percent
vdollar_percent_expand(int *parseerror, int dollar, int percent,
if (percent) {
if (*string != '%' || !percent) {
unsigned long num_to_process, processed, remaining, percent, eta;
percent = 100 * processed / num_to_process;
ctime(&time_now), processed, num_to_process, percent,
int percent;
percent = 100;
percent = ((float)cur_pos / end_pos) * 100;
xextendf(&buf, NULL, " %3d%% %s %s/s ", percent, format_size(cur_pos),
if (list->percent == NO_PROB)
fprintf(stderr, "%3d%%", list->percent);
int percent;
percent = NO_PROB;
percent = 0;
percent = percent * 10 + *sp - '0';
if (percent > 100) {
percent = NO_PROB;
} else if (!add_file(percent, sp, NULL, &File_list,
add_file(int percent, const char *file, const char *dir,
i += add_file(percent, file, *pstr++,
fp->percent = percent;
else if (fp->percent == NO_PROB) {
fp->percent = NO_PROB;
scene->percent = obscene->percent = NO_PROB;
int percent;
int percent, num_noprob, frac;
percent = 0;
if (fp->percent == NO_PROB) {
percent += fp->percent;
percent, num_noprob));
if (percent > 100) {
"fortune: probabilities sum to %d%% > 100%%!\n", percent);
} else if (percent < 100 && num_noprob == 0) {
percent);
} else if (percent == 100 && num_noprob != 0) {
percent = 100 - percent;
frac = percent / num_noprob;
if (fp->percent == NO_PROB) {
fp->percent = frac;
percent -= frac;
last->percent = percent;
DPRINTF(1, (stderr, ", residual = %d%%", percent));
percent));
if (File_list->next == NULL || File_list->percent == NO_PROB)
for (fp = File_list; fp->percent != NO_PROB; fp = fp->next)
if (choice < fp->percent)
choice -= fp->percent;
fp->name, fp->percent, choice));
fp->name, fp->percent, choice));
if (fp->percent != NO_PROB)
short percent;
percent = get_rand(1, 91);
if (percent <= 30) {
} else if (percent <= 60) {
} else if (percent <= 64) {
} else if (percent <= 74) {
} else if (percent <= 83) {
} else if (percent <= 88) {
short percent;
percent = get_rand(0, 91);
if (percent <= 5) {
} else if (percent <= 10) {
} else if (percent <= 20) {
} else if (percent <= 35) {
} else if (percent <= 43) {
} else if (percent <= 50) {
} else if (percent <= 55) {
} else if (percent <= 64) {
} else if (percent <= 69) {
} else if (percent <= 74) {
} else if (percent <= 80) {
} else if (percent <= 86) {
short percent;
percent = get_rand(1, 118);
if (percent <= 5) {
} else if (percent <= 15) {
} else if (percent <= 25) {
} else if (percent <= 35) {
} else if (percent <= 45) {
} else if (percent <= 55) {
} else if (percent <= 65) {
} else if (percent <= 75) {
} else if (percent <= 85) {
} else if (percent <= 95) {
} else if (percent <= 105) {
} else if (percent <= 110) {
} else if (percent <= 114) {
short percent;
percent = get_rand(1, 96);
if (percent <= 16) {
} else if (percent <= 32) {
if (percent <= 32) {
short percent;
percent = get_rand(1, 100);
if (percent <= 16) {
} else if (percent <= 33) {
int percent;
percent = 100 * power / Ship.energy + 0.5;
if (percent >= 85) {
percent);
percent = 100 * time / Now.time + 0.5;
if (percent >= 85) {
percent);
int percent;
percent = 100 * t / Now.time + 0.5;
if (percent >= 70) {
percent);
percent = 100.0 * Ship.shield / Param.shield;
printf("shields %s, %d%%", s, percent);
int percent;
percent = 100 * time / Now.time + 0.5;
if (percent >= 85) {
percent);
percent = ranf(100);
if (percent < 70) {
if (percent < 35 || !Game.snap) {
percent = Event[i].evcode;
if (percent == E_FIXDV || percent == E_LRTB)
if (percent < 80)
int percent;
percent = 100 * power / Ship.energy + 0.5;
if (percent >= 85) {
percent);
const char *p, *percent, *q;
percent = fmt - 1;
while (percent < fmt)
PCHAR(*percent++);
double percent;
percent = (blockswritten * 100.0) / tapesize;
disk, passno, percent, hours, mins);
msg("%3.2f%% done, finished in %d:%02d\n", percent, hours,
percent(usedbigblocks, fip->bigblocks),
percent(fip->rsvbigblocks, fip->bigblocks),
percent(fip->freebigblocks - fip->rsvbigblocks, fip->bigblocks));
percent(usedbytes, totalbytes));
percent(rsvbytes, totalbytes));
percent(freebytes, totalbytes));
static double percent(int64_t value, int64_t total);
const char *p, *percent;
percent = fmt - 1;
while (percent < fmt)
PCHAR(*percent++);
static int pp_dpm_set_fan_speed_percent(void *handle, uint32_t percent)
ret = hwmgr->hwmgr_func->set_fan_speed_percent(hwmgr, percent);
uint32_t percent = 0;
percent = current_rpm * 100 /
*speed = percent > 100 ? 100 : percent;
uint32_t current_rpm, percent = 0;
percent = current_rpm * 100 / pp_table->FanMaximumRpm;
*speed = percent > 100 ? 100 : percent;
int (*set_fan_speed_percent)(struct pp_hwmgr *hwmgr, uint32_t percent);
int (*set_fan_speed_rpm)(struct pp_hwmgr *hwmgr, uint32_t percent);
DWORD percent = ((ULONG)(pMember->u.array.RebuildSectors>>11)*1000 /
if (result==0 || result>percent)
result = percent;
const char *p, *percent, *q;
percent = fmt - 1;
while (percent < fmt)
PCHAR(*percent++);
percent = strtonum(argv[0], 0, 100, &percent_error);
if (percent == -1)
props.brightness = percent;
if (percent == 0)
percent = percent == -1 ? 10 : percent;
percent = action == BACKLIGHT_INCR ? percent : -percent;
props.brightness += percent;
long percent = -1;
escape(char *fmt, int percent, size_t *len)
if (!percent) {
c = (!percent && *fmt == '0') ? 4 : 3;
if (percent && value == '%') {
int error, blank, percent;
error = ioctl(fd, CDRIOCGETPROGRESS, &percent);
if (percent > 0 && !quiet)
"eras" : "blank", percent);
if (error || percent == 100)
bundle_AutoAdjust(struct bundle *bundle, int percent, int what)
percent, choice->name);
percent, choice->name);
int percent;
percent = MAX(mp->link.stats.total.in.OctetsPerSecond,
if (percent >= mp->cfg.autoload.max) {
log_Printf(LogDEBUG, "%d%% saturation - bring a link up ?\n", percent);
bundle_AutoAdjust(mp->bundle, percent, AUTO_UP);
} else if (percent <= mp->cfg.autoload.min) {
log_Printf(LogDEBUG, "%d%% saturation - bring a link down ?\n", percent);
bundle_AutoAdjust(mp->bundle, percent, AUTO_DOWN);