Symbol: damage
games/hunt/huntd/driver.c
512
checkdam(PLAYER *victim, PLAYER *attacker, IDENT *credit, int damage,
games/hunt/huntd/driver.c
528
damage = (damage + 1) / 2;
games/hunt/huntd/driver.c
537
victim->p_damage += damage;
games/hunt/huntd/shots.c
755
int delta, damage;
games/hunt/huntd/shots.c
812
damage = bp->b_size - absdy;
games/hunt/huntd/shots.c
814
damage = bp->b_size - dx;
games/hunt/huntd/shots.c
819
damage * conf_mindam, bp->b_type);
games/larn/diag.c
66
lprintf(" %3d %3d %3d ", (long)monster[i].damage, (long)monster[i].attack, (long)monster[i].defense);
games/larn/header.h
42
char damage;
games/larn/monster.c
1240
dam = monster[mster].damage;
games/larn/tok.c
151
i = ((6 + k) * monster[j].damage + 1) / 5;
games/larn/tok.c
152
monster[j].damage = (i > 127) ? 127 : i;
games/rogue/hit.c
101
minus = minus / 100.00 * (float)damage;
games/rogue/hit.c
103
damage -= (short)minus;
games/rogue/hit.c
105
damage = monster->stationary_damage++;
games/rogue/hit.c
108
damage /= 3;
games/rogue/hit.c
110
if (damage > 0) {
games/rogue/hit.c
111
rogue_damage(damage, monster, 0);
games/rogue/hit.c
121
short damage, hit_chance;
games/rogue/hit.c
138
damage = get_weapon_damage(rogue.weapon);
games/rogue/hit.c
140
damage *= 3;
games/rogue/hit.c
145
if (mon_damage(monster, damage)) { /* still alive? */
games/rogue/hit.c
200
int t_hit, damage;
games/rogue/hit.c
206
t_hit = get_number(obj->damage) + obj->hit_enchant;
games/rogue/hit.c
207
while (obj->damage[i++] != 'd')
games/rogue/hit.c
209
damage = get_number(obj->damage + i) + obj->d_enchant;
games/rogue/hit.c
211
sprintf(new_damage, "%dd%d", t_hit, damage);
games/rogue/hit.c
248
return(get_number(obj->damage) + obj->hit_enchant);
games/rogue/hit.c
283
mon_damage(object *monster, short damage)
games/rogue/hit.c
288
monster->hp_to_kill -= damage;
games/rogue/hit.c
430
short damage;
games/rogue/hit.c
432
damage = get_w_damage(weapon);
games/rogue/hit.c
433
damage += damage_for_strength();
games/rogue/hit.c
434
damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
games/rogue/hit.c
435
return(damage);
games/rogue/hit.c
60
short damage, hit_chance;
games/rogue/hit.c
96
damage = get_damage(monster->m_damage, 1);
games/rogue/init.c
144
obj->damage = "2d3";
games/rogue/init.c
153
obj->damage = "1d2";
games/rogue/init.c
163
obj->damage = "1d2";
games/rogue/object.c
525
obj->damage = "1d1";
games/rogue/object.c
528
obj->damage = "1d2";
games/rogue/object.c
531
obj->damage = "1d3";
games/rogue/object.c
534
obj->damage = "1d4";
games/rogue/object.c
537
obj->damage = "2d3";
games/rogue/object.c
540
obj->damage = "3d4";
games/rogue/object.c
543
obj->damage = "4d5";
games/rogue/object.c
630
obj->damage = "1d1";
games/rogue/rogue.h
214
#define m_damage damage
games/rogue/rogue.h
231
const char *damage; /* damage it does */
games/rogue/throw.c
121
short damage, hit_chance;
games/rogue/throw.c
125
damage = get_weapon_damage(weapon);
games/rogue/throw.c
128
damage += get_weapon_damage(rogue.weapon);
games/rogue/throw.c
129
damage = ((damage * 2) / 3);
games/rogue/throw.c
135
damage = ((damage * 3) / 2);
games/rogue/throw.c
149
mon_damage(monster, damage);
games/rogue/zap.c
276
short i, ch, new_dir = -1, damage;
games/rogue/zap.c
336
damage = monster->hp_to_kill;
games/rogue/zap.c
338
damage = (monster->hp_to_kill / 10) + 1;
games/rogue/zap.c
340
damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
games/rogue/zap.c
343
damage = (monster->hp_to_kill / 2) + 1;
games/rogue/zap.c
347
mon_damage(monster, damage);
games/rogue/zap.c
349
damage = -1;
games/rogue/zap.c
356
damage = rogue.hp_current / 4;
games/rogue/zap.c
359
damage = -2;
games/rogue/zap.c
361
if (damage != -1) {
games/rogue/zap.c
364
mon_damage(monster, damage);
games/rogue/zap.c
373
damage = get_rand(3, (3 * rogue.exp));
games/rogue/zap.c
375
damage = (damage * 3) / 2;
games/rogue/zap.c
376
damage -= get_armor_class(rogue.armor);
games/rogue/zap.c
379
rogue_damage(damage, NULL,
games/trek/attack.c
156
damage(l, extradm);
games/trek/ram.c
92
damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
games/trek/torped.c
230
damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
games/trek/trek.h
398
void damage(int, double);
games/trek/warp.c
123
damage(WARP, repairs);
games/trek/warp.c
189
damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
sys/dev/disk/nata/atapi-cd.h
251
u_int8_t damage :1; /* damaged track */