Symbol: WEAPON_SYM
games/hack/def.objects.h
163
WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 }
games/hack/def.objects.h
347
ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
games/hack/hack.cmd.c
126
{ WEAPON_SYM, doprwep },
games/hack/hack.do.c
407
if (obj->olet == WEAPON_SYM) {
games/hack/hack.fight.c
225
} else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
games/hack/hack.fight.c
386
if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
games/hack/hack.invent.c
912
(obj->olet == WEAPON_SYM && obj->otyp < BOOMERANG)))) {
games/hack/hack.mkobj.c
122
case WEAPON_SYM:
games/hack/hack.objnam.c
199
case WEAPON_SYM:
games/hack/hack.objnam.c
357
case WEAPON_SYM:
games/hack/hack.objnam.c
645
(cnt < 4 || (let == WEAPON_SYM && typ <= ROCK && cnt < 20)))
games/hack/hack.shk.c
175
RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
games/hack/hack.shk.c
877
case WEAPON_SYM:
games/hack/hack.shknam.c
196
WEAPON_SYM, shkweapons
games/hack/hack.u_init.c
102
{MACE, 1, WEAPON_SYM, 1, 1},
games/hack/hack.u_init.c
103
{BOW, 1, WEAPON_SYM, 1, 1},
games/hack/hack.u_init.c
104
{ARROW, 0, WEAPON_SYM, 25, 1}, /* quan is variable */
games/hack/hack.u_init.c
110
{TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1},
games/hack/hack.u_init.c
116
{LONG_SWORD, 0, WEAPON_SYM, 1, 1},
games/hack/hack.u_init.c
117
{SPEAR, 2, WEAPON_SYM, 1, 1},
games/hack/hack.u_init.c
143
{DART, 2, WEAPON_SYM, 25, 1}, /* quan is variable */
games/hack/hack.u_init.c
337
if (obj->olet == WEAPON_SYM) {
games/hack/hack.u_init.c
372
if (obj->olet == WEAPON_SYM)
games/hack/hack.wield.c
115
if (!uwep || uwep->olet != WEAPON_SYM)
games/hack/hack.wield.c
130
if (!uwep || uwep->olet != WEAPON_SYM) {
games/hack/hack.zap.c
727
obj->olet = WEAPON_SYM;