Symbol: m_at
games/hack/extern.h
171
struct monst *m_at(int, int);
games/hack/hack.apply.c
276
if ((mtmp = m_at(bchx, bchy)) != NULL)
games/hack/hack.apply.c
474
if ((mtmp = m_at(rx, ry)) && attack(mtmp))
games/hack/hack.c
194
if (u.uswallow || (mtmp = m_at(u.ux + u.dx, u.uy + u.dy))) {
games/hack/hack.c
232
if (m_at(rx, ry)) {
games/hack/hack.c
578
if ((mtmp = m_at(x, y)) && !mtmp->mimic &&
games/hack/hack.c
679
if ((mtmp = m_at(x, y)) && !mtmp->mimic && !mtmp->mtame &&
games/hack/hack.do.c
275
struct monst *mtmp = m_at(u.ux, u.uy);
games/hack/hack.do.c
284
m_at(u.ux, u.uy));
games/hack/hack.do.c
300
if ((mtmp = m_at(u.ux, u.uy)) != NULL)
games/hack/hack.do_name.c
126
mtmp = m_at(cx, cy);
games/hack/hack.dog.c
362
mtmp2 = m_at(nx, ny);
games/hack/hack.main.c
337
if ((mtmp = m_at(u.ux, u.uy)) != NULL)
games/hack/hack.makemon.c
227
m_at(x, y) || !ACCESSIBLE(levl[x][y].typ)
games/hack/hack.makemon.c
86
if (m_at(x, y))
games/hack/hack.mklev.c
822
} while (m_at(mx, my) || levl[mx][my].typ == STAIRS);
games/hack/hack.mkshop.c
206
if (rn2(100) < dlevel && !m_at(sx, sy) &&
games/hack/hack.mkshop.c
311
&& !m_at(sx, sy) && !nexttodoor(sx, sy)) {
games/hack/hack.mon.c
494
mtmp2 = m_at(nix, niy);
games/hack/hack.mon.c
601
} else if ((mtmp = m_at(nx, ny)) != NULL) {
games/hack/hack.pri.c
401
if ((mtmp = m_at(x, y)) && !mtmp->mhide &&
games/hack/hack.pri.c
577
(mtmp = m_at(x, y))
games/hack/hack.read.c
245
if ((mtmp = m_at(u.ux + i, u.uy + j)) != NULL)
games/hack/hack.search.c
104
} else if ((mtmp = m_at(zx, zy)) != NULL)
games/hack/hack.search.c
146
if ((mtmp = m_at(x, y)) != NULL)
games/hack/hack.shk.c
1076
mtmp = m_at(nix, niy);
games/hack/hack.trap.c
414
return (isok(x, y) && !IS_ROCK(levl[x][y].typ) && !m_at(x, y) &&
games/hack/hack.vault.c
129
m_at(fcx, fcy))
games/hack/hack.wizard.c
120
!m_at(otmp->ox, otmp->oy)) {
games/hack/hack.zap.c
404
if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
games/hack/hack.zap.c
454
if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
games/hack/hack.zap.c
555
if ((mon = m_at(sx, sy)) &&