Symbol: POTION
games/battlestar/command3.c
185
if (testbit(inven, POTION)) {
games/battlestar/command3.c
191
clearbit(inven, POTION);
games/battlestar/dayobjs.c
87
{190, POTION},
games/battlestar/words.c
90
{ "potion", POTION, OBJECT, NULL },
games/hack/def.objects.h
222
POTION("restore strength", "orange"),
games/hack/def.objects.h
223
POTION("booze", "bubbly"),
games/hack/def.objects.h
224
POTION("invisibility", "glowing"),
games/hack/def.objects.h
225
POTION("fruit juice", "smoky"),
games/hack/def.objects.h
226
POTION("healing", "pink"),
games/hack/def.objects.h
227
POTION("paralysis", "puce"),
games/hack/def.objects.h
228
POTION("monster detection", "purple"),
games/hack/def.objects.h
229
POTION("object detection", "yellow"),
games/hack/def.objects.h
230
POTION("sickness", "white"),
games/hack/def.objects.h
231
POTION("confusion", "swirly"),
games/hack/def.objects.h
232
POTION("gain strength", "purple-red"),
games/hack/def.objects.h
233
POTION("speed", "ruby"),
games/hack/def.objects.h
234
POTION("blindness", "dark green"),
games/hack/def.objects.h
235
POTION("gain level", "emerald"),
games/hack/def.objects.h
236
POTION("extra healing", "sky blue"),
games/hack/def.objects.h
237
POTION("levitation", "brown"),
games/hack/def.objects.h
238
POTION(NULL, "brilliant blue"),
games/hack/def.objects.h
239
POTION(NULL, "clear"),
games/hack/def.objects.h
240
POTION(NULL, "magenta"),
games/hack/def.objects.h
241
POTION(NULL, "ebony"),
games/rogue/inventory.c
497
case POTION:
games/rogue/inventory.c
530
case POTION:
games/rogue/inventory.c
542
case POTION:
games/rogue/inventory.c
661
case POTION:
games/rogue/object.c
294
case POTION:
games/rogue/object.c
358
case POTION:
games/rogue/object.c
391
what_is = POTION;
games/rogue/object.c
451
obj->what_is = POTION;
games/rogue/object.c
737
obj->what_is = POTION;
games/rogue/pack.c
212
if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
games/rogue/pack.c
446
ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
games/rogue/pack.c
455
if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
games/rogue/pack.c
516
*mask = POTION;
games/rogue/room.c
226
case POTION:
games/rogue/score.c
459
case POTION:
games/rogue/use.c
384
if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
games/rogue/use.c
77
ch = pack_letter("quaff what?", POTION);
games/rogue/use.c
86
if (obj->what_is != POTION) {