leave
leave();
leave();
leave();
leave();
void leave(void) __dead2;
leave(1, "Need a larger window");
leave(1, "No one playing");
leave(1, "huntd not running");
leave(1, "socket");
leave(1, "connect");
leave(0, NULL);
leave(1, "lost connection to huntd");
leave(1, "Version number mismatch. No go.");
leave(0, NULL);
leave(0, NULL);
static void leave(int, const char *) __attribute__((__noreturn__));
leave(LEAVE_FORK);
leave(LEAVE_FORK);
void leave(int) __dead2;
leave(LEAVE_QUIT);
leave(LEAVE_QUIT);
leave(LEAVE_SYNC);
leave(LEAVE_DRIVER);
leave(LEAVE_QUIT);
leave(LEAVE_CAPTURED);
leave(LEAVE_HURRICAN);
leave(LEAVE_SYNC);
leave(LEAVE_MALLOC);
leave(LEAVE_SYNC);
leave(LEAVE_SYNC);
leave(0);
static void leave(int) __dead2;
signal(SIGINT, leave);
signal(SIGQUIT, leave);
goto leave;
goto leave;
goto leave;
goto leave;
goto leave;
leave:
goto leave;
goto leave;
goto leave;
goto leave;
goto leave;
leave:
goto leave;
goto leave;
goto leave;
leave:
goto leave;
leave:
struct ieee80211_leave_event leave;
evlen = sizeof(ev.leave);
int c, levels = 1, leave = 0;
leave = 1;
if (leave == 0) rmDir(path, 1);