Symbol: sqr
crypto/libressl/crypto/bn/bn_asm.c
141
sqr(r[0], r[1], a[0]);
crypto/libressl/crypto/bn/bn_asm.c
142
sqr(r[2], r[3], a[1]);
crypto/libressl/crypto/bn/bn_asm.c
143
sqr(r[4], r[5], a[2]);
crypto/libressl/crypto/bn/bn_asm.c
144
sqr(r[6], r[7], a[3]);
crypto/libressl/crypto/bn/bn_asm.c
151
sqr(r[0], r[1], a[0]);
games/monop/cards.c
307
if (op->sqr->type == PRPTY) {
games/monop/cards.c
308
if (op->sqr->desc->houses == 5)
games/monop/cards.c
311
num_h += op->sqr->desc->houses;
games/monop/houses.c
224
if (op->sqr->type == PRPTY && op->sqr->desc->monop) {
games/monop/houses.c
225
mp = op->sqr->desc->mon_desc;
games/monop/houses.c
230
if (!good && op->sqr->desc->houses != 0)
games/monop/houses.c
232
while (op->next && op->sqr->desc->mon_desc == mp
games/monop/houses.c
64
for (op = cur_p->own_list; op && op->sqr->type != PRPTY; op = op->next)
games/monop/houses.c
67
if (op->sqr->desc->monop) {
games/monop/houses.c
68
mp = op->sqr->desc->mon_desc;
games/monop/houses.c
73
if (op->sqr->desc->morg)
games/monop/houses.c
75
if (op->sqr->desc->houses != 5)
games/monop/misc.c
133
printf("op->sqr->type = %d\n", op->sqr->type);
games/monop/misc.c
135
switch (op->sqr->type) {
games/monop/misc.c
140
for (num = 0; op && op->sqr->type == UTIL;
games/monop/misc.c
152
for (num = 0; op && op->sqr->type == RR;
games/monop/misc.c
157
"op->sqr->type = %d\n", op, op->sqr,
games/monop/misc.c
158
op->sqr->type);
games/monop/misc.c
171
orig = op->sqr->desc->mon_desc;
games/monop/misc.c
174
while (op && op->sqr->desc->mon_desc == orig) {
games/monop/misc.c
198
orig_op->sqr->type);
games/monop/misc.c
202
orig_op->sqr->desc);
games/monop/misc.c
207
op->sqr->type);
games/monop/misc.c
210
op->sqr->desc);
games/monop/monop.h
110
SQUARE *sqr; /* pointer to square */
games/monop/morg.c
116
if (!op->sqr->desc->morg) {
games/monop/morg.c
117
if (op->sqr->type == PRPTY && op->sqr->desc->houses)
games/monop/morg.c
120
names[num_good] = op->sqr->name;
games/monop/morg.c
121
square[num_good++] = sqnum(op->sqr);
games/monop/morg.c
183
if (op->sqr->desc->morg) {
games/monop/morg.c
184
names[num_good] = op->sqr->name;
games/monop/morg.c
185
square[num_good++] = sqnum(op->sqr);
games/monop/print.c
184
printsq(sqnum(op->sqr), TRUE);
games/monop/prop.c
105
if (op->sqr == &board[op_sqr])
games/monop/prop.c
126
int sqr;
games/monop/prop.c
128
sqr = sqnum(sqp);
games/monop/prop.c
135
if (sqr == 12)
games/monop/prop.c
140
return 4 + sqr/10;
games/monop/prop.c
211
if (op->sqr->type == PRPTY && op->sqr->desc->monop)
games/monop/prop.c
212
worth += op->sqr->desc->mon_desc->h_cost * 50 *
games/monop/prop.c
213
op->sqr->desc->houses;
games/monop/prop.c
214
worth += op->sqr->cost;
games/monop/prop.c
65
op->sqr = &board[op_sqr];
games/monop/prop.c
66
val = value(op->sqr);
games/monop/prop.c
68
for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
games/monop/prop.c
69
if (val == value(tp->sqr)) {
games/monop/trade.c
127
add_list(pn, &(tp->prop_list), sqnum(op->sqr));
games/monop/trade.c
158
plist[i++] = op->sqr->name;
games/monop/trade.c
187
putchar('\t'), printsq(sqnum(op->sqr), TRUE);
games/monop/trade.c
222
add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
games/monop/trade.c
223
op->sqr->owner = to->trader;
games/monop/trade.c
224
del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
games/monop/trade.c
292
sqp = op->sqr;