root/stand/common/gfx_fb.c
/*-
 * SPDX-License-Identifier: BSD-2-Clause
 *
 * Copyright 2020 Toomas Soome
 * Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
 * Copyright 2020 RackTop Systems, Inc.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

/*
 * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
 * GOP Blt, and allows us to fill the rectangle on screen, copy
 * rectangle from video to buffer and buffer to video and video to video.
 * Such implementation does allow us to have almost identical implementation
 * for both BIOS VBE and UEFI.
 *
 * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
 * Alpha) format, this allows us to only handle RGB data and not to worry
 * about mixing RGB with indexed colors.
 * Data exchange between memory buffer and video will translate BGRA
 * and native format as following:
 *
 * 32-bit to/from 32-bit is trivial case.
 * 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
 * 32-bit to/from 16-bit is more complicated, because we nee to handle
 * data loss from 32-bit to 16-bit. While reading/writing from/to video, we
 * need to apply masks of 16-bit color components. This will preserve
 * colors for terminal text. For 32-bit truecolor PMG images, we need to
 * translate 32-bit colors to 15/16 bit colors and this means data loss.
 * There are different algorithms how to perform such color space reduction,
 * we are currently using bitwise right shift to reduce color space and so far
 * this technique seems to be sufficient (see also gfx_fb_putimage(), the
 * end of for loop).
 * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
 * indexed. From video, we do get color indexes, and we do translate
 * color index values to RGB. To write to video, we again need to translate
 * RGB to color index. Additionally, we need to translate between VGA and
 * console colors.
 *
 * Our internal color data is represented using BGRA format. But the hardware
 * used indexed colors for 8-bit colors (0-255) and for this mode we do
 * need to perform translation to/from BGRA and index values.
 *
 *                   - paletteentry RGB <-> index -
 * BGRA BUFFER <----/                              \ - VIDEO
 *                  \                              /
 *                   -  RGB (16/24/32)            -
 *
 * To perform index to RGB translation, we use palette table generated
 * from when we set up 8-bit mode video. We cannot read palette data from
 * the hardware, because not all hardware supports reading it.
 *
 * BGRA to index is implemented in rgb_to_color_index() by searching
 * palette array for closest match of RBG values.
 *
 * Note: In 8-bit mode, We do store first 16 colors to palette registers
 * in VGA color order, this serves two purposes; firstly,
 * if palette update is not supported, we still have correct 16 colors.
 * Secondly, the kernel does get correct 16 colors when some other boot
 * loader is used. However, the palette map for 8-bit colors is using
 * console color ordering - this does allow us to skip translation
 * from VGA colors to console colors, while we are reading RGB data.
 */

#include <sys/param.h>
#include <assert.h>
#include <stand.h>
#include <teken.h>
#include <gfx_fb.h>
#include <sys/font.h>
#include <sys/splash.h>
#include <sys/linker.h>
#include <sys/module.h>
#include <sys/stdint.h>
#include <sys/endian.h>
#include <pnglite.h>
#include <bootstrap.h>
#include <lz4.h>
#if defined(EFI)
#include <efi.h>
#include <efilib.h>
#include <Protocol/GraphicsOutput.h>
#else
#include <vbe.h>
#endif

#include "modinfo.h"

/* VGA text mode does use bold font. */
#if !defined(VGA_8X16_FONT)
#define VGA_8X16_FONT           "/boot/fonts/8x16b.fnt"
#endif
#if !defined(DEFAULT_8X16_FONT)
#define DEFAULT_8X16_FONT       "/boot/fonts/8x16.fnt"
#endif

/*
 * Must be sorted by font size in descending order
 */
font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts);

#define DEFAULT_FONT_DATA       font_data_8x16
extern vt_font_bitmap_data_t    font_data_8x16;
teken_gfx_t gfx_state = { 0 };

static struct {
        unsigned char r;        /* Red percentage value. */
        unsigned char g;        /* Green percentage value. */
        unsigned char b;        /* Blue percentage value. */
} color_def[NCOLORS] = {
        {0,     0,      0},     /* black */
        {50,    0,      0},     /* dark red */
        {0,     50,     0},     /* dark green */
        {77,    63,     0},     /* dark yellow */
        {20,    40,     64},    /* dark blue */
        {50,    0,      50},    /* dark magenta */
        {0,     50,     50},    /* dark cyan */
        {75,    75,     75},    /* light gray */

        {18,    20,     21},    /* dark gray */
        {100,   0,      0},     /* light red */
        {0,     100,    0},     /* light green */
        {100,   100,    0},     /* light yellow */
        {45,    62,     81},    /* light blue */
        {100,   0,      100},   /* light magenta */
        {0,     100,    100},   /* light cyan */
        {100,   100,    100},   /* white */
};
uint32_t cmap[NCMAP];

/*
 * Between console's palette and VGA's one:
 *  - blue and red are swapped (1 <-> 4)
 *  - yellow and cyan are swapped (3 <-> 6)
 */
const int cons_to_vga_colors[NCOLORS] = {
        0,  4,  2,  6,  1,  5,  3,  7,
        8, 12, 10, 14,  9, 13, 11, 15
};

static const int vga_to_cons_colors[NCOLORS] = {
        0,  1,  2,  3,  4,  5,  6,  7,
        8,  9, 10, 11,  12, 13, 14, 15
};

/*
 * It is reported very slow console draw in some systems.
 * in order to exclude buggy gop->Blt(), we want option
 * to use direct draw to framebuffer and avoid gop->Blt.
 * Can be toggled with "gop" command.
 */
bool ignore_gop_blt = false;

struct text_pixel *screen_buffer;
#if defined(EFI)
static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
#else
static struct paletteentry *GlyphBuffer;
#endif
static size_t GlyphBufferSize;

static bool insert_font(char *, FONT_FLAGS);
static int font_set(struct env_var *, int, const void *);
static void * allocate_glyphbuffer(uint32_t, uint32_t);
static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool);

/*
 * Initialize gfx framework.
 */
void
gfx_framework_init(void)
{
        /*
         * Setup font list to have builtin font.
         */
        (void) insert_font(NULL, FONT_BUILTIN);
        gfx_interp_ref();       /* Draw in the gfx interpreter for this thing */
}

static uint8_t *
gfx_get_fb_address(void)
{
        return (ptov((uint32_t)gfx_state.tg_fb.fb_addr));
}

/*
 * Utility function to parse gfx mode line strings.
 */
bool
gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
{
        char *p, *end;

        errno = 0;
        p = str;
        *x = strtoul(p, &end, 0);
        if (*x == 0 || errno != 0)
                return (false);
        if (*end != 'x')
                return (false);
        p = end + 1;
        *y = strtoul(p, &end, 0);
        if (*y == 0 || errno != 0)
                return (false);
        if (*end != 'x') {
                *depth = -1;    /* auto select */
        } else {
                p = end + 1;
                *depth = strtoul(p, &end, 0);
                if (*depth == 0 || errno != 0 || *end != '\0')
                        return (false);
        }

        return (true);
}

/*
 * Returns true if we set the color from pre-existing environment, false if
 * just used existing defaults.
 */
static bool
gfx_fb_evalcolor(const char *envname, teken_color_t *cattr,
    ev_sethook_t sethook, ev_unsethook_t unsethook)
{
        const char *ptr;
        char env[10];
        int eflags = EV_VOLATILE | EV_NOKENV;
        bool from_env = false;

        ptr = getenv(envname);
        if (ptr != NULL) {
                *cattr = strtol(ptr, NULL, 10);

                /*
                 * If we can't unset the value, then it's probably hooked
                 * properly and we can just carry on.  Otherwise, we want to
                 * reinitialize it so that we can hook it for the console that
                 * we're resetting defaults for.
                 */
                if (unsetenv(envname) != 0)
                        return (true);
                from_env = true;

                /*
                 * If we're carrying over an existing value, we *do* want that
                 * to propagate to the kenv.
                 */
                eflags &= ~EV_NOKENV;
        }

        snprintf(env, sizeof(env), "%d", *cattr);
        env_setenv(envname, eflags, env, sethook, unsethook);

        return (from_env);
}

void
gfx_fb_setcolors(teken_attr_t *attr, ev_sethook_t sethook,
     ev_unsethook_t unsethook)
{
        bool need_setattr = false;

        /*
         * On first run, we setup an environment hook to process any color
         * changes.  If the env is already set, we pick up fg and bg color
         * values from the environment.
         */
        if (gfx_fb_evalcolor("teken.fg_color", &attr->ta_fgcolor,
            sethook, unsethook))
                need_setattr = true;
        if (gfx_fb_evalcolor("teken.bg_color", &attr->ta_bgcolor,
            sethook, unsethook))
                need_setattr = true;

        if (need_setattr)
                teken_set_defattr(&gfx_state.tg_teken, attr);
}

static uint32_t
rgb_color_map(uint8_t index, uint32_t rmax, int roffset,
    uint32_t gmax, int goffset, uint32_t bmax, int boffset)
{
        uint32_t color, code, gray, level;

        if (index < NCOLORS) {
#define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset)
                return (CF(r, index) | CF(g, index) | CF(b, index));
#undef  CF
        }

#define CF(_f, _c) ((_f ## max & _c) << _f ## offset)
        /* 6x6x6 color cube */
        if (index > 15 && index < 232) {
                uint32_t red, green, blue;

                for (red = 0; red < 6; red++) {
                        for (green = 0; green < 6; green++) {
                                for (blue = 0; blue < 6; blue++) {
                                        code = 16 + (red * 36) +
                                            (green * 6) + blue;
                                        if (code != index)
                                                continue;
                                        red = red ? (red * 40 + 55) : 0;
                                        green = green ? (green * 40 + 55) : 0;
                                        blue = blue ? (blue * 40 + 55) : 0;
                                        color = CF(r, red);
                                        color |= CF(g, green);
                                        color |= CF(b, blue);
                                        return (color);
                                }
                        }
                }
        }

        /* colors 232-255 are a grayscale ramp */
        for (gray = 0; gray < 24; gray++) {
                level = (gray * 10) + 8;
                code = 232 + gray;
                if (code == index)
                        break;
        }
        return (CF(r, level) | CF(g, level) | CF(b, level));
#undef  CF
}

/*
 * Support for color mapping.
 * For 8, 24 and 32 bit depth, use mask size 8.
 * 15/16 bit depth needs to use mask size from mode,
 * or we will lose color information from 32-bit to 15/16 bit translation.
 */
uint32_t
gfx_fb_color_map(uint8_t index)
{
        int rmask, gmask, bmask;
        int roff, goff, boff, bpp;

        roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
        goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
        boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
        bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;

        if (bpp == 2)
                rmask = gfx_state.tg_fb.fb_mask_red >> roff;
        else
                rmask = 0xff;

        if (bpp == 2)
                gmask = gfx_state.tg_fb.fb_mask_green >> goff;
        else
                gmask = 0xff;

        if (bpp == 2)
                bmask = gfx_state.tg_fb.fb_mask_blue >> boff;
        else
                bmask = 0xff;

        return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0));
}

/*
 * Get indexed color from RGB. This function is used to write data to video
 * memory when the adapter is set to use indexed colors.
 * Since UEFI does only support 32-bit colors, we do not implement it for
 * UEFI because there is no need for it and we do not have palette array
 * for UEFI.
 */
static uint8_t
rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
{
#if !defined(EFI)
        uint32_t color, best, dist, k;
        int diff;

        color = 0;
        best = 255 * 255 * 255;
        for (k = 0; k < NCMAP; k++) {
                diff = r - pe8[k].Red;
                dist = diff * diff;
                diff = g - pe8[k].Green;
                dist += diff * diff;
                diff = b - pe8[k].Blue;
                dist += diff * diff;

                /* Exact match, exit the loop */
                if (dist == 0)
                        break;

                if (dist < best) {
                        color = k;
                        best = dist;
                }
        }
        if (k == NCMAP)
                k = color;
        return (k);
#else
        (void) r;
        (void) g;
        (void) b;
        return (0);
#endif
}

int
generate_cons_palette(uint32_t *palette, int format,
    uint32_t rmax, int roffset, uint32_t gmax, int goffset,
    uint32_t bmax, int boffset)
{
        int i;

        switch (format) {
        case COLOR_FORMAT_VGA:
                for (i = 0; i < NCOLORS; i++)
                        palette[i] = cons_to_vga_colors[i];
                for (; i < NCMAP; i++)
                        palette[i] = i;
                break;
        case COLOR_FORMAT_RGB:
                for (i = 0; i < NCMAP; i++)
                        palette[i] = rgb_color_map(i, rmax, roffset,
                            gmax, goffset, bmax, boffset);
                break;
        default:
                return (ENODEV);
        }

        return (0);
}

static void
gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
{

        if (o >= size)
                return;
        *(uint8_t *)(base + o) = v;
}

static void
gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
{

        if (o >= size)
                return;
        *(uint16_t *)(base + o) = v;
}

static void
gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
{

        if (o >= size)
                return;
        *(uint32_t *)(base + o) = v;
}

static int gfxfb_blt_fill(void *BltBuffer,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
        struct paletteentry *p;
#endif
        uint32_t data, bpp, pitch, y, x;
        int roff, goff, boff;
        size_t size;
        off_t off;
        uint8_t *destination;

        if (BltBuffer == NULL)
                return (EINVAL);

        if (DestinationY + Height > gfx_state.tg_fb.fb_height)
                return (EINVAL);

        if (DestinationX + Width > gfx_state.tg_fb.fb_width)
                return (EINVAL);

        if (Width == 0 || Height == 0)
                return (EINVAL);

        p = BltBuffer;
        roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
        goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
        boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;

        if (gfx_state.tg_fb.fb_bpp == 8) {
                data = rgb_to_color_index(p->Red, p->Green, p->Blue);
        } else {
                data = (p->Red &
                    (gfx_state.tg_fb.fb_mask_red >> roff)) << roff;
                data |= (p->Green &
                    (gfx_state.tg_fb.fb_mask_green >> goff)) << goff;
                data |= (p->Blue &
                    (gfx_state.tg_fb.fb_mask_blue >> boff)) << boff;
        }

        bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
        pitch = gfx_state.tg_fb.fb_stride * bpp;
        destination = gfx_get_fb_address();
        size = gfx_state.tg_fb.fb_size;

        for (y = DestinationY; y < Height + DestinationY; y++) {
                off = y * pitch + DestinationX * bpp;
                for (x = 0; x < Width; x++) {
                        switch (bpp) {
                        case 1:
                                gfx_mem_wr1(destination, size, off,
                                    (data < NCOLORS) ?
                                    cons_to_vga_colors[data] : data);
                                break;
                        case 2:
                                gfx_mem_wr2(destination, size, off, data);
                                break;
                        case 3:
                                gfx_mem_wr1(destination, size, off,
                                    (data >> 16) & 0xff);
                                gfx_mem_wr1(destination, size, off + 1,
                                    (data >> 8) & 0xff);
                                gfx_mem_wr1(destination, size, off + 2,
                                    data & 0xff);
                                break;
                        case 4:
                                gfx_mem_wr4(destination, size, off, data);
                                break;
                        default:
                                return (EINVAL);
                        }
                        off += bpp;
                }
        }

        return (0);
}

static int
gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height, uint32_t Delta)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
        struct paletteentry *p;
#endif
        uint32_t x, sy, dy;
        uint32_t bpp, pitch, copybytes;
        off_t off;
        uint8_t *source, *destination, *sb;
        uint8_t rm, rp, gm, gp, bm, bp;
        bool bgra;

        if (BltBuffer == NULL)
                return (EINVAL);

        if (SourceY + Height >
            gfx_state.tg_fb.fb_height)
                return (EINVAL);

        if (SourceX + Width > gfx_state.tg_fb.fb_width)
                return (EINVAL);

        if (Width == 0 || Height == 0)
                return (EINVAL);

        if (Delta == 0)
                Delta = Width * sizeof (*p);

        bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
        pitch = gfx_state.tg_fb.fb_stride * bpp;

        copybytes = Width * bpp;

        rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
        gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
        bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
        rm = gfx_state.tg_fb.fb_mask_red >> rp;
        gm = gfx_state.tg_fb.fb_mask_green >> gp;
        bm = gfx_state.tg_fb.fb_mask_blue >> bp;

        /* If FB pixel format is BGRA, we can use direct copy. */
        bgra = bpp == 4 &&
            ffs(rm) - 1 == 8 && rp == 16 &&
            ffs(gm) - 1 == 8 && gp == 8 &&
            ffs(bm) - 1 == 8 && bp == 0;

        for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
            sy++, dy++) {
                off = sy * pitch + SourceX * bpp;
                source = gfx_get_fb_address() + off;
                destination = (uint8_t *)BltBuffer + dy * Delta +
                    DestinationX * sizeof (*p);

                if (bgra) {
                        bcopy(source, destination, copybytes);
                } else {
                        for (x = 0; x < Width; x++) {
                                uint32_t c = 0;

                                p = (void *)(destination + x * sizeof (*p));
                                sb = source + x * bpp;
                                switch (bpp) {
                                case 1:
                                        c = *sb;
                                        break;
                                case 2:
                                        c = *(uint16_t *)sb;
                                        break;
                                case 3:
                                        c = sb[0] << 16 | sb[1] << 8 | sb[2];
                                        break;
                                case 4:
                                        c = *(uint32_t *)sb;
                                        break;
                                default:
                                        return (EINVAL);
                                }

                                if (bpp == 1) {
                                        *(uint32_t *)p = gfx_fb_color_map(
                                            (c < 16) ?
                                            vga_to_cons_colors[c] : c);
                                } else {
                                        p->Red = (c >> rp) & rm;
                                        p->Green = (c >> gp) & gm;
                                        p->Blue = (c >> bp) & bm;
                                        p->Reserved = 0;
                                }
                        }
                }
        }

        return (0);
}

static int
gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height, uint32_t Delta)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
        struct paletteentry *p;
#endif
        uint32_t x, sy, dy;
        uint32_t bpp, pitch, copybytes;
        off_t off;
        uint8_t *source, *destination;
        uint8_t rm, rp, gm, gp, bm, bp;
        bool bgra;

        if (BltBuffer == NULL)
                return (EINVAL);

        if (DestinationY + Height >
            gfx_state.tg_fb.fb_height)
                return (EINVAL);

        if (DestinationX + Width > gfx_state.tg_fb.fb_width)
                return (EINVAL);

        if (Width == 0 || Height == 0)
                return (EINVAL);

        if (Delta == 0)
                Delta = Width * sizeof (*p);

        bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
        pitch = gfx_state.tg_fb.fb_stride * bpp;

        copybytes = Width * bpp;

        rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
        gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
        bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
        rm = gfx_state.tg_fb.fb_mask_red >> rp;
        gm = gfx_state.tg_fb.fb_mask_green >> gp;
        bm = gfx_state.tg_fb.fb_mask_blue >> bp;

        /* If FB pixel format is BGRA, we can use direct copy. */
        bgra = bpp == 4 &&
            ffs(rm) - 1 == 8 && rp == 16 &&
            ffs(gm) - 1 == 8 && gp == 8 &&
            ffs(bm) - 1 == 8 && bp == 0;

        for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
            sy++, dy++) {
                off = dy * pitch + DestinationX * bpp;
                destination = gfx_get_fb_address() + off;

                if (bgra) {
                        source = (uint8_t *)BltBuffer + sy * Delta +
                            SourceX * sizeof (*p);
                        bcopy(source, destination, copybytes);
                } else {
                        for (x = 0; x < Width; x++) {
                                uint32_t c;

                                p = (void *)((uint8_t *)BltBuffer +
                                    sy * Delta +
                                    (SourceX + x) * sizeof (*p));
                                if (bpp == 1) {
                                        c = rgb_to_color_index(p->Red,
                                            p->Green, p->Blue);
                                } else {
                                        c = (p->Red & rm) << rp |
                                            (p->Green & gm) << gp |
                                            (p->Blue & bm) << bp;
                                }
                                off = x * bpp;
                                switch (bpp) {
                                case 1:
                                        gfx_mem_wr1(destination, copybytes,
                                            off, (c < 16) ?
                                            cons_to_vga_colors[c] : c);
                                        break;
                                case 2:
                                        gfx_mem_wr2(destination, copybytes,
                                            off, c);
                                        break;
                                case 3:
                                        gfx_mem_wr1(destination, copybytes,
                                            off, (c >> 16) & 0xff);
                                        gfx_mem_wr1(destination, copybytes,
                                            off + 1, (c >> 8) & 0xff);
                                        gfx_mem_wr1(destination, copybytes,
                                            off + 2, c & 0xff);
                                        break;
                                case 4:
                                        gfx_mem_wr4(destination, copybytes,
                                            x * bpp, c);
                                        break;
                                default:
                                        return (EINVAL);
                                }
                        }
                }
        }

        return (0);
}

static int
gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height)
{
        uint32_t bpp, copybytes;
        int pitch;
        uint8_t *source, *destination;
        off_t off;

        if (SourceY + Height >
            gfx_state.tg_fb.fb_height)
                return (EINVAL);

        if (SourceX + Width > gfx_state.tg_fb.fb_width)
                return (EINVAL);

        if (DestinationY + Height >
            gfx_state.tg_fb.fb_height)
                return (EINVAL);

        if (DestinationX + Width > gfx_state.tg_fb.fb_width)
                return (EINVAL);

        if (Width == 0 || Height == 0)
                return (EINVAL);

        bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
        pitch = gfx_state.tg_fb.fb_stride * bpp;

        copybytes = Width * bpp;

        off = SourceY * pitch + SourceX * bpp;
        source = gfx_get_fb_address() + off;
        off = DestinationY * pitch + DestinationX * bpp;
        destination = gfx_get_fb_address() + off;

        if ((uintptr_t)destination > (uintptr_t)source) {
                source += Height * pitch;
                destination += Height * pitch;
                pitch = -pitch;
        }

        while (Height-- > 0) {
                bcopy(source, destination, copybytes);
                source += pitch;
                destination += pitch;
        }

        return (0);
}

static void
gfxfb_shadow_fill(uint32_t *BltBuffer,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height)
{
        uint32_t fbX, fbY;

        if (gfx_state.tg_shadow_fb == NULL)
                return;

        fbX = gfx_state.tg_fb.fb_width;
        fbY = gfx_state.tg_fb.fb_height;

        if (BltBuffer == NULL)
                return;

        if (DestinationX + Width > fbX)
                Width = fbX - DestinationX;

        if (DestinationY + Height > fbY)
                Height = fbY - DestinationY;

        uint32_t y2 = Height + DestinationY;
        for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
                uint32_t off = y1 * fbX + DestinationX;

                for (uint32_t x = 0; x < Width; x++) {
                        gfx_state.tg_shadow_fb[off + x] = *BltBuffer;
                }
        }
}

int
gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
    uint32_t SourceX, uint32_t SourceY,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height, uint32_t Delta)
{
        int rv;
#if defined(EFI)
        EFI_STATUS status;
        EFI_GRAPHICS_OUTPUT_PROTOCOL *gop;
        EFI_TPL tpl;

        /*
         * We assume Blt() does work, if not, we will need to build exception
         * list case by case. We only have boot services during part of our
         * exectution. Once terminate boot services, these operations cannot be
         * done as they are provided by protocols that disappear when exit
         * boot services.
         */
        if (gfx_state.tg_fb_type == FB_GOP && !ignore_gop_blt &&
            boot_services_active) {
                assert(gfx_state.tg_private != NULL);
                gop = gfx_state.tg_private;
                tpl = BS->RaiseTPL(TPL_NOTIFY);
                switch (BltOperation) {
                case GfxFbBltVideoFill:
                        gfxfb_shadow_fill(BltBuffer, DestinationX,
                            DestinationY, Width, Height);
                        status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
                            SourceX, SourceY, DestinationX, DestinationY,
                            Width, Height, Delta);
                        break;

                case GfxFbBltVideoToBltBuffer:
                        status = gop->Blt(gop, BltBuffer,
                            EfiBltVideoToBltBuffer,
                            SourceX, SourceY, DestinationX, DestinationY,
                            Width, Height, Delta);
                        break;

                case GfxFbBltBufferToVideo:
                        status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
                            SourceX, SourceY, DestinationX, DestinationY,
                            Width, Height, Delta);
                        break;

                case GfxFbBltVideoToVideo:
                        status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
                            SourceX, SourceY, DestinationX, DestinationY,
                            Width, Height, Delta);
                        break;

                default:
                        status = EFI_INVALID_PARAMETER;
                        break;
                }

                switch (status) {
                case EFI_SUCCESS:
                        rv = 0;
                        break;

                case EFI_INVALID_PARAMETER:
                        rv = EINVAL;
                        break;

                case EFI_DEVICE_ERROR:
                default:
                        rv = EIO;
                        break;
                }

                BS->RestoreTPL(tpl);
                return (rv);
        }
#endif

        switch (BltOperation) {
        case GfxFbBltVideoFill:
                gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
                    Width, Height);
                rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
                    Width, Height);
                break;

        case GfxFbBltVideoToBltBuffer:
                rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
                    DestinationX, DestinationY, Width, Height, Delta);
                break;

        case GfxFbBltBufferToVideo:
                rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
                    DestinationX, DestinationY, Width, Height, Delta);
                break;

        case GfxFbBltVideoToVideo:
                rv = gfxfb_blt_video_to_video(SourceX, SourceY,
                    DestinationX, DestinationY, Width, Height);
                break;

        default:
                rv = EINVAL;
                break;
        }
        return (rv);
}

void
gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph,
    const teken_attr_t *a, uint32_t alpha, bool cursor)
{
        uint32_t width, height;
        uint32_t fgc, bgc, bpl, cc, o;
        int bpp, bit, byte;
        bool invert = false;

        bpp = 4;                /* We only generate BGRA */
        width = state->tg_font.vf_width;
        height = state->tg_font.vf_height;
        bpl = (width + 7) / 8;  /* Bytes per source line. */

        fgc = a->ta_fgcolor;
        bgc = a->ta_bgcolor;
        if (a->ta_format & TF_BOLD)
                fgc |= TC_LIGHT;
        if (a->ta_format & TF_BLINK)
                bgc |= TC_LIGHT;

        fgc = gfx_fb_color_map(fgc);
        bgc = gfx_fb_color_map(bgc);

        if (a->ta_format & TF_REVERSE)
                invert = !invert;
        if (cursor)
                invert = !invert;
        if (invert) {
                uint32_t tmp;

                tmp = fgc;
                fgc = bgc;
                bgc = tmp;
        }

        alpha = alpha << 24;
        fgc |= alpha;
        bgc |= alpha;

        for (uint32_t y = 0; y < height; y++) {
                for (uint32_t x = 0; x < width; x++) {
                        byte = y * bpl + x / 8;
                        bit = 0x80 >> (x % 8);
                        o = y * width * bpp + x * bpp;
                        cc = glyph[byte] & bit ? fgc : bgc;

                        gfx_mem_wr4(state->tg_glyph,
                            state->tg_glyph_size, o, cc);
                }
        }
}

/*
 * Draw prepared glyph on terminal point p.
 */
static void
gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p)
{
        unsigned x, y, width, height;

        width = state->tg_font.vf_width;
        height = state->tg_font.vf_height;
        x = state->tg_origin.tp_col + p->tp_col * width;
        y = state->tg_origin.tp_row + p->tp_row * height;

        gfx_fb_cons_display(x, y, width, height, state->tg_glyph);
}

/*
 * Store char with its attribute to buffer and put it on screen.
 */
void
gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c,
    const teken_attr_t *a)
{
        teken_gfx_t *state = arg;
        const uint8_t *glyph;
        int idx;

        idx = p->tp_col + p->tp_row * state->tg_tp.tp_col;
        if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
                return;

        /* remove the cursor */
        if (state->tg_cursor_visible)
                gfx_fb_cursor_draw(state, &state->tg_cursor, false);

        screen_buffer[idx].c = c;
        screen_buffer[idx].a = *a;

        glyph = font_lookup(&state->tg_font, c, a);
        gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
        gfx_fb_printchar(state, p);

        /* display the cursor */
        if (state->tg_cursor_visible) {
                const teken_pos_t *c;

                c = teken_get_cursor(&state->tg_teken);
                gfx_fb_cursor_draw(state, c, true);
        }
}

void
gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c,
    const teken_attr_t *a)
{
        teken_gfx_t *state = arg;
        const uint8_t *glyph;
        teken_pos_t p;
        struct text_pixel *row;

        TSENTER();

        /* remove the cursor */
        if (state->tg_cursor_visible)
                gfx_fb_cursor_draw(state, &state->tg_cursor, false);

        glyph = font_lookup(&state->tg_font, c, a);
        gfx_bitblt_bitmap(state, glyph, a, 0xff, false);

        for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row;
            p.tp_row++) {
                row = &screen_buffer[p.tp_row * state->tg_tp.tp_col];
                for (p.tp_col = r->tr_begin.tp_col;
                    p.tp_col < r->tr_end.tp_col; p.tp_col++) {
                        row[p.tp_col].c = c;
                        row[p.tp_col].a = *a;
                        gfx_fb_printchar(state, &p);
                }
        }

        /* display the cursor */
        if (state->tg_cursor_visible) {
                const teken_pos_t *c;

                c = teken_get_cursor(&state->tg_teken);
                gfx_fb_cursor_draw(state, c, true);
        }

        TSEXIT();
}

static void
gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on)
{
        const uint8_t *glyph;
        teken_pos_t p;
        int idx;

        p = *pos;
        if (p.tp_col >= state->tg_tp.tp_col)
                p.tp_col = state->tg_tp.tp_col - 1;
        if (p.tp_row >= state->tg_tp.tp_row)
                p.tp_row = state->tg_tp.tp_row - 1;
        idx = p.tp_col + p.tp_row * state->tg_tp.tp_col;
        if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
                return;

        glyph = font_lookup(&state->tg_font, screen_buffer[idx].c,
            &screen_buffer[idx].a);
        gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on);
        gfx_fb_printchar(state, &p);

        state->tg_cursor = p;
}

void
gfx_fb_cursor(void *arg, const teken_pos_t *p)
{
        teken_gfx_t *state = arg;

        /* Switch cursor off in old location and back on in new. */
        if (state->tg_cursor_visible) {
                gfx_fb_cursor_draw(state, &state->tg_cursor, false);
                gfx_fb_cursor_draw(state, p, true);
        }
}

void
gfx_fb_param(void *arg, int cmd, unsigned int value)
{
        teken_gfx_t *state = arg;
        const teken_pos_t *c;

        switch (cmd) {
        case TP_SETLOCALCURSOR:
                /*
                 * 0 means normal (usually block), 1 means hidden, and
                 * 2 means blinking (always block) for compatibility with
                 * syscons.  We don't support any changes except hiding,
                 * so must map 2 to 0.
                 */
                value = (value == 1) ? 0 : 1;
                /* FALLTHROUGH */
        case TP_SHOWCURSOR:
                c = teken_get_cursor(&state->tg_teken);
                gfx_fb_cursor_draw(state, c, true);
                if (value != 0)
                        state->tg_cursor_visible = true;
                else
                        state->tg_cursor_visible = false;
                break;
        default:
                /* Not yet implemented */
                break;
        }
}

bool
is_same_pixel(struct text_pixel *px1, struct text_pixel *px2)
{
        if (px1->c != px2->c)
                return (false);

        /* Is there image stored? */
        if ((px1->a.ta_format & TF_IMAGE) ||
            (px2->a.ta_format & TF_IMAGE))
                return (false);

        if (px1->a.ta_format != px2->a.ta_format)
                return (false);
        if (px1->a.ta_fgcolor != px2->a.ta_fgcolor)
                return (false);
        if (px1->a.ta_bgcolor != px2->a.ta_bgcolor)
                return (false);

        return (true);
}

static void
gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s,
    const teken_pos_t *d)
{
        uint32_t sx, sy, dx, dy, width, height;
        uint32_t pitch, bytes;
        int step;

        width = state->tg_font.vf_width;
        height = state->tg_font.vf_height;

        sx = s->tr_begin.tp_col * width;
        sy = s->tr_begin.tp_row * height;
        dx = d->tp_col * width;
        dy = d->tp_row * height;

        width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1);

        /*
         * With no shadow fb, use video to video copy.
         */
        if (state->tg_shadow_fb == NULL) {
                (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
                    sx + state->tg_origin.tp_col,
                    sy + state->tg_origin.tp_row,
                    dx + state->tg_origin.tp_col,
                    dy + state->tg_origin.tp_row,
                    width, height, 0);
                return;
        }

        /*
         * With shadow fb, we need to copy data on both shadow and video,
         * to preserve the consistency. We only read data from shadow fb.
         */

        step = 1;
        pitch = state->tg_fb.fb_width;
        bytes = width * sizeof (*state->tg_shadow_fb);

        /*
         * To handle overlapping areas, set up reverse copy here.
         */
        if (dy * pitch + dx > sy * pitch + sx) {
                sy += height;
                dy += height;
                step = -step;
        }

        while (height-- > 0) {
                uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx];
                uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx];

                bcopy(source, destination, bytes);
                (void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
                    0, 0, dx + state->tg_origin.tp_col,
                    dy + state->tg_origin.tp_row, width, 1, 0);

                sy += step;
                dy += step;
        }
}

static void
gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d)
{
        teken_rect_t sr;
        teken_pos_t dp;
        unsigned soffset, doffset;
        bool mark = false;
        int x;

        soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col;
        doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col;

        for (x = 0; x < ncol; x++) {
                if (is_same_pixel(&screen_buffer[soffset + x],
                    &screen_buffer[doffset + x])) {
                        if (mark) {
                                gfx_fb_copy_area(state, &sr, &dp);
                                mark = false;
                        }
                } else {
                        screen_buffer[doffset + x] = screen_buffer[soffset + x];
                        if (mark) {
                                /* update end point */
                                sr.tr_end.tp_col = s->tp_col + x;
                        } else {
                                /* set up new rectangle */
                                mark = true;
                                sr.tr_begin.tp_col = s->tp_col + x;
                                sr.tr_begin.tp_row = s->tp_row;
                                sr.tr_end.tp_col = s->tp_col + x;
                                sr.tr_end.tp_row = s->tp_row;
                                dp.tp_col = d->tp_col + x;
                                dp.tp_row = d->tp_row;
                        }
                }
        }
        if (mark) {
                gfx_fb_copy_area(state, &sr, &dp);
        }
}

void
gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p)
{
        teken_gfx_t *state = arg;
        unsigned doffset, soffset;
        teken_pos_t d, s;
        int nrow, ncol, y; /* Has to be signed - >= 0 comparison */

        /*
         * Copying is a little tricky. We must make sure we do it in
         * correct order, to make sure we don't overwrite our own data.
         */

        nrow = r->tr_end.tp_row - r->tr_begin.tp_row;
        ncol = r->tr_end.tp_col - r->tr_begin.tp_col;

        if (p->tp_row + nrow > state->tg_tp.tp_row ||
            p->tp_col + ncol > state->tg_tp.tp_col)
                return;

        soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col;
        doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col;

        /* remove the cursor */
        if (state->tg_cursor_visible)
                gfx_fb_cursor_draw(state, &state->tg_cursor, false);

        /*
         * Copy line by line.
         */
        if (doffset <= soffset) {
                s = r->tr_begin;
                d = *p;
                for (y = 0; y < nrow; y++) {
                        s.tp_row = r->tr_begin.tp_row + y;
                        d.tp_row = p->tp_row + y;

                        gfx_fb_copy_line(state, ncol, &s, &d);
                }
        } else {
                for (y = nrow - 1; y >= 0; y--) {
                        s.tp_row = r->tr_begin.tp_row + y;
                        d.tp_row = p->tp_row + y;

                        gfx_fb_copy_line(state, ncol, &s, &d);
                }
        }

        /* display the cursor */
        if (state->tg_cursor_visible) {
                const teken_pos_t *c;

                c = teken_get_cursor(&state->tg_teken);
                gfx_fb_cursor_draw(state, c, true);
        }
}

/*
 * Implements alpha blending for RGBA data, could use pixels for arguments,
 * but byte stream seems more generic.
 * The generic alpha blending is:
 * blend = alpha * fg + (1.0 - alpha) * bg.
 * Since our alpha is not from range [0..1], we scale appropriately.
 */
static uint8_t
alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
{
        uint16_t blend, h, l;

        /* trivial corner cases */
        if (alpha == 0)
                return (bg);
        if (alpha == 0xFF)
                return (fg);
        blend = (alpha * fg + (0xFF - alpha) * bg);
        /* Division by 0xFF */
        h = blend >> 8;
        l = blend & 0xFF;
        if (h + l >= 0xFF)
                h++;
        return (h);
}

/*
 * Implements alpha blending for RGBA data, could use pixels for arguments,
 * but byte stream seems more generic.
 * The generic alpha blending is:
 * blend = alpha * fg + (1.0 - alpha) * bg.
 * Since our alpha is not from range [0..1], we scale appropriately.
 */
static void
bitmap_cpy(void *dst, void *src, uint32_t size)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
#else
        struct paletteentry *ps, *pd;
#endif
        uint32_t i;
        uint8_t a;

        ps = src;
        pd = dst;

        /*
         * we only implement alpha blending for depth 32.
         */
        for (i = 0; i < size; i ++) {
                a = ps[i].Reserved;
                pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
                pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
                pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
                pd[i].Reserved = a;
        }
}

static void *
allocate_glyphbuffer(uint32_t width, uint32_t height)
{
        size_t size;

        size = sizeof (*GlyphBuffer) * width * height;
        if (size != GlyphBufferSize) {
                free(GlyphBuffer);
                GlyphBuffer = malloc(size);
                if (GlyphBuffer == NULL)
                        return (NULL);
                GlyphBufferSize = size;
        }
        return (GlyphBuffer);
}

void
gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
    void *data)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p;
#else
        struct paletteentry *buf, *p;
#endif
        size_t size;

        /*
         * If we do have shadow fb, we will use shadow to render data,
         * and copy shadow to video.
         */
        if (gfx_state.tg_shadow_fb != NULL) {
                uint32_t pitch = gfx_state.tg_fb.fb_width;

                /* Copy rectangle line by line. */
                p = data;
                for (uint32_t sy = 0; sy < height; sy++) {
                        buf = (void *)(gfx_state.tg_shadow_fb +
                            (y - gfx_state.tg_origin.tp_row) * pitch +
                            x - gfx_state.tg_origin.tp_col);
                        bitmap_cpy(buf, &p[sy * width], width);
                        (void) gfxfb_blt(buf, GfxFbBltBufferToVideo,
                            0, 0, x, y, width, 1, 0);
                        y++;
                }
                return;
        }

        /*
         * Common data to display is glyph, use preallocated
         * glyph buffer.
         */
        if (gfx_state.tg_glyph_size != GlyphBufferSize)
                (void) allocate_glyphbuffer(width, height);

        size = width * height * sizeof(*buf);
        if (size == GlyphBufferSize)
                buf = GlyphBuffer;
        else
                buf = malloc(size);
        if (buf == NULL)
                return;

        if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0,
            width, height, 0) == 0) {
                bitmap_cpy(buf, data, width * height);
                (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y,
                    width, height, 0);
        }
        if (buf != GlyphBuffer)
                free(buf);
}

/*
 * Public graphics primitives.
 */

static int
isqrt(int num)
{
        int res = 0;
        int bit = 1 << 30;

        /* "bit" starts at the highest power of four <= the argument. */
        while (bit > num)
                bit >>= 2;

        while (bit != 0) {
                if (num >= res + bit) {
                        num -= res + bit;
                        res = (res >> 1) + bit;
                } else {
                        res >>= 1;
                }
                bit >>= 2;
        }
        return (res);
}

static uint32_t
gfx_fb_getcolor(void)
{
        uint32_t c;
        const teken_attr_t *ap;

        ap = teken_get_curattr(&gfx_state.tg_teken);
        if (ap->ta_format & TF_REVERSE) {
                c = ap->ta_bgcolor;
                if (ap->ta_format & TF_BLINK)
                        c |= TC_LIGHT;
        } else {
                c = ap->ta_fgcolor;
                if (ap->ta_format & TF_BOLD)
                        c |= TC_LIGHT;
        }

        return (gfx_fb_color_map(c));
}

/* set pixel in framebuffer using gfx coordinates */
void
gfx_fb_setpixel(uint32_t x, uint32_t y)
{
        uint32_t c;

        if (gfx_state.tg_fb_type == FB_TEXT)
                return;

        c = gfx_fb_getcolor();

        if (x >= gfx_state.tg_fb.fb_width ||
            y >= gfx_state.tg_fb.fb_height)
                return;

        gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
}

/*
 * draw rectangle in framebuffer using gfx coordinates.
 */
void
gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
    uint32_t fill)
{
        uint32_t c;

        if (gfx_state.tg_fb_type == FB_TEXT)
                return;

        c = gfx_fb_getcolor();

        if (fill != 0) {
                gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1,
                    y2 - y1, 0);
        } else {
                gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0);
                gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0);
                gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0);
                gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0);
        }
}

void
gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
{
        int dx, sx, dy, sy;
        int err, e2, x2, y2, ed, width;

        if (gfx_state.tg_fb_type == FB_TEXT)
                return;

        width = wd;
        sx = x0 < x1? 1 : -1;
        sy = y0 < y1? 1 : -1;
        dx = x1 > x0? x1 - x0 : x0 - x1;
        dy = y1 > y0? y1 - y0 : y0 - y1;
        err = dx + dy;
        ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);

        for (;;) {
                gfx_fb_setpixel(x0, y0);
                e2 = err;
                x2 = x0;
                if ((e2 << 1) >= -dx) {         /* x step */
                        e2 += dy;
                        y2 = y0;
                        while (e2 < ed * width &&
                            (y1 != (uint32_t)y2 || dx > dy)) {
                                y2 += sy;
                                gfx_fb_setpixel(x0, y2);
                                e2 += dx;
                        }
                        if (x0 == x1)
                                break;
                        e2 = err;
                        err -= dy;
                        x0 += sx;
                }
                if ((e2 << 1) <= dy) {          /* y step */
                        e2 = dx-e2;
                        while (e2 < ed * width &&
                            (x1 != (uint32_t)x2 || dx < dy)) {
                                x2 += sx;
                                gfx_fb_setpixel(x2, y0);
                                e2 += dy;
                        }
                        if (y0 == y1)
                                break;
                        err += dx;
                        y0 += sy;
                }
        }
}

/*
 * quadratic Bézier curve limited to gradients without sign change.
 */
void
gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
    uint32_t y2, uint32_t wd)
{
        int sx, sy, xx, yy, xy, width;
        int dx, dy, err, curvature;
        int i;

        if (gfx_state.tg_fb_type == FB_TEXT)
                return;

        width = wd;
        sx = x2 - x1;
        sy = y2 - y1;
        xx = x0 - x1;
        yy = y0 - y1;
        curvature = xx*sy - yy*sx;

        if (sx*sx + sy*sy > xx*xx+yy*yy) {
                x2 = x0;
                x0 = sx + x1;
                y2 = y0;
                y0 = sy + y1;
                curvature = -curvature;
        }
        if (curvature != 0) {
                xx += sx;
                sx = x0 < x2? 1 : -1;
                xx *= sx;
                yy += sy;
                sy = y0 < y2? 1 : -1;
                yy *= sy;
                xy = (xx*yy) << 1;
                xx *= xx;
                yy *= yy;
                if (curvature * sx * sy < 0) {
                        xx = -xx;
                        yy = -yy;
                        xy = -xy;
                        curvature = -curvature;
                }
                dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
                dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
                xx += xx;
                yy += yy;
                err = dx + dy + xy;
                do {
                        for (i = 0; i <= width; i++)
                                gfx_fb_setpixel(x0 + i, y0);
                        if (x0 == x2 && y0 == y2)
                                return;  /* last pixel -> curve finished */
                        y1 = 2 * err < dx;
                        if (2 * err > dy) {
                                x0 += sx;
                                dx -= xy;
                                dy += yy;
                                err += dy;
                        }
                        if (y1 != 0) {
                                y0 += sy;
                                dy -= xy;
                                dx += xx;
                                err += dx;
                        }
                } while (dy < dx); /* gradient negates -> algorithm fails */
        }
        gfx_fb_line(x0, y0, x2, y2, width);
}

/*
 * draw rectangle using terminal coordinates and current foreground color.
 */
void
gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
{
        int x1, y1, x2, y2;
        int xshift, yshift;
        int width, i;
        uint32_t vf_width, vf_height;
        teken_rect_t r;

        if (gfx_state.tg_fb_type == FB_TEXT)
                return;

        vf_width = gfx_state.tg_font.vf_width;
        vf_height = gfx_state.tg_font.vf_height;
        width = vf_width / 4;                   /* line width */
        xshift = (vf_width - width) / 2;
        yshift = (vf_height - width) / 2;

        /* Shift coordinates */
        if (ux1 != 0)
                ux1--;
        if (uy1 != 0)
                uy1--;
        ux2--;
        uy2--;

        /* mark area used in terminal */
        r.tr_begin.tp_col = ux1;
        r.tr_begin.tp_row = uy1;
        r.tr_end.tp_col = ux2 + 1;
        r.tr_end.tp_row = uy2 + 1;

        term_image_display(&gfx_state, &r);

        /*
         * Draw horizontal lines width points thick, shifted from outer edge.
         */
        x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col;
        y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
        x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
        gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
        y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
        y2 += vf_height - yshift - width;
        gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);

        /*
         * Draw vertical lines width points thick, shifted from outer edge.
         */
        x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
        y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
        y1 += vf_height;
        y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
        gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
        x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
        x1 += vf_width - xshift - width;
        gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);

        /* Draw upper left corner. */
        x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
        y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
        y1 += vf_height;

        x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
        x2 += vf_width;
        y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
        for (i = 0; i <= width; i++)
                gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);

        /* Draw lower left corner. */
        x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
        x1 += vf_width;
        y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
        y1 += vf_height - yshift;
        x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
        y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
        for (i = 0; i <= width; i++)
                gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);

        /* Draw upper right corner. */
        x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
        y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
        x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
        x2 += vf_width - xshift - width;
        y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
        y2 += vf_height;
        for (i = 0; i <= width; i++)
                gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);

        /* Draw lower right corner. */
        x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
        y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
        y1 += vf_height - yshift;
        x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
        x2 += vf_width - xshift - width;
        y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
        for (i = 0; i <= width; i++)
                gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
}

int
gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
    uint32_t uy2, uint32_t flags)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
        struct paletteentry *p;
#endif
        uint8_t *data;
        uint32_t i, j, x, y, fheight, fwidth;
        int rs, gs, bs;
        uint8_t r, g, b, a;
        bool scale = false;
        bool trace = false;
        teken_rect_t rect;

        trace = (flags & FL_PUTIMAGE_DEBUG) != 0;

        if (gfx_state.tg_fb_type == FB_TEXT) {
                if (trace)
                        printf("Framebuffer not active.\n");
                return (1);
        }

        if (png->color_type != PNG_TRUECOLOR_ALPHA) {
                if (trace)
                        printf("Not truecolor image.\n");
                return (1);
        }

        if (ux1 > gfx_state.tg_fb.fb_width ||
            uy1 > gfx_state.tg_fb.fb_height) {
                if (trace)
                        printf("Top left coordinate off screen.\n");
                return (1);
        }

        if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
                if (trace)
                        printf("Image too large.\n");
                return (1);
        }

        if (png->width < 1 || png->height < 1) {
                if (trace)
                        printf("Image too small.\n");
                return (1);
        }

        /*
         * If 0 was passed for either ux2 or uy2, then calculate the missing
         * part of the bottom right coordinate.
         */
        scale = true;
        if (ux2 == 0 && uy2 == 0) {
                /* Both 0, use the native resolution of the image */
                ux2 = ux1 + png->width;
                uy2 = uy1 + png->height;
                scale = false;
        } else if (ux2 == 0) {
                /* Set ux2 from uy2/uy1 to maintain aspect ratio */
                ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
        } else if (uy2 == 0) {
                /* Set uy2 from ux2/ux1 to maintain aspect ratio */
                uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
        }

        if (ux2 > gfx_state.tg_fb.fb_width ||
            uy2 > gfx_state.tg_fb.fb_height) {
                if (trace)
                        printf("Bottom right coordinate off screen.\n");
                return (1);
        }

        fwidth = ux2 - ux1;
        fheight = uy2 - uy1;

        /*
         * If the original image dimensions have been passed explicitly,
         * disable scaling.
         */
        if (fwidth == png->width && fheight == png->height)
                scale = false;

        if (ux1 == 0) {
                /*
                 * No top left X co-ordinate (real coordinates start at 1),
                 * place as far right as it will fit.
                 */
                ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col;
                ux1 = ux2 - fwidth;
        }

        if (uy1 == 0) {
                /*
                 * No top left Y co-ordinate (real coordinates start at 1),
                 * place as far down as it will fit.
                 */
                uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row;
                uy1 = uy2 - fheight;
        }

        if (ux1 >= ux2 || uy1 >= uy2) {
                if (trace)
                        printf("Image dimensions reversed.\n");
                return (1);
        }

        if (fwidth < 2 || fheight < 2) {
                if (trace)
                        printf("Target area too small\n");
                return (1);
        }

        if (trace)
                printf("Image %ux%u -> %ux%u @%ux%u\n",
                    png->width, png->height, fwidth, fheight, ux1, uy1);

        rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width;
        rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height;
        rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width;
        rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height;

        /*
         * mark area used in terminal
         */
        if (!(flags & FL_PUTIMAGE_NOSCROLL))
                term_image_display(&gfx_state, &rect);

        if ((flags & FL_PUTIMAGE_BORDER))
                gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);

        data = malloc(fwidth * fheight * sizeof(*p));
        p = (void *)data;
        if (data == NULL) {
                if (trace)
                        printf("Out of memory.\n");
                return (1);
        }

        /*
         * Build image for our framebuffer.
         */

        /* Helper to calculate the pixel index from the source png */
#define GETPIXEL(xx, yy)        (((yy) * png->width + (xx)) * png->bpp)

        /*
         * For each of the x and y directions, calculate the number of pixels
         * in the source image that correspond to a single pixel in the target.
         * Use fixed-point arithmetic with 16-bits for each of the integer and
         * fractional parts.
         */
        const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
        const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);

        rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) -
            ffs(gfx_state.tg_fb.fb_mask_red) + 1);
        gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) -
            ffs(gfx_state.tg_fb.fb_mask_green) + 1);
        bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) -
            ffs(gfx_state.tg_fb.fb_mask_blue) + 1);

        uint32_t hc = 0;
        for (y = 0; y < fheight; y++) {
                uint32_t hc2 = (hc >> 9) & 0x7f;
                uint32_t hc1 = 0x80 - hc2;

                uint32_t offset_y = hc >> 16;
                uint32_t offset_y1 = offset_y + 1;

                uint32_t wc = 0;
                for (x = 0; x < fwidth; x++) {
                        uint32_t wc2 = (wc >> 9) & 0x7f;
                        uint32_t wc1 = 0x80 - wc2;

                        uint32_t offset_x = wc >> 16;
                        uint32_t offset_x1 = offset_x + 1;

                        /* Target pixel index */
                        j = y * fwidth + x;

                        if (!scale) {
                                i = GETPIXEL(x, y);
                                r = png->image[i];
                                g = png->image[i + 1];
                                b = png->image[i + 2];
                                a = png->image[i + 3];
                        } else {
                                uint8_t pixel[4];

                                uint32_t p00 = GETPIXEL(offset_x, offset_y);
                                uint32_t p01 = GETPIXEL(offset_x, offset_y1);
                                uint32_t p10 = GETPIXEL(offset_x1, offset_y);
                                uint32_t p11 = GETPIXEL(offset_x1, offset_y1);

                                /*
                                 * Given a 2x2 array of pixels in the source
                                 * image, combine them to produce a single
                                 * value for the pixel in the target image.
                                 * Each column of pixels is combined using
                                 * a weighted average where the top and bottom
                                 * pixels contribute hc1 and hc2 respectively.
                                 * The calculation for bottom pixel pB and
                                 * top pixel pT is:
                                 *   (pT * hc1 + pB * hc2) / (hc1 + hc2)
                                 * Once the values are determined for the two
                                 * columns of pixels, then the columns are
                                 * averaged together in the same way but using
                                 * wc1 and wc2 for the weightings.
                                 *
                                 * Since hc1 and hc2 are chosen so that
                                 * hc1 + hc2 == 128 (and same for wc1 + wc2),
                                 * the >> 14 below is a quick way to divide by
                                 * (hc1 + hc2) * (wc1 + wc2)
                                 */
                                for (i = 0; i < 4; i++)
                                        pixel[i] = (
                                            (png->image[p00 + i] * hc1 +
                                            png->image[p01 + i] * hc2) * wc1 +
                                            (png->image[p10 + i] * hc1 +
                                            png->image[p11 + i] * hc2) * wc2)
                                            >> 14;

                                r = pixel[0];
                                g = pixel[1];
                                b = pixel[2];
                                a = pixel[3];
                        }

                        if (trace)
                                printf("r/g/b: %x/%x/%x\n", r, g, b);
                        /*
                         * Rough colorspace reduction for 15/16 bit colors.
                         */
                        p[j].Red = r >> rs;
                        p[j].Green = g >> gs;
                        p[j].Blue = b >> bs;
                        p[j].Reserved = a;

                        wc += wcstep;
                }
                hc += hcstep;
        }

        gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data);
        free(data);
        return (0);
}

/*
 * Reset font flags to FONT_AUTO.
 */
void
reset_font_flags(void)
{
        struct fontlist *fl;

        STAILQ_FOREACH(fl, &fonts, font_next) {
                fl->font_flags = FONT_AUTO;
        }
}

/* Return  w^2 + h^2 or 0, if the dimensions are unknown */
static unsigned
edid_diagonal_squared(void)
{
        unsigned w, h;

        if (edid_info == NULL)
                return (0);

        w = edid_info->display.max_horizontal_image_size;
        h = edid_info->display.max_vertical_image_size;

        /* If either one is 0, we have aspect ratio, not size */
        if (w == 0 || h == 0)
                return (0);

        /*
         * some monitors encode the aspect ratio instead of the physical size.
         */
        if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
            (w == 4 && h == 3) || (w == 5 && h == 4))
                return (0);

        /*
         * translate cm to inch, note we scale by 100 here.
         */
        w = w * 100 / 254;
        h = h * 100 / 254;

        /* Return w^2 + h^2 */
        return (w * w + h * h);
}

/*
 * calculate pixels per inch.
 */
static unsigned
gfx_get_ppi(void)
{
        unsigned dp, di;

        di = edid_diagonal_squared();
        if (di == 0)
                return (0);

        dp = gfx_state.tg_fb.fb_width *
            gfx_state.tg_fb.fb_width +
            gfx_state.tg_fb.fb_height *
            gfx_state.tg_fb.fb_height;

        return (isqrt(dp / di));
}

/*
 * Calculate font size from density independent pixels (dp):
 * ((16dp * ppi) / 160) * display_factor.
 * Here we are using fixed constants: 1dp == 160 ppi and
 * display_factor 2.
 *
 * We are rounding font size up and are searching for font which is
 * not smaller than calculated size value.
 */
static vt_font_bitmap_data_t *
gfx_get_font(teken_unit_t rows, teken_unit_t cols, teken_unit_t height,
    teken_unit_t width)
{
        unsigned ppi, size;
        vt_font_bitmap_data_t *font = NULL;
        struct fontlist *fl, *next;

        /* Text mode is not supported here. */
        if (gfx_state.tg_fb_type == FB_TEXT)
                return (NULL);

        ppi = gfx_get_ppi();
        if (ppi == 0)
                return (NULL);

        /*
         * We will search for 16dp font.
         * We are using scale up by 10 for roundup.
         */
        size = (16 * ppi * 10) / 160;
        /* Apply display factor 2.  */
        size = roundup(size * 2, 10) / 10;

        STAILQ_FOREACH(fl, &fonts, font_next) {
                /*
                 * Skip too large fonts.
                 */
                font = fl->font_data;
                if (height / font->vfbd_height < rows ||
                    width / font->vfbd_width < cols)
                        continue;

                next = STAILQ_NEXT(fl, font_next);

                /*
                 * If this is last font or, if next font is smaller,
                 * we have our font. Make sure, it actually is loaded.
                 */
                if (next == NULL || next->font_data->vfbd_height < size) {
                        if (font->vfbd_font == NULL ||
                            fl->font_flags == FONT_RELOAD) {
                                if (fl->font_load != NULL &&
                                    fl->font_name != NULL)
                                        font = fl->font_load(fl->font_name);
                        }
                        break;
                }
                font = NULL;
        }

        return (font);
}

static vt_font_bitmap_data_t *
set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w)
{
        vt_font_bitmap_data_t *font = NULL;
        struct fontlist *fl;
        unsigned height = h;
        unsigned width = w;

        /*
         * First check for manually loaded font.
         */
        STAILQ_FOREACH(fl, &fonts, font_next) {
                if (fl->font_flags == FONT_MANUAL) {
                        font = fl->font_data;
                        if (font->vfbd_font == NULL && fl->font_load != NULL &&
                            fl->font_name != NULL) {
                                font = fl->font_load(fl->font_name);
                        }
                        if (font == NULL || font->vfbd_font == NULL)
                                font = NULL;
                        break;
                }
        }

        if (font == NULL)
                font = gfx_get_font(*rows, *cols, h, w);

        if (font != NULL) {
                *rows = height / font->vfbd_height;
                *cols = width / font->vfbd_width;
                return (font);
        }

        /*
         * Find best font for these dimensions, or use default.
         * If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH,
         * do not use smaller font than our DEFAULT_FONT_DATA.
         */
        STAILQ_FOREACH(fl, &fonts, font_next) {
                font = fl->font_data;
                if ((*rows * font->vfbd_height <= height &&
                    *cols * font->vfbd_width <= width) ||
                    (height >= VT_FB_MAX_HEIGHT &&
                    width >= VT_FB_MAX_WIDTH &&
                    font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height &&
                    font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) {
                        if (font->vfbd_font == NULL ||
                            fl->font_flags == FONT_RELOAD) {
                                if (fl->font_load != NULL &&
                                    fl->font_name != NULL) {
                                        font = fl->font_load(fl->font_name);
                                }
                                if (font == NULL)
                                        continue;
                        }
                        *rows = height / font->vfbd_height;
                        *cols = width / font->vfbd_width;
                        break;
                }
                font = NULL;
        }

        if (font == NULL) {
                /*
                 * We have fonts sorted smallest last, try it before
                 * falling back to builtin.
                 */
                fl = STAILQ_LAST(&fonts, fontlist, font_next);
                if (fl != NULL && fl->font_load != NULL &&
                    fl->font_name != NULL) {
                        font = fl->font_load(fl->font_name);
                }
                if (font == NULL)
                        font = &DEFAULT_FONT_DATA;

                *rows = height / font->vfbd_height;
                *cols = width / font->vfbd_width;
        }

        return (font);
}

static void
cons_clear(void)
{
        char clear[] = { '\033', 'c' };

        /* Reset terminal */
        teken_input(&gfx_state.tg_teken, clear, sizeof(clear));
        gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0);
}

void
setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width)
{
        vt_font_bitmap_data_t *font_data;
        teken_pos_t *tp = &state->tg_tp;
        char env[8];
        int i;

        /*
         * set_font() will select a appropriate sized font for
         * the number of rows and columns selected.  If we don't
         * have a font that will fit, then it will use the
         * default builtin font and adjust the rows and columns
         * to fit on the screen.
         */
        font_data = set_font(&tp->tp_row, &tp->tp_col, height, width);

        if (font_data == NULL)
                panic("out of memory");

        for (i = 0; i < VFNT_MAPS; i++) {
                state->tg_font.vf_map[i] =
                    font_data->vfbd_font->vf_map[i];
                state->tg_font.vf_map_count[i] =
                    font_data->vfbd_font->vf_map_count[i];
        }

        state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes;
        state->tg_font.vf_height = font_data->vfbd_font->vf_height;
        state->tg_font.vf_width = font_data->vfbd_font->vf_width;

        snprintf(env, sizeof (env), "%ux%u",
            state->tg_font.vf_width, state->tg_font.vf_height);
        env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK,
            env, font_set, env_nounset);
}

/* Binary search for the glyph. Return 0 if not found. */
static uint16_t
font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src)
{
        unsigned min, mid, max;

        min = 0;
        max = len - 1;

        /* Empty font map. */
        if (len == 0)
                return (0);
        /* Character below minimal entry. */
        if (src < map[0].vfm_src)
                return (0);
        /* Optimization: ASCII characters occur very often. */
        if (src <= map[0].vfm_src + map[0].vfm_len)
                return (src - map[0].vfm_src + map[0].vfm_dst);
        /* Character above maximum entry. */
        if (src > map[max].vfm_src + map[max].vfm_len)
                return (0);

        /* Binary search. */
        while (max >= min) {
                mid = (min + max) / 2;
                if (src < map[mid].vfm_src)
                        max = mid - 1;
                else if (src > map[mid].vfm_src + map[mid].vfm_len)
                        min = mid + 1;
                else
                        return (src - map[mid].vfm_src + map[mid].vfm_dst);
        }

        return (0);
}

/*
 * Return glyph bitmap. If glyph is not found, we will return bitmap
 * for the first (offset 0) glyph.
 */
uint8_t *
font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a)
{
        uint16_t dst;
        size_t stride;

        /* Substitute bold with normal if not found. */
        if (a->ta_format & TF_BOLD) {
                dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD],
                    vf->vf_map_count[VFNT_MAP_BOLD], c);
                if (dst != 0)
                        goto found;
        }
        dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL],
            vf->vf_map_count[VFNT_MAP_NORMAL], c);

found:
        stride = howmany(vf->vf_width, 8) * vf->vf_height;
        return (&vf->vf_bytes[dst * stride]);
}

static int
load_mapping(int fd, struct vt_font *fp, int n)
{
        size_t i, size;
        ssize_t rv;
        vfnt_map_t *mp;

        if (fp->vf_map_count[n] == 0)
                return (0);

        size = fp->vf_map_count[n] * sizeof(*mp);
        mp = malloc(size);
        if (mp == NULL)
                return (ENOMEM);
        fp->vf_map[n] = mp;

        rv = read(fd, mp, size);
        if (rv < 0 || (size_t)rv != size) {
                free(fp->vf_map[n]);
                fp->vf_map[n] = NULL;
                return (EIO);
        }

        for (i = 0; i < fp->vf_map_count[n]; i++) {
                mp[i].vfm_src = be32toh(mp[i].vfm_src);
                mp[i].vfm_dst = be16toh(mp[i].vfm_dst);
                mp[i].vfm_len = be16toh(mp[i].vfm_len);
        }
        return (0);
}

static int
builtin_mapping(struct vt_font *fp, int n)
{
        size_t size;
        struct vfnt_map *mp;

        if (n >= VFNT_MAPS)
                return (EINVAL);

        if (fp->vf_map_count[n] == 0)
                return (0);

        size = fp->vf_map_count[n] * sizeof(*mp);
        mp = malloc(size);
        if (mp == NULL)
                return (ENOMEM);
        fp->vf_map[n] = mp;

        memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size);
        return (0);
}

/*
 * Load font from builtin or from file.
 * We do need special case for builtin because the builtin font glyphs
 * are compressed and we do need to uncompress them.
 * Having single load_font() for both cases will help us to simplify
 * font switch handling.
 */
static vt_font_bitmap_data_t *
load_font(char *path)
{
        int fd, i;
        uint32_t glyphs;
        struct font_header fh;
        struct fontlist *fl;
        vt_font_bitmap_data_t *bp;
        struct vt_font *fp;
        size_t size;
        ssize_t rv;

        /* Get our entry from the font list. */
        STAILQ_FOREACH(fl, &fonts, font_next) {
                if (strcmp(fl->font_name, path) == 0)
                        break;
        }
        if (fl == NULL)
                return (NULL);  /* Should not happen. */

        bp = fl->font_data;
        if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD)
                return (bp);

        fd = -1;
        /*
         * Special case for builtin font.
         * Builtin font is the very first font we load, we do not have
         * previous loads to be released.
         */
        if (fl->font_flags == FONT_BUILTIN) {
                if ((fp = calloc(1, sizeof(struct vt_font))) == NULL)
                        return (NULL);

                fp->vf_width = DEFAULT_FONT_DATA.vfbd_width;
                fp->vf_height = DEFAULT_FONT_DATA.vfbd_height;

                fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size);
                if (fp->vf_bytes == NULL) {
                        free(fp);
                        return (NULL);
                }

                bp->vfbd_uncompressed_size =
                    DEFAULT_FONT_DATA.vfbd_uncompressed_size;
                bp->vfbd_compressed_size =
                    DEFAULT_FONT_DATA.vfbd_compressed_size;

                if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data,
                    fp->vf_bytes,
                    DEFAULT_FONT_DATA.vfbd_compressed_size,
                    DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) {
                        free(fp->vf_bytes);
                        free(fp);
                        return (NULL);
                }

                for (i = 0; i < VFNT_MAPS; i++) {
                        fp->vf_map_count[i] =
                            DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i];
                        if (builtin_mapping(fp, i) != 0)
                                goto free_done;
                }

                bp->vfbd_font = fp;
                return (bp);
        }

        fd = open(path, O_RDONLY);
        if (fd < 0)
                return (NULL);

        size = sizeof(fh);
        rv = read(fd, &fh, size);
        if (rv < 0 || (size_t)rv != size) {
                bp = NULL;
                goto done;
        }
        if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) {
                bp = NULL;
                goto done;
        }
        if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) {
                bp = NULL;
                goto done;
        }
        for (i = 0; i < VFNT_MAPS; i++)
                fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);

        glyphs = be32toh(fh.fh_glyph_count);
        fp->vf_width = fh.fh_width;
        fp->vf_height = fh.fh_height;

        size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
        bp->vfbd_uncompressed_size = size;
        if ((fp->vf_bytes = malloc(size)) == NULL)
                goto free_done;

        rv = read(fd, fp->vf_bytes, size);
        if (rv < 0 || (size_t)rv != size)
                goto free_done;
        for (i = 0; i < VFNT_MAPS; i++) {
                if (load_mapping(fd, fp, i) != 0)
                        goto free_done;
        }

        /*
         * Reset builtin flag now as we have full font loaded.
         */
        if (fl->font_flags == FONT_BUILTIN)
                fl->font_flags = FONT_AUTO;

        /*
         * Release previously loaded entries. We can do this now, as
         * the new font is loaded. Note, there can be no console
         * output till the new font is in place and teken is notified.
         * We do need to keep fl->font_data for glyph dimensions.
         */
        STAILQ_FOREACH(fl, &fonts, font_next) {
                if (fl->font_data->vfbd_font == NULL)
                        continue;

                for (i = 0; i < VFNT_MAPS; i++)
                        free(fl->font_data->vfbd_font->vf_map[i]);
                free(fl->font_data->vfbd_font->vf_bytes);
                free(fl->font_data->vfbd_font);
                fl->font_data->vfbd_font = NULL;
        }

        bp->vfbd_font = fp;
        bp->vfbd_compressed_size = 0;

done:
        if (fd != -1)
                close(fd);
        return (bp);

free_done:
        for (i = 0; i < VFNT_MAPS; i++)
                free(fp->vf_map[i]);
        free(fp->vf_bytes);
        free(fp);
        bp = NULL;
        goto done;
}

struct name_entry {
        char                    *n_name;
        SLIST_ENTRY(name_entry) n_entry;
};

SLIST_HEAD(name_list, name_entry);

/* Read font names from index file. */
static struct name_list *
read_list(char *fonts)
{
        struct name_list *nl;
        struct name_entry *np;
        char *dir, *ptr;
        char buf[PATH_MAX];
        int fd, len;

        TSENTER();

        dir = strdup(fonts);
        if (dir == NULL)
                return (NULL);

        ptr = strrchr(dir, '/');
        *ptr = '\0';

        fd = open(fonts, O_RDONLY);
        if (fd < 0)
                return (NULL);

        nl = malloc(sizeof(*nl));
        if (nl == NULL) {
                close(fd);
                return (nl);
        }

        SLIST_INIT(nl);
        while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) {
                if (*buf == '#' || *buf == '\0')
                        continue;

                if (bcmp(buf, "MENU", 4) == 0)
                        continue;

                if (bcmp(buf, "FONT", 4) == 0)
                        continue;

                ptr = strchr(buf, ':');
                if (ptr == NULL)
                        continue;
                else
                        *ptr = '\0';

                np = malloc(sizeof(*np));
                if (np == NULL) {
                        close(fd);
                        return (nl);    /* return what we have */
                }
                if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) {
                        free(np);
                        close(fd);
                        return (nl);    /* return what we have */
                }
                SLIST_INSERT_HEAD(nl, np, n_entry);
        }
        close(fd);
        TSEXIT();
        return (nl);
}

/*
 * Read the font properties and insert new entry into the list.
 * The font list is built in descending order.
 */
static bool
insert_font(char *name, FONT_FLAGS flags)
{
        struct font_header fh;
        struct fontlist *fp, *previous, *entry, *next;
        size_t size;
        ssize_t rv;
        int fd;
        char *font_name;

        TSENTER();

        font_name = NULL;
        if (flags == FONT_BUILTIN) {
                /*
                 * We only install builtin font once, while setting up
                 * initial console. Since this will happen very early,
                 * we assume asprintf will not fail. Once we have access to
                 * files, the builtin font will be replaced by font loaded
                 * from file.
                 */
                if (!STAILQ_EMPTY(&fonts))
                        return (false);

                fh.fh_width = DEFAULT_FONT_DATA.vfbd_width;
                fh.fh_height = DEFAULT_FONT_DATA.vfbd_height;

                (void) asprintf(&font_name, "%dx%d",
                    DEFAULT_FONT_DATA.vfbd_width,
                    DEFAULT_FONT_DATA.vfbd_height);
        } else {
                fd = open(name, O_RDONLY);
                if (fd < 0)
                        return (false);
                rv = read(fd, &fh, sizeof(fh));
                close(fd);
                if (rv < 0 || (size_t)rv != sizeof(fh))
                        return (false);

                if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
                    sizeof(fh.fh_magic)) != 0)
                        return (false);
                font_name = strdup(name);
        }

        if (font_name == NULL)
                return (false);

        /*
         * If we have an entry with the same glyph dimensions, replace
         * the file name and mark us. We only support unique dimensions.
         */
        STAILQ_FOREACH(entry, &fonts, font_next) {
                if (fh.fh_width == entry->font_data->vfbd_width &&
                    fh.fh_height == entry->font_data->vfbd_height) {
                        free(entry->font_name);
                        entry->font_name = font_name;
                        entry->font_flags = FONT_RELOAD;
                        TSEXIT();
                        return (true);
                }
        }

        fp = calloc(sizeof(*fp), 1);
        if (fp == NULL) {
                free(font_name);
                return (false);
        }
        fp->font_data = calloc(sizeof(*fp->font_data), 1);
        if (fp->font_data == NULL) {
                free(font_name);
                free(fp);
                return (false);
        }
        fp->font_name = font_name;
        fp->font_flags = flags;
        fp->font_load = load_font;
        fp->font_data->vfbd_width = fh.fh_width;
        fp->font_data->vfbd_height = fh.fh_height;

        if (STAILQ_EMPTY(&fonts)) {
                STAILQ_INSERT_HEAD(&fonts, fp, font_next);
                TSEXIT();
                return (true);
        }

        previous = NULL;
        size = fp->font_data->vfbd_width * fp->font_data->vfbd_height;

        STAILQ_FOREACH(entry, &fonts, font_next) {
                vt_font_bitmap_data_t *bd;

                bd = entry->font_data;
                /* Should fp be inserted before the entry? */
                if (size > bd->vfbd_width * bd->vfbd_height) {
                        if (previous == NULL) {
                                STAILQ_INSERT_HEAD(&fonts, fp, font_next);
                        } else {
                                STAILQ_INSERT_AFTER(&fonts, previous, fp,
                                    font_next);
                        }
                        TSEXIT();
                        return (true);
                }
                next = STAILQ_NEXT(entry, font_next);
                if (next == NULL ||
                    size > next->font_data->vfbd_width *
                    next->font_data->vfbd_height) {
                        STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
                        TSEXIT();
                        return (true);
                }
                previous = entry;
        }
        TSEXIT();
        return (true);
}

static int
font_set(struct env_var *ev __unused, int flags __unused, const void *value)
{
        struct fontlist *fl;
        char *eptr;
        unsigned long x = 0, y = 0;

        /*
         * Attempt to extract values from "XxY" string. In case of error,
         * we have unmaching glyph dimensions and will just output the
         * available values.
         */
        if (value != NULL) {
                x = strtoul(value, &eptr, 10);
                if (*eptr == 'x')
                        y = strtoul(eptr + 1, &eptr, 10);
        }
        STAILQ_FOREACH(fl, &fonts, font_next) {
                if (fl->font_data->vfbd_width == x &&
                    fl->font_data->vfbd_height == y)
                        break;
        }
        if (fl != NULL) {
                /* Reset any FONT_MANUAL flag. */
                reset_font_flags();

                /* Mark this font manually loaded */
                fl->font_flags = FONT_MANUAL;
                cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
                return (CMD_OK);
        }

        printf("Available fonts:\n");
        STAILQ_FOREACH(fl, &fonts, font_next) {
                printf("    %dx%d\n", fl->font_data->vfbd_width,
                    fl->font_data->vfbd_height);
        }
        return (CMD_OK);
}

void
bios_text_font(bool use_vga_font)
{
        if (use_vga_font)
                (void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
        else
                (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
}

void
autoload_font(bool bios)
{
        struct name_list *nl;
        struct name_entry *np;

        TSENTER();

        nl = read_list("/boot/fonts/INDEX.fonts");
        if (nl == NULL)
                return;

        while (!SLIST_EMPTY(nl)) {
                np = SLIST_FIRST(nl);
                SLIST_REMOVE_HEAD(nl, n_entry);
                if (insert_font(np->n_name, FONT_AUTO) == false)
                        printf("failed to add font: %s\n", np->n_name);
                free(np->n_name);
                free(np);
        }

        /*
         * If vga text mode was requested, load vga.font (8x16 bold) font.
         */
        if (bios) {
                bios_text_font(true);
        }

        (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);

        TSEXIT();
}

COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);

static int
command_font(int argc, char *argv[])
{
        int i, c, rc;
        struct fontlist *fl;
        vt_font_bitmap_data_t *bd;
        bool list;

        list = false;
        optind = 1;
        optreset = 1;
        rc = CMD_OK;

        while ((c = getopt(argc, argv, "l")) != -1) {
                switch (c) {
                case 'l':
                        list = true;
                        break;
                case '?':
                default:
                        return (CMD_ERROR);
                }
        }

        argc -= optind;
        argv += optind;

        if (argc > 1 || (list && argc != 0)) {
                printf("Usage: loadfont [-l] | [file.fnt]\n");
                return (CMD_ERROR);
        }

        if (list) {
                STAILQ_FOREACH(fl, &fonts, font_next) {
                        printf("font %s: %dx%d%s\n", fl->font_name,
                            fl->font_data->vfbd_width,
                            fl->font_data->vfbd_height,
                            fl->font_data->vfbd_font == NULL? "" : " loaded");
                }
                return (CMD_OK);
        }

        /* Clear scren */
        cons_clear();

        if (argc == 1) {
                char *name = argv[0];

                if (insert_font(name, FONT_MANUAL) == false) {
                        printf("loadfont error: failed to load: %s\n", name);
                        return (CMD_ERROR);
                }

                (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
                return (CMD_OK);
        }

        if (argc == 0) {
                /*
                 * Walk entire font list, release any loaded font, and set
                 * autoload flag. The font list does have at least the builtin
                 * default font.
                 */
                STAILQ_FOREACH(fl, &fonts, font_next) {
                        if (fl->font_data->vfbd_font != NULL) {

                                bd = fl->font_data;
                                /*
                                 * Note the setup_font() is releasing
                                 * font bytes.
                                 */
                                for (i = 0; i < VFNT_MAPS; i++)
                                        free(bd->vfbd_font->vf_map[i]);
                                free(fl->font_data->vfbd_font);
                                fl->font_data->vfbd_font = NULL;
                                fl->font_data->vfbd_uncompressed_size = 0;
                                fl->font_flags = FONT_AUTO;
                        }
                }
                (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
        }
        return (rc);
}

bool
gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
{
        struct resolution *rp, *p;

        /*
         * Walk detailed timings tables (4).
         */
        if ((edid->display.supported_features
            & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
                /* Walk detailed timing descriptors (4) */
                for (int i = 0; i < DET_TIMINGS; i++) {
                        /*
                         * Reserved value 0 is not used for display descriptor.
                         */
                        if (edid->detailed_timings[i].pixel_clock == 0)
                                continue;
                        if ((rp = malloc(sizeof(*rp))) == NULL)
                                continue;
                        rp->width = GET_EDID_INFO_WIDTH(edid, i);
                        rp->height = GET_EDID_INFO_HEIGHT(edid, i);
                        if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
                            rp->height > 0 && rp->height <= EDID_MAX_LINES)
                                TAILQ_INSERT_TAIL(res, rp, next);
                        else
                                free(rp);
                }
        }

        /*
         * Walk standard timings list (8).
         */
        for (int i = 0; i < STD_TIMINGS; i++) {
                /* Is this field unused? */
                if (edid->standard_timings[i] == 0x0101)
                        continue;

                if ((rp = malloc(sizeof(*rp))) == NULL)
                        continue;

                rp->width = HSIZE(edid->standard_timings[i]);
                switch (RATIO(edid->standard_timings[i])) {
                case RATIO1_1:
                        rp->height = HSIZE(edid->standard_timings[i]);
                        if (edid->header.version > 1 ||
                            edid->header.revision > 2) {
                                rp->height = rp->height * 10 / 16;
                        }
                        break;
                case RATIO4_3:
                        rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
                        break;
                case RATIO5_4:
                        rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
                        break;
                case RATIO16_9:
                        rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
                        break;
                }

                /*
                 * Create resolution list in decreasing order, except keep
                 * first entry (preferred timing mode).
                 */
                TAILQ_FOREACH(p, res, next) {
                        if (p->width * p->height < rp->width * rp->height) {
                                /* Keep preferred mode first */
                                if (TAILQ_FIRST(res) == p)
                                        TAILQ_INSERT_AFTER(res, p, rp, next);
                                else
                                        TAILQ_INSERT_BEFORE(p, rp, next);
                                break;
                        }
                        if (TAILQ_NEXT(p, next) == NULL) {
                                TAILQ_INSERT_TAIL(res, rp, next);
                                break;
                        }
                }
        }
        return (!TAILQ_EMPTY(res));
}

vm_offset_t
build_font_module(vm_offset_t addr)
{
        vt_font_bitmap_data_t *bd;
        struct vt_font *fd;
        struct preloaded_file *fp;
        size_t size;
        uint32_t checksum;
        int i;
        struct font_info fi;
        struct fontlist *fl;
        uint64_t fontp;

        if (STAILQ_EMPTY(&fonts))
                return (addr);

        /* We can't load first */
        if ((file_findfile(NULL, NULL)) == NULL) {
                printf("Can not load font module: %s\n",
                    "the kernel is not loaded");
                return (addr);
        }

        /* helper pointers */
        bd = NULL;
        STAILQ_FOREACH(fl, &fonts, font_next) {
                if (gfx_state.tg_font.vf_width == fl->font_data->vfbd_width &&
                    gfx_state.tg_font.vf_height == fl->font_data->vfbd_height) {
                        /*
                         * Kernel does have better built in font.
                         */
                        if (fl->font_flags == FONT_BUILTIN)
                                return (addr);

                        bd = fl->font_data;
                        break;
                }
        }
        if (bd == NULL)
                return (addr);
        fd = bd->vfbd_font;

        fi.fi_width = fd->vf_width;
        checksum = fi.fi_width;
        fi.fi_height = fd->vf_height;
        checksum += fi.fi_height;
        fi.fi_bitmap_size = bd->vfbd_uncompressed_size;
        checksum += fi.fi_bitmap_size;

        size = roundup2(sizeof (struct font_info), 8);
        for (i = 0; i < VFNT_MAPS; i++) {
                fi.fi_map_count[i] = fd->vf_map_count[i];
                checksum += fi.fi_map_count[i];
                size += fd->vf_map_count[i] * sizeof (struct vfnt_map);
                size += roundup2(size, 8);
        }
        size += bd->vfbd_uncompressed_size;

        fi.fi_checksum = -checksum;

        fp = file_findfile(NULL, md_kerntype);
        if (fp == NULL)
                panic("can't find kernel file");

        fontp = addr;
        addr += archsw.arch_copyin(&fi, addr, sizeof (struct font_info));
        addr = roundup2(addr, 8);

        /* Copy maps. */
        for (i = 0; i < VFNT_MAPS; i++) {
                if (fd->vf_map_count[i] != 0) {
                        addr += archsw.arch_copyin(fd->vf_map[i], addr,
                            fd->vf_map_count[i] * sizeof (struct vfnt_map));
                        addr = roundup2(addr, 8);
                }
        }

        /* Copy the bitmap. */
        addr += archsw.arch_copyin(fd->vf_bytes, addr, fi.fi_bitmap_size);

        /* Looks OK so far; populate control structure */
        file_addmetadata(fp, MODINFOMD_FONT, sizeof(fontp), &fontp);
        return (addr);
}

vm_offset_t
build_splash_module(vm_offset_t addr, int type)
{
        struct preloaded_file *fp;
        struct splash_info si;
        const char *splash;
        png_t png;
        uint64_t splashp;
        int error;

        /* We can't load first */
        if ((file_findfile(NULL, NULL)) == NULL) {
                printf("Can not load splash module: %s\n",
                    "the kernel is not loaded");
                return (addr);
        }

        fp = file_findfile(NULL, md_kerntype);
        if (fp == NULL)
                panic("can't find kernel file");

        if (type == SPLASH_STARTUP)
                splash = getenv("splash");
        if (type == SPLASH_SHUTDOWN)
                splash = getenv("shutdown_splash");

        if (splash == NULL)
                return (addr);

        /* Parse png */
        if ((error = png_open(&png, splash)) != PNG_NO_ERROR) {
                return (addr);
        }

        si.si_width = png.width;
        si.si_height = png.height;
        si.si_depth = png.bpp;
        splashp = addr;
        addr += archsw.arch_copyin(&si, addr, sizeof (struct splash_info));
        addr = roundup2(addr, 8);

        /* Copy the bitmap. */
        addr += archsw.arch_copyin(png.image, addr, png.png_datalen);

        if (type == SPLASH_STARTUP) {
                printf("Loading splash ok\n");
                file_addmetadata(fp, MODINFOMD_SPLASH,
                    sizeof(splashp), &splashp);
        }
        if (type == SPLASH_SHUTDOWN) {
                printf("Loading shutdown splash ok\n");
                file_addmetadata(fp, MODINFOMD_SHTDWNSPLASH,
                    sizeof(splashp), &splashp);
        }
        return (addr);
}