games/larn/moreobj.c
109
c[AGGRAVATE] += rnd(450);
games/larn/moreobj.c
69
c[AGGRAVATE] += 200;
games/larn/moreobj.c
96
c[AGGRAVATE] += 2500;
games/larn/movem.c
42
if (c[AGGRAVATE]) { /* determine window of monsters to move */
games/larn/movem.c
83
if (c[AGGRAVATE] || !c[STEALTH]) {
games/larn/object.c
259
c[AGGRAVATE] += rnd(400);
games/larn/object.c
893
static char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
games/larn/object.c
899
HASTESELF, AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST, HASTEMONST,
games/larn/object.c
963
c[AGGRAVATE] += 800;
games/larn/regen.c
109
if (d[AGGRAVATE])
games/larn/regen.c
110
--d[AGGRAVATE];