something
something(lv + 2);
something(lv + 2);
void something(int);
something(level);
something(lvl);
something(iarg[playerx][playery] + 2);
something(level); /* create artifact */
int something = 0;
something = 1;
something = 2;
something = 2;
something = 2;
something = 2;
something = 1;
return (something);
int something = 0;
something++;
something++;
if (!something) {
uCHAR something;
uCHAR something;
uCHAR something;
uCHAR something;