HALFDAM
if (c[HALFDAM]) /* if half damage curse adjust damage points */
c[HALFDAM] += rnd(1600) + 200;
c[HALFDAM] += 200 + rnd(200);
c[HALFDAM] += 200 + rnd(200);
LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM };
FIRERESISTANCE, GLOBE, SPIRITPRO, UNDEADPRO, HALFDAM, SEEINVISIBLE,
if (d[HALFDAM])
if (--d[HALFDAM] <= 0) {