __num_words, const char *__s);

/*
 * Mix 0, 1 or 2 NaNs.  First add 0 to each arg.  This normally just turns
 * signaling NaNs into quiet NaNs by setting a quiet bit.  We do this
 * because we want to never return a signaling NaN, and also because we
 * don't want the quiet bit to affect the result.  Then mix the converted
 * args using the specified operation.
 *
 * When one arg is NaN, the result is typically that arg quieted.  When both
 * args are NaNs, the result is typically the quietening of the arg whose
 * mantissa is largest after quietening.  When neither arg is NaN, the
 * result may be NaN because it is indeterminate, or finite for subsequent
 * construction of a NaN as the indeterminate 0.0L/0.0L.
 *
 * Technical complications: the result in bits after rounding to the final
 * precision might depend on the runtime precision and/or on compiler
 * optimizations, especially when different register sets are used for
 * different precisions.  Try to make the result not depend on at least the
 * runtime precision by always doing the main mixing step in long double
 * precision.  Try to reduce dependencies on optimizations by adding the
 * the 0's in different precisions (unless everything is in long double
 * precision).
 */
#define nan_mix(x, y)           (nan_mix_op((x), (y), +))
#define nan_mix_op(x, y, op)    (((x) + 0.0L) op ((y) + 0))

#ifdef _COMPLEX_H

/*
 * C99 specifies that complex numbers have the same representation as
 * an array of two elements, where the first element is the real part
 * and the second element is the imaginary part.
 */
typedef union {
        float complex f;
        float a[2];
} float_complex;
typedef union {
        double complex f;
        double a[2];
} double_complex;
typedef union {
        long double complex f;
        long double a[2];
} long_double_complex;
#define REALPART(z)     ((z).a[0])
#define IMAGPART(z)     ((z).a[1])

/*
 * Inline functions that can be used to construct complex values.
 *
 * The C99 standard intends x+I*y to be used for this, but x+I*y is
 * currently unusable in general since gcc introduces many overflow,
 * underflow, sign and efficiency bugs by rewriting I*y as
 * (0.0+I)*(y+0.0*I) and laboriously computing the full complex product.
 * In particular, I*Inf is corrupted to NaN+I*Inf, and I*-0 is corrupted
 * to -0.0+I*0.0.
 *
 * The C11 standard introduced the macros CMPLX(), CMPLXF() and CMPLXL()
 * to construct complex values.  Compilers that conform to the C99
 * standard require the following functions to avoid the above issues.
 */

#ifndef CMPLXF
static __inline float complex
CMPLXF(float x, float y)
{
        float_complex z;

        REALPART(z) = x;
        IMAGPART(z) = y;
        return (z.f);
}
#endif

#ifndef CMPLX
static __inline double complex
CMPLX(double x, double y)
{
        double_complex z;

        REALPART(z) = x;
        IMAGPART(z) = y;
        return (z.f);
}
#endif

#ifndef CMPLXL
static __inline long double complex
CMPLXL(long double x, long double y)
{
        long_double_complex z;

        REALPART(z) = x;
        IMAGPART(z) = y;
        return (z.f);
}
#endif

#endif /* _COMPLEX_H */
 
/*
 * The rnint() family rounds to the nearest integer for a restricted range
 * range of args (up to about 2**MANT_DIG).  We assume that the current
 * rounding mode is FE_TONEAREST so that this can be done efficiently.
 * Extra precision causes more problems in practice, and we only centralize
 * this here to reduce those problems, and have not solved the efficiency
 * problems.  The exp2() family uses a more delicate version of this that
 * requires extracting bits from the intermediate value, so it is not
 * centralized here and should copy any solution of the efficiency problems.
 */

static inline double
rnint(__double_t x)
{
        /*
         * This casts to double to kill any extra precision.  This depends
         * on the cast being applied to a double_t to avoid compiler bugs
         * (this is a cleaner version of STRICT_ASSIGN()).  This is
         * inefficient if there actually is extra precision, but is hard
         * to improve on.  We use double_t in the API to minimise conversions
         * for just calling here.  Note that we cannot easily change the
         * magic number to the one that works directly with double_t, since
         * the rounding precision is variable at runtime on x86 so the
         * magic number would need to be variable.  Assuming that the
         * rounding precision is always the default is too fragile.  This
         * and many other complications will move when the default is
         * changed to FP_PE.
         */
        return ((double)(x + 0x1.8p52) - 0x1.8p52);
}

static inline float
rnintf(__float_t x)
{
        /*
         * As for rnint(), except we could just call that to handle the
         * extra precision case, usually without losing efficiency.
         */
        return ((float)(x + 0x1.8p23F) - 0x1.8p23F);
}

#ifdef LDBL_MANT_DIG
/*
 * The complications for extra precision are smaller for rnintl() since it
 * can safely assume that the rounding precision has been increased from
 * its default to FP_PE on x86.  We don't exploit that here to get small
 * optimizations from limiting the range to double.  We just need it for
 * the magic number to work with long doubles.  ld128 callers should use
 * rnint() instead of this if possible.  ld80 callers should prefer
 * rnintl() since for amd64 this avoids swapping the register set, while
 * for i386 it makes no difference (assuming FP_PE), and for other arches
 * it makes little difference.
 */
static inline long double
rnintl(long double x)
{
        return (x + __CONCAT(0x1.8p, LDBL_MANT_DIG) / 2 -
            __CONCAT(0x1.8p, LDBL_MANT_DIG) / 2);
}
#endif /* LDBL_MANT_DIG */

/*
 * irint() and i64rint() give the same result as casting to their integer
 * return type provided their arg is a floating point integer.  They can
 * sometimes be more efficient because no rounding is required.
 */
#if defined(amd64) || defined(__i386__)
#define irint(x)                                                \
    (sizeof(x) == sizeof(float) &&                              \
    sizeof(__float_t) == sizeof(long double) ? irintf(x) :      \
    sizeof(x) == sizeof(double) &&                              \
    sizeof(__double_t) == sizeof(long double) ? irintd(x) :     \
    sizeof(x) == sizeof(long double) ? irintl(x) : (int)(x))
#else
#define irint(x)        ((int)(x))
#endif

#define i64rint(x)      ((int64_t)(x))  /* only needed for ld128 so not opt. */

#if defined(__i386__)
static __inline int
irintf(float x)
{
        int n;

        __asm("fistl %0" : "=m" (n) : "t" (x));
        return (n);
}

static __inline int
irintd(double x)
{
        int n;

        __asm("fistl %0" : "=m" (n) : "t" (x));
        return (n);
}
#endif

#if defined(__amd64__) || defined(__i386__)
static __inline int
irintl(long double x)
{
        int n;

        __asm("fistl %0" : "=m" (n) : "t" (x));
        return (n);
}
#endif

/*
 * The following are fast floor macros for 0 <= |x| < 0x1p(N-1), where
 * N is the precision of the type of x. These macros are used in the
 * half-cycle trignometric functions (e.g., sinpi(x)).
 */
#define FFLOORF(x, j0, ix) do {                 \
        (j0) = (((ix) >> 23) & 0xff) - 0x7f;    \
        (ix) &= ~(0x007fffff >> (j0));          \
        SET_FLOAT_WORD((x), (ix));              \
} while (0)

#define FFLOOR(x, j0, ix, lx) do {                              \
        (j0) = (((ix) >> 20) & 0x7ff) - 0x3ff;                  \
        if ((j0) < 20) {                                        \
                (ix) &= ~(0x000fffff >> (j0));                  \
                (lx) = 0;                                       \
        } else {                                                \
                (lx) &= ~((uint32_t)0xffffffff >> ((j0) - 20)); \
        }                                                       \
        INSERT_WORDS((x), (ix), (lx));                          \
} while (0)

#define FFLOORL80(x, j0, ix, lx) do {                   \
        j0 = ix - 0x3fff + 1;                           \
        if ((j0) < 32) {                                \
                (lx) = ((lx) >> 32) << 32;              \
                (lx) &= ~((((lx) << 32)-1) >> (j0));    \
        } else {                                        \
                uint64_t _m;                            \
                _m = (uint64_t)-1 >> (j0);              \
                if ((lx) & _m) (lx) &= ~_m;             \
        }                                               \
        INSERT_LDBL80_WORDS((x), (ix), (lx));           \
} while (0)

#define FFLOORL128(x, ai, ar) do {                      \
        union IEEEl2bits u;                             \
        uint64_t m;                                     \
        int e;                                          \
        u.e = (x);                                      \
        e = u.bits.exp - 16383;                         \
        if (e < 48) {                                   \
                m = ((1llu << 49) - 1) >> (e + 1);      \
                u.bits.manh &= ~m;                      \
                u.bits.manl = 0;                        \
        } else {                                        \
                m = (uint64_t)-1 >> (e - 48);           \
                u.bits.manl &= ~m;                      \
        }                                               \
        (ai) = u.e;                                     \
        (ar) = (x) - (ai);                              \
} while (0)

/*
 * For a subnormal double entity split into high and low parts, compute ilogb.
 */
static inline int32_t
subnormal_ilogb(int32_t hi, int32_t lo)
{
        int32_t j;
        uint32_t i;

        j = -1022;
        if (hi == 0) {
            j -= 21;
            i = (uint32_t)lo;
        } else
            i = (uint32_t)hi << 11;

        for (; i < 0x7fffffff; i <<= 1) j -= 1;

        return (j);
}

/*
 * For a subnormal float entity represented as an int32_t, compute ilogb.
 */
static inline int32_t
subnormal_ilogbf(int32_t hx)
{
        int32_t j;
        uint32_t i;
        i = (uint32_t) hx << 8;
        for (j = -126; i < 0x7fffffff; i <<= 1) j -=1;

        return (j);
}

#ifdef DEBUG
#if defined(__amd64__) || defined(__i386__)
#define breakpoint()    asm("int $3")
#else
#include <signal.h>

#define breakpoint()    raise(SIGTRAP)
#endif
#endif

#ifdef STRUCT_RETURN
#define RETURNSP(rp) do {               \
        if (!(rp)->lo_set)              \
                RETURNF((rp)->hi);      \
        RETURNF((rp)->hi + (rp)->lo);   \
} while (0)
#define RETURNSPI(rp) do {              \
        if (!(rp)->lo_set)              \
                RETURNI((rp)->hi);      \
        RETURNI((rp)->hi + (rp)->lo);   \
} while (0)
#endif

#define SUM2P(x, y) ({                  \
        const __typeof (x) __x = (x);   \
        const __typeof (y) __y = (y);   \
        __x + __y;                      \
})

/* fdlibm kernel function */
int     __kernel_rem_pio2(double*,double*,int,int,int);

/* double precision kernel functions */
#ifndef INLINE_REM_PIO2
int     __ieee754_rem_pio2(double,double*);
#endif
double  __kernel_sin(double,double,int);
double  __kernel_cos(double,double);
double  __kernel_tan(double,double,int);
double  __ldexp_exp(double,int);
#ifdef _COMPLEX_H
double complex __ldexp_cexp(double complex,int);
#endif

/* float precision kernel functions */
#ifndef INLINE_REM_PIO2F
int     __ieee754_rem_pio2f(float,double*);
#endif
#ifndef INLINE_KERNEL_SINDF
float   __kernel_sindf(double);
#endif
#ifndef INLINE_KERNEL_COSDF
float   __kernel_cosdf(double);
#endif
#ifndef INLINE_KERNEL_TANDF
float   __kernel_tandf(double,int);
#endif
float   __ldexp_expf(float,int);
#ifdef _COMPLEX_H
float complex __ldexp_cexpf(float complex,int);
#endif

/* long double precision kernel functions */
long double __kernel_sinl(long double, long double, int);
long double __kernel_cosl(long double, long double);
long double __kernel_tanl(long double, long double, int);

#endif /* !_MATH_PRIVATE_H_ */