G_AUDIO_FRAMES
.frames = G_AUDIO_FRAMES,
.frames = G_AUDIO_FRAMES,
.frames = G_AUDIO_FRAMES,
.frames = G_AUDIO_FRAMES,
for (i = 0; i != G_AUDIO_FRAMES; i++) {
sc->sc_data_len[0][i] = G_AUDIO_BUFSIZE / G_AUDIO_FRAMES;
sc->sc_data_len[1][i] = G_AUDIO_BUFSIZE / G_AUDIO_FRAMES;
for (i = 0; i != G_AUDIO_FRAMES; i++) {
g_audio_make_samples(sc, ptr, (G_AUDIO_BUFSIZE / G_AUDIO_FRAMES) / 2);
ptr += (G_AUDIO_BUFSIZE / G_AUDIO_FRAMES) / 2;
for (i = 0; i != G_AUDIO_FRAMES; i++) {
ptr += (G_AUDIO_BUFSIZE / G_AUDIO_FRAMES) / 2;
for (i = 0; i != G_AUDIO_FRAMES; i++) {
for (i = 0; i != G_AUDIO_FRAMES; i++) {
G_AUDIO_BUFSIZE / G_AUDIO_FRAMES);
ptr += (G_AUDIO_BUFSIZE / G_AUDIO_FRAMES) / 2;
uint16_t sc_data_len[2][G_AUDIO_FRAMES];
#define G_AUDIO_BUFSIZE (G_AUDIO_FRAMES * 2 * 2 * 48) /* units */