drm_sched_entity
struct drm_sched_entity *entity;
struct drm_sched_entity *entity;
struct drm_sched_entity *entity = p->entity;
struct drm_sched_entity *entity;
struct drm_sched_entity *entity;
struct drm_sched_entity *entity;
u32 ring, struct drm_sched_entity **entity)
struct drm_sched_entity *entity,
struct drm_sched_entity *entity,
struct drm_sched_entity *entity = &ctx->entities[0][i].entity;
struct drm_sched_entity *entity)
struct drm_sched_entity *entity;
struct drm_sched_entity entity;
u32 ring, struct drm_sched_entity **entity);
struct drm_sched_entity *entity,
struct drm_sched_entity *entity,
struct drm_sched_entity *entity);
int amdgpu_job_submit(struct amdgpu_job *job, struct drm_sched_entity *entity,
struct drm_sched_entity *s_entity)
int amdgpu_job_submit(struct amdgpu_job *job, struct drm_sched_entity *entity,
struct drm_sched_entity entity;
struct drm_sched_entity entity;
struct drm_sched_entity entity;
struct drm_sched_entity entity;
struct drm_sched_entity *current_entity;
struct drm_sched_entity *entity;
struct drm_sched_entity *s_entity);
struct drm_sched_entity *entity,
struct drm_sched_entity *entity);
struct drm_sched_entity *entity);
struct drm_sched_entity *entity);
int drm_sched_entity_init(struct drm_sched_entity *entity,
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
void drm_sched_entity_fini(struct drm_sched_entity *entity);
void drm_sched_entity_destroy(struct drm_sched_entity *entity);
void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
struct drm_sched_entity *entity);
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
struct drm_sched_entity *s_entity, void *owner);
bool drm_sched_entity_is_ready(struct drm_sched_entity *entity)
drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity)
void drm_sched_entity_fini(struct drm_sched_entity *entity)
void drm_sched_entity_destroy(struct drm_sched_entity *entity)
struct drm_sched_entity *entity =
container_of(cb, struct drm_sched_entity, cb);
struct drm_sched_entity *entity =
container_of(cb, struct drm_sched_entity, cb);
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
int drm_sched_entity_init(struct drm_sched_entity *entity,
struct drm_sched_entity *entity)
memset(entity, 0, sizeof(struct drm_sched_entity));
static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
struct drm_sched_fence *drm_sched_fence_create(struct drm_sched_entity *entity,
struct drm_sched_entity *entity)
static struct drm_sched_entity *
struct drm_sched_entity *entity;
struct drm_sched_entity *entity)
struct drm_sched_entity *entity, *tmp;
struct drm_sched_entity *entity,
static struct drm_sched_entity *
struct drm_sched_entity *entity;
struct drm_sched_entity *entity = NULL;
struct drm_sched_entity *entity)