Symbol: AMULET
games/battlestar/command1.c
140
(testbit(inven, AMULET) || testbit(wear, AMULET))) {
games/battlestar/command2.c
132
if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
games/battlestar/command2.c
163
else if (wordvalue[wordnumber] == AMULET)
games/battlestar/command2.c
358
setbit(location[position].objects, AMULET);
games/battlestar/command2.c
69
case AMULET:
games/battlestar/command3.c
145
case AMULET:
games/battlestar/command4.c
132
case AMULET:
games/battlestar/command4.c
133
if (testbit(location[position].objects, AMULET)) {
games/battlestar/command4.c
171
(testbit(wear, AMULET) || testbit(inven, AMULET))) {
games/battlestar/command4.c
344
if (value != AMULET && value != MEDALION &&
games/battlestar/command5.c
211
if (n != AMULET && n != MEDALION &&
games/battlestar/command5.c
301
wordvalue[wordnumber] != AMULET &&
games/battlestar/command5.c
344
obj == AMULET || obj == MEDALION || obj == TALISMAN)) {
games/battlestar/command5.c
361
if (obj == AMULET || obj == MEDALION ||
games/battlestar/command7.c
188
if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
games/battlestar/command7.c
203
if (testbit(inven, AMULET)) {
games/battlestar/command7.c
204
clearbit(inven, AMULET);
games/battlestar/command7.c
205
carrying -= objwt[AMULET];
games/battlestar/command7.c
206
encumber -= objcumber[AMULET];
games/battlestar/command7.c
208
clearbit(wear, AMULET);
games/battlestar/command7.c
281
hurt += (testbit(wear, AMULET) != 0) +
games/battlestar/cypher.c
160
case AMULET:
games/battlestar/dayobjs.c
98
{13, AMULET},
games/battlestar/words.c
56
{ "amulet", AMULET, NOUNS, NULL },
games/rogue/inventory.c
448
if (obj->what_is == AMULET) {
games/rogue/object.c
331
case AMULET:
games/rogue/object.c
698
obj->what_is = AMULET;
games/rogue/object.c
745
obj->what_is = AMULET;
games/rogue/pack.c
534
*mask = AMULET;
games/rogue/pack.c
546
return(mask_pack(&rogue.pack, AMULET));
games/rogue/room.c
240
case AMULET:
games/rogue/score.c
462
case AMULET: