COLOR_DEPTH_888
return COLOR_DEPTH_888;
return COLOR_DEPTH_888;
if (timing_out->display_color_depth <= COLOR_DEPTH_888)
if (timing_out->display_color_depth <= COLOR_DEPTH_888)
} while (timing_out->display_color_depth > COLOR_DEPTH_888);
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
display_color_depth = COLOR_DEPTH_888;
case COLOR_DEPTH_888:
case COLOR_DEPTH_888: return 8;
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
if (stream1->clamping.c_depth != COLOR_DEPTH_888 ||
stream2->clamping.c_depth != COLOR_DEPTH_888)
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
if (crtc_timing->display_color_depth < COLOR_DEPTH_888)
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
ASSERT(crtc_timing->display_color_depth == COLOR_DEPTH_888);
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
color_depth = COLOR_DEPTH_888;
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
pixel_clk_params->color_depth = COLOR_DEPTH_888;
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
if (crtc_timing->display_color_depth < COLOR_DEPTH_888)
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
pixel_clk_params->color_depth = COLOR_DEPTH_888;
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
case COLOR_DEPTH_888:
ASSERT(crtc_timing->display_color_depth == COLOR_DEPTH_888);
case COLOR_DEPTH_888: