root/games/rogue/score.c
/*-
 * Copyright (c) 1988, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * This code is derived from software contributed to Berkeley by
 * Timothy C. Stoehr.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 * @(#)score.c  8.1 (Berkeley) 5/31/93
 * $FreeBSD: src/games/rogue/score.c,v 1.4 1999/11/30 03:49:27 billf Exp $
 */

/*
 * score.c
 *
 * This source herein may be modified and/or distributed by anybody who
 * so desires, with the following restrictions:
 *    1.)  No portion of this notice shall be removed.
 *    2.)  Credit shall not be taken for the creation of this source.
 *    3.)  This code is not to be traded, sold, or used for personal
 *         gain or profit.
 *
 */

#include <stdio.h>
#include "rogue.h"
#include "pathnames.h"

static void center(short, const char *);
static int get_value(const object *);
static void id_all(void);
static void insert_score(char [][82], char [][30], const char *, short, short,
                        const object *, short);
static int name_cmp(char *, const char *);
static void nickize(char *, const char *, const char *);
static void sell_pack(void);
static void sf_error(void) __dead2;

void
killed_by(const object *monster, short other)
{
        char buf[128];

        md_ignore_signals();

        if (other != QUIT) {
                rogue.gold = ((rogue.gold * 9) / 10);
        }

        if (other) {
                switch(other) {
                case HYPOTHERMIA:
                        strcpy(buf, "died of hypothermia");
                        break;
                case STARVATION:
                        strcpy(buf, "died of starvation");
                        break;
                case POISON_DART:
                        strcpy(buf, "killed by a dart");
                        break;
                case QUIT:
                        strcpy(buf, "quit");
                        break;
                case KFIRE:
                        strcpy(buf, "killed by fire");
                        break;
                }
        } else {
                strcpy(buf, "Killed by ");
                if (is_vowel(m_names[monster->m_char - 'A'][0])) {
                        strcat(buf, "an ");
                } else {
                        strcat(buf, "a ");
                }
                strcat(buf, m_names[monster->m_char - 'A']);
        }
        strcat(buf, " with ");
        sprintf(buf+strlen(buf), "%ld gold", rogue.gold);
        if ((!other) && (!no_skull)) {
                clear();
                mvaddstr(4, 32, "__---------__");
                mvaddstr(5, 30, "_~             ~_");
                mvaddstr(6, 29, "/                 \\");
                mvaddstr(7, 28, "~                   ~");
                mvaddstr(8, 27, "/                     \\");
                mvaddstr(9, 27, "|    XXXX     XXXX    |");
                mvaddstr(10, 27, "|    XXXX     XXXX    |");
                mvaddstr(11, 27, "|    XXX       XXX    |");
                mvaddstr(12, 28, "\\         @         /");
                mvaddstr(13, 29, "--\\     @@@     /--");
                mvaddstr(14, 30, "| |    @@@    | |");
                mvaddstr(15, 30, "| |           | |");
                mvaddstr(16, 30, "| vvVvvvvvvvVvv |");
                mvaddstr(17, 30, "|  ^^^^^^^^^^^  |");
                mvaddstr(18, 31, "\\_           _/");
                mvaddstr(19, 33, "~---------~");
                center(21, nick_name);
                center(22, buf);
        } else {
                message(buf, 0);
        }
        message("", 0);
        put_scores(monster, other);
}

void
win(void)
{
        unwield(rogue.weapon);          /* disarm and relax */
        unwear(rogue.armor);
        un_put_on(rogue.left_ring);
        un_put_on(rogue.right_ring);

        clear();
        mvaddstr(10, 11, "@   @  @@@   @   @      @  @  @   @@@   @   @   @");
        mvaddstr(11, 11, " @ @  @   @  @   @      @  @  @  @   @  @@  @   @");
        mvaddstr(12, 11, "  @   @   @  @   @      @  @  @  @   @  @ @ @   @");
        mvaddstr(13, 11, "  @   @   @  @   @      @  @  @  @   @  @  @@");
        mvaddstr(14, 11, "  @    @@@    @@@        @@ @@    @@@   @   @   @");
        mvaddstr(17, 11, "Congratulations,  you have  been admitted  to  the");
        mvaddstr(18, 11, "Fighters' Guild.   You return home,  sell all your");
        mvaddstr(19, 11, "treasures at great profit and retire into comfort.");
        message("", 0);
        message("", 0);
        id_all();
        sell_pack();
        put_scores(NULL, WIN);
}

void
quit(boolean from_intrpt)
{
        char buf[128];
        short i, orow, ocol;
        boolean mc;

        orow = ocol = 0;
        mc = FALSE;
        md_ignore_signals();

        if (from_intrpt) {
                orow = rogue.row;
                ocol = rogue.col;

                mc = msg_cleared;

                for (i = 0; i < DCOLS; i++) {
                        buf[i] = mvinch(0, i);
                }
        }
        check_message();
        message("really quit?", 1);
        if (rgetchar() != 'y') {
                md_heed_signals();
                check_message();
                if (from_intrpt) {
                        for (i = 0; i < DCOLS; i++) {
                                mvaddch(0, i, buf[i]);
                        }
                        msg_cleared = mc;
                        move(orow, ocol);
                        refresh();
                }
                return;
        }
        if (from_intrpt) {
                clean_up(byebye_string);
        }
        check_message();
        killed_by(NULL, QUIT);
}

void
put_scores(const object *monster, short other)
{
        short i, n, rank = 10, x, ne = 0, found_player = -1;
        char scores[10][82];
        char n_names[10][30];
        char buf[128];
        FILE *fp;
        long s;
        boolean pause = score_only;

        md_lock(1);

        if ((fp = fopen(_PATH_SCOREFILE, "r+")) == NULL &&
            (fp = fopen(_PATH_SCOREFILE, "w+")) == NULL) {
                message("cannot read/write/create score file", 0);
                sf_error();
        }
        rewind(fp);
        xxx(1);

        for (i = 0; i < 10; i++) {
                if (((n = fread(scores[i], sizeof(char), 80, fp)) < 80) && (n != 0)) {
                        sf_error();
                } else if (n != 0) {
                        xxxx(scores[i], 80);
                        if ((n = fread(n_names[i], sizeof(char), 30, fp)) < 30) {
                                sf_error();
                        }
                        xxxx(n_names[i], 30);
                } else {
                        break;
                }
                ne++;
                if ((!score_only) && (found_player == -1)) {
                        if (!name_cmp(scores[i]+15, login_name)) {
                                x = 5;
                                while (scores[i][x] == ' ') {
                                        x++;
                                }
                                s = lget_number(scores[i] + x);
                                if (rogue.gold < s) {
                                        score_only = 1;
                                } else {
                                        found_player = i;
                                }
                        }
                }
        }

        /* Remove a superseded entry, if any. */
        if (found_player != -1) {
                ne--;
                for (i = found_player; i < ne; i++) {
                        strcpy(scores[i], scores[i+1]);
                        strcpy(n_names[i], n_names[i+1]);
                }
        }

        /* If we're going to insert ourselves, do it now */
        if (!score_only) {
                for (i = 0; i < ne; i++) {
                        x = 5;
                        while (scores[i][x] == ' ') {
                                x++;
                        }
                        s = lget_number(scores[i] + x);

                        if (rogue.gold >= s) {
                                rank = i;
                                break;
                        }
                }
                if (ne == 0) {
                        rank = 0;
                } else if ((ne < 10) && (rank == 10)) {
                        rank = ne;
                }
                if (rank < 10) {
                        insert_score(scores, n_names, nick_name, rank, ne, monster,
                                other);
                        if (ne < 10) {
                                ne++;
                        }
                }
                rewind(fp);
        }

        clear();
        mvaddstr(3, 30, "Top  Ten  Rogueists");
        mvaddstr(8, 0, "Rank   Score   Name");

        md_ignore_signals();

        xxx(1);

        for (i = 0; i < ne; i++) {
                if (i == rank) {
                        standout();
                }
                if (i == 9) {
                        scores[i][0] = '1';
                        scores[i][1] = '0';
                } else {
                        scores[i][0] = ' ';
                        scores[i][1] = i + '1';
                }
                nickize(buf, scores[i], n_names[i]);
                mvaddstr(i+10, 0, buf);
                if (rank < 10) {
                        xxxx(scores[i], 80);
                        fwrite(scores[i], sizeof(char), 80, fp);
                        xxxx(n_names[i], 30);
                        fwrite(n_names[i], sizeof(char), 30, fp);
                }
                if (i == rank) {
                        standend();
                }
        }
        md_lock(0);
        refresh();
        fclose(fp);
        message("", 0);
        if (pause) {
                message("", 0);
        }
        clean_up("");
}

static void
insert_score(char scores[][82], char n_names[][30], const char *n_name,
             short rank, short n, const object *monster, short other)
{
        short i;
        char buf[128];

        if (n > 0) {
                for (i = n; i > rank; i--) {
                        if ((i < 10) && (i > 0)) {
                                strcpy(scores[i], scores[i-1]);
                                strcpy(n_names[i], n_names[i-1]);
                        }
                }
        }
        sprintf(buf, "%2d    %6ld   %s: ", rank+1, rogue.gold, login_name);

        if (other) {
                switch(other) {
                case HYPOTHERMIA:
                        strcat(buf, "died of hypothermia");
                        break;
                case STARVATION:
                        strcat(buf, "died of starvation");
                        break;
                case POISON_DART:
                        strcat(buf, "killed by a dart");
                        break;
                case QUIT:
                        strcat(buf, "quit");
                        break;
                case WIN:
                        strcat(buf, "a total winner");
                        break;
                case KFIRE:
                        strcpy(buf, "killed by fire");
                        break;
                }
        } else {
                strcat(buf, "killed by ");
                if (is_vowel(m_names[monster->m_char - 'A'][0])) {
                        strcat(buf, "an ");
                } else {
                        strcat(buf, "a ");
                }
                strcat(buf, m_names[monster->m_char - 'A']);
        }
        sprintf(buf+strlen(buf), " on level %d ",  max_level);
        if ((other != WIN) && has_amulet()) {
                strcat(buf, "with amulet");
        }
        for (i = strlen(buf); i < 79; i++) {
                buf[i] = ' ';
        }
        buf[79] = 0;
        strcpy(scores[rank], buf);
        strcpy(n_names[rank], n_name);
}

boolean
is_vowel(short ch)
{
        return( (ch == 'a') ||
                (ch == 'e') ||
                (ch == 'i') ||
                (ch == 'o') ||
                (ch == 'u') );
}

static void
sell_pack(void)
{
        object *obj;
        short row = 2, val;
        char buf[DCOLS];

        obj = rogue.pack.next_object;

        clear();
        mvaddstr(1, 0, "Value      Item");

        while (obj) {
                if (obj->what_is != FOOD) {
                        obj->identified = 1;
                        val = get_value(obj);
                        rogue.gold += val;

                        if (row < DROWS) {
                                sprintf(buf, "%5d      ", val);
                                get_desc(obj, buf+11);
                                mvaddstr(row++, 0, buf);
                        }
                }
                obj = obj->next_object;
        }
        refresh();
        if (rogue.gold > MAX_GOLD) {
                rogue.gold = MAX_GOLD;
        }
        message("", 0);
}

static int
get_value(const object *obj)
{
        short wc;
        int val;

        val = 0;
        wc = obj->which_kind;

        switch(obj->what_is) {
        case WEAPON:
                val = id_weapons[wc].value;
                if ((wc == ARROW) || (wc == DAGGER) || (wc == SHURIKEN) ||
                        (wc == DART)) {
                        val *= obj->quantity;
                }
                val += (obj->d_enchant * 85);
                val += (obj->hit_enchant * 85);
                break;
        case ARMOR:
                val = id_armors[wc].value;
                val += (obj->d_enchant * 75);
                if (obj->is_protected) {
                        val += 200;
                }
                break;
        case WAND:
                val = id_wands[wc].value * (obj->class + 1);
                break;
        case SCROL:
                val = id_scrolls[wc].value * obj->quantity;
                break;
        case POTION:
                val = id_potions[wc].value * obj->quantity;
                break;
        case AMULET:
                val = 5000;
                break;
        case RING:
                val = id_rings[wc].value * (obj->class + 1);
                break;
        }
        if (val <= 0) {
                val = 10;
        }
        return(val);
}

static void
id_all(void)
{
        short i;

        for (i = 0; i < SCROLS; i++) {
                id_scrolls[i].id_status = IDENTIFIED;
        }
        for (i = 0; i < WEAPONS; i++) {
                id_weapons[i].id_status = IDENTIFIED;
        }
        for (i = 0; i < ARMORS; i++) {
                id_armors[i].id_status = IDENTIFIED;
        }
        for (i = 0; i < WANDS; i++) {
                id_wands[i].id_status = IDENTIFIED;
        }
        for (i = 0; i < POTIONS; i++) {
                id_potions[i].id_status = IDENTIFIED;
        }
}

static int
name_cmp(char *s1, const char *s2)
{
        short i = 0;
        int r;

        while(s1[i] != ':') {
                i++;
        }
        s1[i] = 0;
        r = strcmp(s1, s2);
        s1[i] = ':';
        return(r);
}

void
xxxx(char *buf, short n)
{
        short i;
        unsigned char c;

        for (i = 0; i < n; i++) {

                /* It does not matter if accuracy is lost during this assignment */
                c = (unsigned char)xxx(0);

                buf[i] ^= c;
        }
}

long
xxx(boolean st)
{
        static long f, s;
        long r;

        if (st) {
                f = 37;
                s = 7;
                return(0L);
        }
        r = ((f * s) + 9337) % 8887;
        f = s;
        s = r;
        return(r);
}

static void
nickize(char *buf, const char *score, const char *n_name)
{
        short i = 15, j;

        if (!n_name[0]) {
                strcpy(buf, score);
        } else {
                strncpy(buf, score, 16);

                while (score[i] != ':') {
                        i++;
                }

                strcpy(buf+15, n_name);
                j = strlen(buf);

                while (score[i]) {
                        buf[j++] = score[i++];
                }
                buf[j] = 0;
                buf[79] = 0;
        }
}

static void
center(short row, const char *buf)
{
        short margin;

        margin = ((DCOLS - strlen(buf)) / 2);
        mvaddstr(row, margin, buf);
}

static void
sf_error(void)
{
        md_lock(0);
        message("", 1);
        clean_up("sorry, score file is out of order");
}