Symbol: MAXVLEVEL
games/larn/create.c
110
if (k > 1 && (rnd(17) <= 4 || k == MAXLEVEL - 1 || k == MAXLEVEL + MAXVLEVEL - 1))
games/larn/create.c
265
if (k != MAXLEVEL + MAXVLEVEL - 1)
games/larn/create.c
309
if ((lv == MAXLEVEL - 1) || (lv == MAXLEVEL + MAXVLEVEL - 1) || rnd(13) == 2) {
games/larn/create.c
313
if (lv == MAXLEVEL - 1 || lv == MAXLEVEL + MAXVLEVEL - 1)
games/larn/create.c
398
if ((j > 0) && (j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1))
games/larn/create.c
420
if ((j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1))
games/larn/data.c
119
char beenhere[MAXLEVEL + MAXVLEVEL] = { 0 }; /* 1 if have been on this level */
games/larn/diag.c
191
lwrite((char *)beenhere, MAXLEVEL + MAXVLEVEL);
games/larn/diag.c
192
for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
games/larn/diag.c
255
lrfill((char *)beenhere, MAXLEVEL + MAXVLEVEL);
games/larn/diag.c
256
for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
games/larn/diag.c
54
for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) {
games/larn/main.c
110
cell = malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY);
games/larn/monster.c
1332
if (lvl < 0 || lvl > MAXLEVEL + MAXVLEVEL) /* correct level? */
games/larn/monster.c
1359
if (level < 0 || level > MAXLEVEL + MAXVLEVEL) /* correct level? */
games/larn/monster.c
421
if (level < MAXLEVEL + MAXVLEVEL - 1)
games/larn/monster.c
833
if (level < MAXLEVEL + MAXVLEVEL - 1) /* not on V3 */
games/larn/object.c
1085
else if (level == MAXLEVEL + MAXVLEVEL - 1)
games/larn/object.c
433
if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) {
games/larn/object.c
629
if (tmp >= MAXLEVEL + MAXVLEVEL)
games/larn/object.c
630
tmp = MAXLEVEL + MAXVLEVEL - 1;