Symbol: DCOLS
games/rogue/hit.c
385
if (allow_off_screen || (*col < (DCOLS-1))) {
games/rogue/hit.c
396
if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
games/rogue/hit.c
402
if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
games/rogue/init.c
94
if ((LINES < DROWS) || (COLS < DCOLS)) {
games/rogue/inventory.c
213
char descs[MAX_PACK_COUNT+1][DCOLS];
games/rogue/inventory.c
239
col = DCOLS - (maxlen + 2);
games/rogue/inventory.c
243
for (j = col; j < DCOLS; j++) {
games/rogue/inventory.c
278
char save[(((COMS / 2) + (COMS % 2)) + 1)][DCOLS];
games/rogue/inventory.c
289
for (j = 0; j < DCOLS; j++) {
games/rogue/inventory.c
304
mvaddstr(i, (DCOLS/2),
games/rogue/inventory.c
320
for (j = 0; j < DCOLS; j++) {
games/rogue/inventory.c
385
char until[18], buf[DCOLS];
games/rogue/inventory.c
635
char desc[DCOLS];
games/rogue/inventory.c
698
char buf[DCOLS];
games/rogue/level.c
226
right_col = DCOLS-1;
games/rogue/level.c
244
right_col = DCOLS-1;
games/rogue/level.c
262
right_col = DCOLS-1;
games/rogue/level.c
270
right_col = get_rand(DCOLS-11, DCOLS-1);
games/rogue/level.c
375
for (j = 0; j < DCOLS; j++) {
games/rogue/message.c
319
char buf[DCOLS+2];
games/rogue/message.c
325
for (j = (DCOLS - 1); j >= 0; j--) {
games/rogue/message.c
52
static char msgs[NMESSAGES][DCOLS] = {"", "", "", "", ""};
games/rogue/monster.c
423
monster->tcol = get_rand(0, (DCOLS - 1));
games/rogue/monster.c
674
(col < 0) || (col > (DCOLS-1))) {
games/rogue/move.c
228
(col > (DCOLS-1))) {
games/rogue/move.c
251
j_end = (rogue.col < (DCOLS-1)) ? 1 : 0;
games/rogue/move.c
66
char desc[DCOLS];
games/rogue/object.c
51
unsigned short dungeon[DROWS][DCOLS];
games/rogue/pack.c
149
char desc[DCOLS];
games/rogue/pack.c
313
char desc[DCOLS];
games/rogue/pack.c
339
char desc[DCOLS];
games/rogue/pack.c
389
char desc[DCOLS];
games/rogue/pack.c
553
char desc[DCOLS];
games/rogue/ring.c
143
char buf[DCOLS];
games/rogue/ring.c
230
char buf[DCOLS];
games/rogue/ring.c
69
char desc[DCOLS];
games/rogue/rogue.h
350
extern unsigned short dungeon[DROWS][DCOLS];
games/rogue/room.c
137
j_end = (col < (DCOLS-1)) ? 1 : 0;
games/rogue/room.c
207
((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
games/rogue/room.c
255
c = get_rand(0, DCOLS-1);
games/rogue/room.c
375
for (j = 0; j < DCOLS; j++) {
games/rogue/room.c
512
char save[NOPTS+1][DCOLS];
games/rogue/room.c
519
for (j = 0; j < DCOLS; j++) {
games/rogue/room.c
608
for (j = 0; j < DCOLS; j++) {
games/rogue/save.c
301
char buf[DCOLS];
games/rogue/save.c
305
r_write(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
games/rogue/save.c
306
for (j = 0; j < DCOLS; j++) {
games/rogue/save.c
309
r_write(fp, buf, DCOLS);
games/rogue/save.c
311
r_read(fp, (char *) dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
games/rogue/save.c
312
r_read(fp, buf, DCOLS);
games/rogue/save.c
313
for (j = 0; j < DCOLS; j++) {
games/rogue/score.c
170
for (i = 0; i < DCOLS; i++) {
games/rogue/score.c
180
for (i = 0; i < DCOLS; i++) {
games/rogue/score.c
399
char buf[DCOLS];
games/rogue/score.c
574
margin = ((DCOLS - strlen(buf)) / 2);
games/rogue/spec_hit.c
286
(row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
games/rogue/throw.c
165
if ( (((*col <= 0) || (*col >= DCOLS-1)) ||
games/rogue/throw.c
208
(col > (DCOLS-1)) || (col < 0) || (!dungeon[row][col]) ||
games/rogue/trap.c
213
for (j = 0; j < DCOLS; j++) {
games/rogue/trap.c
233
(col < 0) || (col >= DCOLS)) {
games/rogue/trap.c
247
(col < 0) || (col >= DCOLS)) {
games/rogue/use.c
189
char msg[DCOLS];
games/rogue/use.c
370
char desc[DCOLS];
games/rogue/use.c
447
(col > (DCOLS-1))) {
games/rogue/zap.c
274
char buf[DCOLS];
games/rogue/zap.c
302
(ocol >= DCOLS-1) ||
games/rogue/zap.c
316
(col >= DCOLS-1) ||
games/rogue/zap.c
391
if (((ncol >= 0) && (ncol <= DCOLS-1)) &&