Symbol: MEDALION
games/battlestar/command1.c
133
if ((TestBit(inven, TALISMAN) || TestBit(wear, TALISMAN)) && (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) && (TestBit(inven, AMULET) || TestBit(wear, AMULET))) {
games/battlestar/command2.c
139
if (TestBit(inven, MEDALION)) {
games/battlestar/command2.c
74
case MEDALION:
games/battlestar/command3.c
134
case MEDALION:
games/battlestar/command4.c
142
case MEDALION:
games/battlestar/command4.c
143
if (TestBit(location[position].objects, MEDALION)) {
games/battlestar/command4.c
304
if (value != AMULET && value != MEDALION && value != TALISMAN)
games/battlestar/command4.c
66
if (value == MEDALION)
games/battlestar/command5.c
121
SetBit(location[position].objects, MEDALION);
games/battlestar/command5.c
187
if (n != AMULET && n != MEDALION && n != TALISMAN)
games/battlestar/command5.c
274
wordvalue[wordnumber] != MEDALION &&
games/battlestar/command5.c
316
if (result != -1 && (TestBit(location[position].objects, obj) || obj == AMULET || obj == MEDALION || obj == TALISMAN)) {
games/battlestar/command5.c
332
if (obj == AMULET || obj == MEDALION || obj == TALISMAN) {
games/battlestar/command5.c
346
ClearBit(location[position].objects, MEDALION);
games/battlestar/command7.c
172
if (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) {
games/battlestar/command7.c
249
hurt += (TestBit(wear, AMULET) != 0) + (TestBit(wear, MEDALION) != 0) + (TestBit(wear, TALISMAN) != 0);
games/battlestar/cypher.c
177
case MEDALION:
games/battlestar/words.c
58
{ "medallion", MEDALION, NOUNS, NULL },