Symbol: rn1
games/hack/extern.h
536
int rn1(int, int);
games/hack/hack.apply.c
357
u.utrap = rn1(4, 2);
games/hack/hack.fight.c
453
nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
games/hack/hack.makemon.c
103
tmp = rn1(ct - ct / 2, ct / 2);
games/hack/hack.makemon.c
244
tx = rn1(COLNO - 3, 2);
games/hack/hack.mhitu.c
143
(void) hitu(mtmp, rn1(4, 2));
games/hack/hack.mklev.c
127
if (dlevel >= rn1(3, 26)) { /* there might be several mazes */
games/hack/hack.mkmaze.c
128
for (x = rn1(8, 11); x; x--) {
games/hack/hack.mkmaze.c
132
for (x = rn1(10, 2); x; x--) {
games/hack/hack.mkmaze.c
138
for (x = rn1(5, 7); x; x--) {
games/hack/hack.mkmaze.c
142
for (x = rn1(6, 7); x; x--) {
games/hack/hack.mkmaze.c
146
for (x = rn1(6, 7); x; x--)
games/hack/hack.mkobj.c
123
otmp->quan = (otmp->otyp <= ROCK) ? rn1(6, 6) : 1;
games/hack/hack.mkobj.c
165
otmp->spe = rn1(5,
games/hack/hack.mon.c
686
losestr(rn1(3, 3));
games/hack/hack.mon.c
688
losehp(rn1(10, 6), pname);
games/hack/hack.potion.c
115
Invis += rn1(15, 31);
games/hack/hack.potion.c
137
nomul(-(rn1(10, 25)));
games/hack/hack.potion.c
178
losestr(rn1(4, 3));
games/hack/hack.potion.c
186
Confusion += rn1(7, 16);
games/hack/hack.potion.c
210
Fast += rn1(10, 100);
games/hack/hack.potion.c
217
Blind += rn1(100, 250);
games/hack/hack.trap.c
194
u.utrap = rn1(6, 2);
games/hack/hack.zap.c
223
(void) bhit(u.dx, u.dy, rn1(8, 6), 0, bhitm, bhito, obj);
games/hack/hack.zap.c
512
range = rn1(7, 7);
games/hack/hack.zap.c
709
tx = rn1(COLNO - 3, 2);
sys/net/rtsock.c
1724
struct radix_node *rn1 = rn;
sys/net/rtsock.c
1732
while ((rn1 = rn1->rn_dupedkey) != NULL) {
sys/net/rtsock.c
1736
if (rn1->rn_flags & RNF_ROOT)
sys/net/rtsock.c
1739
rttable_entry_rtinfo(&rtinfo1, rn1);