root/games/robots/play_level.c
/*      $OpenBSD: play_level.c,v 1.10 2016/01/04 17:33:24 mestre Exp $  */
/*      $NetBSD: play_level.c,v 1.3 1995/04/22 10:09:03 cgd Exp $       */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include "robots.h"

/*
 * play_level:
 *      Let the player play the current level
 */
void
play_level(void)
{
        COORD   *cp;

        move(My_pos.y, My_pos.x);
        addch(PLAYER);
        refresh();
        for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
                if (cp->y < 0)
                        continue;
                move(cp->y, cp->x);
                addch(ROBOT);
        }
        refresh();
#ifdef DEBUG
        standout();
        move(Min.y, Min.x);
        addch(inch());
        move(Max.y, Max.x);
        addch(inch());
        standend();
#endif /* DEBUG */
        flushinp();
        while (!Dead && Num_robots > 0) {
                move(My_pos.y, My_pos.x);
                if (!jumping())
                        refresh();
                get_move();
                if (Field[My_pos.y][My_pos.x] != 0)
                        Dead = TRUE;
                if (!Dead)
                        move_robots();
                if (Was_bonus) {
                        move(Y_PROMPT, X_PROMPT);
                        clrtoeol();
                        move(Y_PROMPT + 1, X_PROMPT);
                        clrtoeol();
                        Was_bonus = FALSE;
                }
        }

        /*
         * if the player didn't die, add on the possible bonuses
         */

        if (!Dead) {
                Was_bonus = FALSE;

                if (Level == Start_level && Start_level > 1) {
                        move(Y_PROMPT, X_PROMPT);
                        printw("Advance bonus: %d", S_BONUS);
                        refresh();
                        add_score(S_BONUS);
                        Was_bonus = TRUE;
                }

                if (Wait_bonus != 0) {
                        if (!Was_bonus)
                                move(Y_PROMPT, X_PROMPT);
                        else
                                move(Y_PROMPT + 1, X_PROMPT);
                        printw("Wait bonus: %d", Wait_bonus);
                        refresh();
                        add_score(Wait_bonus);
                        Was_bonus = TRUE;
                }
        }
}