Symbol: MAXLEVEL
games/hack/hack.bones.c
80
if (dlevel <= 0 || dlevel > MAXLEVEL)
games/hack/hack.do.c
194
if (newlevel > MAXLEVEL)
games/hack/hack.do.c
195
newlevel = MAXLEVEL; /* strange ... */
games/hack/hack.lev.c
74
boolean level_exists[MAXLEVEL + 1];
games/hack/hack.lev.c
89
if (lev >= 0 && lev <= MAXLEVEL)
games/hack/hack.trap.c
493
if (newlevel > MAXLEVEL)
games/hack/hack.trap.c
494
newlevel = MAXLEVEL;
games/hack/hack.unix.c
254
for (i = 1; i <= MAXLEVEL; i++) { /* try to remove all */
games/larn/create.c
110
if (k > 1 && (rnd(17) <= 4 || k == MAXLEVEL - 1 || k == MAXLEVEL + MAXVLEVEL - 1))
games/larn/create.c
127
if (k != MAXLEVEL - 1) {
games/larn/create.c
133
if (k < MAXLEVEL) {
games/larn/create.c
152
if (k != MAXLEVEL - 1) {
games/larn/create.c
258
if (k != MAXLEVEL - 1)
games/larn/create.c
265
if (k != MAXLEVEL + MAXVLEVEL - 1)
games/larn/create.c
273
if (k < MAXLEVEL)
games/larn/create.c
309
if ((lv == MAXLEVEL - 1) || (lv == MAXLEVEL + MAXVLEVEL - 1) || rnd(13) == 2) {
games/larn/create.c
313
if (lv == MAXLEVEL - 1 || lv == MAXLEVEL + MAXVLEVEL - 1)
games/larn/create.c
394
if (j == MAXLEVEL) /* volcano shaft up from the temple */
games/larn/create.c
398
if ((j > 0) && (j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1))
games/larn/create.c
400
if ((j > 1) && (j != MAXLEVEL))
games/larn/create.c
420
if ((j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1))
games/larn/data.c
119
char beenhere[MAXLEVEL + MAXVLEVEL] = { 0 }; /* 1 if have been on this level */
games/larn/diag.c
141
for (p = 0; p < MAXLEVEL; p++)
games/larn/diag.c
191
lwrite((char *)beenhere, MAXLEVEL + MAXVLEVEL);
games/larn/diag.c
192
for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
games/larn/diag.c
255
lrfill((char *)beenhere, MAXLEVEL + MAXVLEVEL);
games/larn/diag.c
256
for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
games/larn/diag.c
54
for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) {
games/larn/main.c
110
cell = malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY);
games/larn/monster.c
1332
if (lvl < 0 || lvl > MAXLEVEL + MAXVLEVEL) /* correct level? */
games/larn/monster.c
1359
if (level < 0 || level > MAXLEVEL + MAXVLEVEL) /* correct level? */
games/larn/monster.c
421
if (level < MAXLEVEL + MAXVLEVEL - 1)
games/larn/monster.c
833
if (level < MAXLEVEL + MAXVLEVEL - 1) /* not on V3 */
games/larn/object.c
1083
if (level == MAXLEVEL - 1)
games/larn/object.c
1085
else if (level == MAXLEVEL + MAXVLEVEL - 1)
games/larn/object.c
337
newcavelevel(MAXLEVEL);
games/larn/object.c
433
if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) {
games/larn/object.c
621
else if (level < MAXLEVEL) {
games/larn/object.c
623
if (tmp >= MAXLEVEL)
games/larn/object.c
624
tmp = MAXLEVEL - 1;
games/larn/object.c
629
if (tmp >= MAXLEVEL + MAXVLEVEL)
games/larn/object.c
630
tmp = MAXLEVEL + MAXVLEVEL - 1;
games/larn/object.c
631
if (tmp < MAXLEVEL)
games/larn/object.c
632
tmp = MAXLEVEL;
games/tetris/scores.c
135
scores[i].hs_level > MAXLEVEL)
games/tetris/scores.c
69
#define NLEVELS (MAXLEVEL + 1)
games/tetris/tetris.c
176
level = (int)strtonum(optarg, MINLEVEL, MAXLEVEL,
games/tetris/tetris.c
180
MINLEVEL, MAXLEVEL);
sbin/ifconfig/regdomain.c
59
struct sbuf *sbuf[MAXLEVEL];
sbin/ifconfig/regdomain.c
78
if (++mt->level == MAXLEVEL) {