games/larn/create.c
30
c[SPELLMAX] = c[SPELLS] = 1; /* total # spells starts off as 3 */
games/larn/diag.c
340
if (c[HPMAX] > 999 || c[SPELLMAX] > 125)
games/larn/display.c
63
if (c[SPELLMAX] > 99)
games/larn/display.c
64
lprintf("Spells:%3d(%3d)", (long)c[SPELLS], (long)c[SPELLMAX]);
games/larn/display.c
66
lprintf("Spells:%3d(%2d) ", (long)c[SPELLS], (long)c[SPELLMAX]);
games/larn/display.c
93
if (c[SPELLMAX] > 99)
games/larn/display.c
94
botsub(makecode(SPELLMAX, 12, 18), "%3d)");
games/larn/display.c
96
botsub(makecode(SPELLMAX, 12, 18), "%2d) ");
games/larn/global.c
169
c[SPELLMAX] += x;
games/larn/global.c
181
if ((c[SPELLMAX] -= x) < 0)
games/larn/global.c
182
c[SPELLMAX] = 0;
games/larn/regen.c
44
if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
games/larn/store.c
474
c[SPELLS] = c[SPELLMAX]; /* he regenerated */