root/games/robots/extern.c
/*      $OpenBSD: extern.c,v 1.9 2016/08/27 02:02:44 guenther Exp $     */
/*      $NetBSD: extern.c,v 1.3 1995/04/22 10:08:49 cgd Exp $   */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/time.h>
#include "robots.h"

bool    Dead;                   /* Player is now dead */
bool    Full_clear = TRUE;      /* Lots of junk for init_field to clear */
bool    Jump = FALSE;           /* Jump while running, counting, or waiting */
bool    Newscore;               /* There was a new score added */
#ifdef  FANCY
bool    Pattern_roll = FALSE;   /* Auto play for YHBJNLUK pattern */
#endif
bool    Real_time = FALSE;      /* Play in real time? */
bool    Running = FALSE;        /* Currently in the middle of a run */
#ifdef  FANCY
bool    Stand_still = FALSE;    /* Auto play for standing still pattern */
#endif
bool    Teleport = FALSE;       /* Teleport automatically when player must */
bool    Waiting;                /* Player is waiting for end */
bool    Was_bonus = FALSE;      /* Was a bonus last level */

char    Cnt_move;               /* Command which has preceded the count */
char    Field[Y_FIELDSIZE][X_FIELDSIZE];        /* the playing field itself */
char    *Next_move;             /* Next move to be used in the pattern */
char    *Move_list = "YHBJNLUK";/* List of moves in the pattern */
char    Run_ch;                 /* Character for the direction we are running */

int     Count = 0;              /* Command count */
int     Level;                  /* Current level */
int     Num_robots;             /* Number of robots left */
int     Num_scores;             /* Number of scores posted */
int     Score;                  /* Current score */
int     Start_level = 1;        /* Level on which to start */
int     Wait_bonus;             /* bonus for waiting */

struct timespec tv;             /* how long to wait; could be an option */

COORD   Max;                    /* Max area robots take up */
COORD   Min;                    /* Min area robots take up */
COORD   My_pos;                 /* Player's current position */
COORD   Robots[MAXROBOTS];      /* Robots' current positions */