Symbol: DROWS
games/rogue/hit.c
375
if (allow_off_screen || (*row < (DROWS-2))) {
games/rogue/hit.c
402
if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
games/rogue/hit.c
408
if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
games/rogue/init.c
175
move(DROWS-1, 0);
games/rogue/init.c
94
if ((LINES < DROWS) || (COLS < DCOLS)) {
games/rogue/inventory.c
241
for (row = 0; ((row < i) && (row < DROWS)); row++) {
games/rogue/inventory.c
257
for (j = 1; ((j < i) && (j < DROWS)); j++) {
games/rogue/level.c
252
bottom_row = DROWS - 2;
games/rogue/level.c
258
bottom_row = DROWS - 2;
games/rogue/level.c
264
bottom_row = DROWS - 2;
games/rogue/level.c
268
bottom_row = get_rand(DROWS-7, DROWS-2);
games/rogue/level.c
374
for (i = 0; i < DROWS; i++) {
games/rogue/message.c
223
int row = DROWS - 1;
games/rogue/message.c
323
for (i = 0; i < DROWS; i++) {
games/rogue/monster.c
422
monster->trow = get_rand(1, (DROWS - 2));
games/rogue/monster.c
673
(row < MIN_ROW) || (row > (DROWS-2)) ||
games/rogue/move.c
227
if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
games/rogue/move.c
250
i_end = (rogue.row < (DROWS-2)) ? 1 : 0;
games/rogue/object.c
51
unsigned short dungeon[DROWS][DCOLS];
games/rogue/rogue.h
350
extern unsigned short dungeon[DROWS][DCOLS];
games/rogue/room.c
136
i_end = (row < (DROWS-2)) ? 1 : 0;
games/rogue/room.c
254
r = get_rand(MIN_ROW, DROWS-2);
games/rogue/room.c
374
for (i = 0; i < DROWS; i++) {
games/rogue/save.c
303
for (i = 0; i < DROWS; i++) {
games/rogue/score.c
412
if (row < DROWS) {
games/rogue/spec_hit.c
286
(row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
games/rogue/throw.c
207
if ((row > (DROWS-2)) || (row < MIN_ROW) ||
games/rogue/trap.c
212
for (i = 0; i < DROWS; i++) {
games/rogue/trap.c
232
if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
games/rogue/trap.c
246
if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
games/rogue/use.c
446
if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||