root/games/sail/pl_2.c
/*      $OpenBSD: pl_2.c,v 1.6 2016/01/08 20:26:33 mestre Exp $ */
/*      $NetBSD: pl_2.c,v 1.3 1995/04/22 10:37:08 cgd Exp $     */

/*
 * Copyright (c) 1983, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <signal.h>

#include "extern.h"
#include "machdep.h"
#include "player.h"

void
play(void)
{
        struct ship *sp;

        for (;;) {
                switch (sgetch("~\b", (struct ship *)0, 0)) {
                case 'm':
                        acceptmove();
                        break;
                case 's':
                        acceptsignal();
                        break;
                case 'g':
                        grapungrap();
                        break;
                case 'u':
                        unfoulplayer();
                        break;
                case 'v':
                        Msg("%s", version);
                        break;
                case 'b':
                        acceptboard();
                        break;
                case 'f':
                        acceptcombat();
                        break;
                case 'l':
                        loadplayer();
                        break;
                case 'c':
                        changesail();
                        break;
                case 'r':
                        repair();
                        break;
                case 'B':
                        Msg("'Hands to stations!'");
                        unboard(ms, ms, 1);     /* cancel DBP's */
                        unboard(ms, ms, 0);     /* cancel offense */
                        break;
                case '\f':
                        centerview();
                        blockalarm();
                        draw_board();
                        draw_screen();
                        unblockalarm();
                        break;
                case 'L':
                        mf->loadL = L_EMPTY;
                        mf->loadR = L_EMPTY;
                        mf->readyL = R_EMPTY;
                        mf->readyR = R_EMPTY;
                        Msg("Broadsides unloaded");
                        break;
                case 'q':
                        Msg("Type 'Q' to quit");
                        break;
                case 'Q':
                        leave(LEAVE_QUIT);
                        break;
                case 'I':
                        foreachship(sp)
                                if (sp != ms)
                                        eyeball(sp);
                        break;
                case 'i':
                        if ((sp = closestenemy(ms, 0, 1)) == 0)
                                Msg("No more ships left.");
                        else
                                eyeball(sp);
                        break;
                case 'C':
                        centerview();
                        blockalarm();
                        draw_view();
                        unblockalarm();
                        break;
                case 'U':
                        upview();
                        blockalarm();
                        draw_view();
                        unblockalarm();
                        break;
                case 'D':
                case 'N':
                        downview();
                        blockalarm();
                        draw_view();
                        unblockalarm();
                        break;
                case 'H':
                        leftview();
                        blockalarm();
                        draw_view();
                        unblockalarm();
                        break;
                case 'J':
                        rightview();
                        blockalarm();
                        draw_view();
                        unblockalarm();
                        break;
                case 'F':
                        lookout();
                        break;
                case 'S':
                        dont_adjust = !dont_adjust;
                        blockalarm();
                        draw_turn();
                        unblockalarm();
                        break;
                }
        }
}