Symbol: AC
games/larn/display.c
67
lprintf(" AC: %-3d WC: %-3d Level", (long)c[AC], (long)c[WCLASS]);
games/larn/display.c
99
botsub(makecode(AC, 21, 18), "%-3d");
games/larn/global.c
245
c[AC] = c[MOREDEFENSES];
games/larn/global.c
249
c[AC] += 2 + ivenarg[c[WEAR]];
games/larn/global.c
252
c[AC] += 2 + ivenarg[c[WEAR]];
games/larn/global.c
255
c[AC] += 3 + ivenarg[c[WEAR]];
games/larn/global.c
258
c[AC] += 5 + ivenarg[c[WEAR]];
games/larn/global.c
261
c[AC] += 6 + ivenarg[c[WEAR]];
games/larn/global.c
264
c[AC] += 7 + ivenarg[c[WEAR]];
games/larn/global.c
267
c[AC] += 9 + ivenarg[c[WEAR]];
games/larn/global.c
270
c[AC] += 10 + ivenarg[c[WEAR]];
games/larn/global.c
273
c[AC] += 12 + ivenarg[c[WEAR]];
games/larn/global.c
279
c[AC] += 2 + ivenarg[c[SHIELD]];
games/larn/global.c
339
c[AC] += ivenarg[i] + 1;
games/larn/monster.c
1245
if (((dam + bias + 8) > c[AC]) || (rnd((int)((c[AC] > 0) ? c[AC] : 1)) == 1)) {
games/larn/monster.c
1254
if (((dam + bias) > c[AC]) || (rnd((int)((c[AC] > 0) ? c[AC] : 1)) == 1)) {
games/larn/monster.c
1257
if ((dam -= c[AC]) < 0)
games/larn/monster.c
1535
i = rnd(15) + 8 - c[AC];
games/larn/monster.c
1548
i = rnd(20) + 25 - c[AC];
games/larn/monster.c
1562
i = rnd(15) + 18 - c[AC];
games/larn/monster.c
1573
i = rnd(15) + 25 - c[AC];
games/larn/monster.c
1619
i = rnd(25) - c[AC];
games/larn/monster.c
1633
i = rnd(15) + 30 - c[AC];
games/larn/monster.c
1652
i = rnd(10) + 5 - c[AC];
games/larn/monster.c
1657
i = rnd(15) + 10 - c[AC];
games/larn/scores.c
641
logg.ac = c[AC];
libexec/getty/main.c
228
if (IC || AC) {
libexec/getty/main.c
243
if (AC) {
libexec/getty/main.c
260
i = getty_chat(AC, CT, DC);
usr.bin/tip/tip.h
261
EXTERN int AC; /* open file descriptor to dialer (v831 only) */