Symbol: take
games/battlestar/command2.c
125
return (take(wear));
games/battlestar/command4.c
100
return (take(from));
games/battlestar/command4.c
104
return (take(from));
games/battlestar/command4.c
110
return (take(from));
games/battlestar/command4.c
114
return (take(from));
games/battlestar/command4.c
118
return (take(from));
games/battlestar/command4.c
123
return (take(from));
games/battlestar/command4.c
127
return (take(from));
games/battlestar/command4.c
147
return (take(from));
games/battlestar/command4.c
159
return (take(from));
games/battlestar/command4.c
167
return (take(from));
games/battlestar/command4.c
388
wordnumber = take(wear);
games/battlestar/command4.c
395
wordnumber = take(location[position].objects);
games/battlestar/command4.c
95
return (take(from));
games/battlestar/cypher.c
171
wordnumber = take(location[position].objects);
games/battlestar/cypher.c
178
take(location[position].objects);
games/battlestar/extern.h
375
int take(unsigned int[]);
games/larn/header.h
408
int take(int, int);
games/larn/main.c
813
take(OPROTRING, 50);
games/larn/main.c
814
take(OLANCE, 25);
games/larn/moreobj.c
264
if (take(OCHEST, iarg[playerx][playery]) == 0)
games/larn/object.c
1160
if (take(OBOOK, iarg[playerx][playery]) == 0)
games/larn/object.c
1212
if (take(OCOOKIE, 0) == 0)
games/larn/object.c
537
if (take(obj, tmp) == 0)
games/larn/object.c
666
if (take(OPOTION, pot) == 0)
games/larn/object.c
883
if (take(OSCROLL, typ) == 0)
games/larn/store.c
287
take(itm_[i].obj, itm_[i].arg);