Symbol: MAXY
games/larn/create.c
117
for (i = 0; i < MAXY; i++)
games/larn/create.c
124
item[33][MAXY - 1] = 0;
games/larn/create.c
153
my = rnd(MAXY - 2);
games/larn/create.c
200
if (yy >= MAXY - 3) /* north */
games/larn/create.c
245
for (i = 0; i < MAXY; i++) {
games/larn/create.c
312
ty = rnd(MAXY - 9) + 1; /* upper left corner of room */
games/larn/create.c
44
playery = rnd(MAXY - 2);
games/larn/create.c
500
y = rnd(MAXY - 2);
games/larn/create.c
512
if (y > MAXY - 2)
games/larn/create.c
515
y = MAXY - 2;
games/larn/create.c
531
y = rnd(MAXY - 2);
games/larn/create.c
553
for (i = 0; i < MAXY; i++)
games/larn/create.c
577
for (y = 0; y < MAXY; y++)
games/larn/create.c
72
for (i = 0; i < MAXY; i++)
games/larn/create.c
90
for (j = 0; j < MAXY; j++)
games/larn/data.c
109
short hitp[MAXX][MAXY]; /* monster hp on level */
games/larn/data.c
110
short iarg[MAXX][MAXY]; /* arg for the item array */
games/larn/data.c
111
char item[MAXX][MAXY]; /* objects in maze if any */
games/larn/data.c
112
char know[MAXX][MAXY]; /* 1 or 0 if here before */
games/larn/data.c
113
char mitem[MAXX][MAXY]; /* monster item array */
games/larn/data.c
114
char moved[MAXX][MAXY]; /* monster movement flags */
games/larn/data.c
115
char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */
games/larn/diag.c
140
for (j = 0; j < MAXY; j++)
games/larn/diag.c
142
if (cell[p * MAXX * MAXY + i * MAXY + j].item == l)
games/larn/diag.c
156
for (i = 0; i < MAXY; i++) {
games/larn/diag.c
194
lwrite((char *)&cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
games/larn/diag.c
258
lrfill((char *)&cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
games/larn/display.c
234
int d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY;
games/larn/display.c
272
char screen[MAXX][MAXY], d_flag; /* template for the screen */
games/larn/display.c
279
if (d_xmin == 0 && d_xmax == MAXX && d_ymin == 0 && d_ymax == MAXY) {
games/larn/display.c
356
d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY; /* for limited screen drawing */
games/larn/display.c
388
if (maxy > MAXY - 1)
games/larn/display.c
389
maxy = MAXY - 1;
games/larn/display.c
496
if (l < 0 || l >= MAXX || n < 0 || n >= MAXY) {
games/larn/display.c
507
if (l == 33 && n == MAXY - 1 && level == 1) {
games/larn/display.c
510
for (n = 0; n < MAXY; n++)
games/larn/global.c
229
if (++playery >= MAXY - 1) {
games/larn/global.c
499
if (playery == MAXY - 1 && playerx == 33) /* not in entrance */
games/larn/header.h
335
extern char item[MAXX][MAXY], iven[], know[MAXX][MAXY], larnlevels[], lastmonst[];
games/larn/header.h
337
extern char *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[];
games/larn/header.h
342
extern char screen[MAXX][MAXY], sex, *spelcode[], *speldescript[];
games/larn/header.h
344
extern char splev[], stealth[MAXX][MAXY], to_lower[], to_upper[], wizard;
games/larn/header.h
345
extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY];
games/larn/header.h
346
extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx, lastpy;
games/larn/main.c
110
cell = malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY);
games/larn/main.c
348
draws(0, MAXX, 0, (count > MAXY) ? MAXY : count);
games/larn/main.c
771
if (j >= MAXY)
games/larn/main.c
822
for (i = 0; i < MAXY; i++)
games/larn/main.c
842
for (i = 1; i < MAXY; i++) {
games/larn/main.c
846
for (i = MAXY; i < MAXY + MAXX; i++) {
games/larn/main.c
847
item[i - MAXY][MAXY - 1] = i;
games/larn/main.c
848
iarg[i - MAXY][MAXY - 1] = 0;
games/larn/main.c
850
for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++) {
games/larn/main.c
851
item[MAXX - 1][i - MAXX - MAXY] = i;
games/larn/main.c
852
iarg[MAXX - 1][i - MAXX - MAXY] = 0;
games/larn/monster.c
1050
if (*y >= MAXY) {
games/larn/monster.c
1051
*y = MAXY - 1;
games/larn/monster.c
1743
if (y >= MAXY - 1)
games/larn/monster.c
1744
y = MAXY - 2;
games/larn/monster.c
179
if ((y >= 0) && (y <= MAXY - 1) && (x >= 0) && (x <= MAXX - 1))
games/larn/monster.c
1849
for (i = max(1, y - 2); i < min(y + 3, MAXY - 1); i++) {
games/larn/monster.c
187
(y != MAXY - 1))
games/larn/monster.c
1882
draws(0, MAXX, 0, MAXY);
games/larn/monster.c
414
yh = min(playery + 1, MAXY - 2);
games/larn/monster.c
566
save = malloc(sizeof(struct isave) * MAXX * MAXY * 2);
games/larn/monster.c
567
for (j = 0; j < MAXY; j++)
games/larn/monster.c
589
item[33][MAXY - 1] = 0;
games/larn/monster.c
590
for (j = rnd(MAXY - 2), i = 1; i < MAXX - 1; i++)
games/larn/monster.c
596
for (trys = 100, i = j = 1; --trys > 0 && item[i][j]; i = rnd(MAXX - 1), j = rnd(MAXY - 1))
games/larn/monster.c
604
for (trys = 100, i = j = 1; --trys > 0 && (item[i][j] == OWALL || mitem[i][j]); i = rnd(MAXX - 1), j = rnd(MAXY - 1))
games/larn/monster.c
613
draws(0, MAXX, 0, MAXY);
games/larn/monster.c
793
if ((x > MAXX - 1) || (y > MAXY - 1) || (x < 0) || (y < 0)) {
games/larn/monster.c
834
if ((x < MAXX - 1) && (y < MAXY - 1) && (x) && (y)) {
games/larn/movem.c
150
if (yl >= MAXY)
games/larn/movem.c
151
yl = MAXY - 1;
games/larn/movem.c
60
if (tmp2 > MAXY)
games/larn/movem.c
61
tmp2 = MAXY;
games/larn/movem.c
69
if (tmp2 > MAXY - 1)
games/larn/movem.c
70
tmp2 = MAXY - 1;
games/larn/object.c
1010
for (i = 0; i < MAXY; i++)
games/larn/object.c
1014
draws(0, MAXX, 0, MAXY);
games/larn/object.c
1099
draws(0, MAXX, 0, MAXY);
games/larn/object.c
303
playery = MAXY - 2;
games/larn/object.c
304
item[33][MAXY - 1] = know[33][MAXY - 1] = mitem[33][MAXY - 1] = 0;
games/larn/object.c
305
draws(0, MAXX, 0, MAXY);
games/larn/object.c
338
for (i = 0; i < MAXY; i++)
games/larn/object.c
344
i = MAXY;
games/larn/object.c
347
draws(0, MAXX, 0, MAXY);
games/larn/object.c
379
for (i = 0; i < MAXY; i++)
games/larn/object.c
385
i = MAXY;
games/larn/object.c
388
draws(0, MAXX, 0, MAXY);
games/larn/object.c
444
draws(0, MAXX, 0, MAXY);
games/larn/object.c
587
draws(0, MAXX, 0, MAXY);
games/larn/object.c
600
draws(0, MAXX, 0, MAXY);
games/larn/object.c
635
playery = rnd(MAXY - 2);
games/larn/object.c
639
draws(0, MAXX, 0, MAXY);
games/larn/object.c
686
for (i = 0; i < MAXY; i++)
games/larn/object.c
698
for (i = 0; i < MAXY; i++)
games/larn/object.c
757
for (i = 0; i < MAXY; i++)
games/larn/object.c
814
for (i = 0; i < MAXY; i++)
games/larn/object.c
818
draws(0, MAXX, 0, MAXY); /* potion of forgetfulness */
games/larn/object.c
939
yh = min(playery + 7, MAXY);
games/larn/object.c
988
for (i = 0; i < MAXY; i++)
games/larn/savelev.c
16
pcel = &cell[level * MAXX * MAXY]; /* pointer to this level's cells */
games/larn/savelev.c
17
pecel = pcel + MAXX * MAXY; /* pointer to past end of this level's cells */
games/larn/savelev.c
42
pcel = &cell[level * MAXX * MAXY]; /* pointer to this level's cells */
games/larn/savelev.c
43
pecel = pcel + MAXX * MAXY; /* pointer to past end of this level's cells */