MAX_BUTTONS
if (button > MAX_BUTTONS) {
for (b = 1; b <= MAX_BUTTONS; ++b) {
b3 = MAX_BUTTONS + 1;
} else if (b3 > MAX_BUTTONS) {
for (b = 4; b <= MAX_BUTTONS; ++b) {
for (b = 1; b <= MAX_BUTTONS; ++b) {
for (b = 1; b <= MAX_BUTTONS; ++b) {
for (b = 1; b <= MAX_BUTTONS; ++b) {
for (b = 1; b <= MAX_BUTTONS; ++b) {
for (b = 1; b <= MAX_BUTTONS; ++b) {
if (ms->sc_num_stylus_buttons >= MAX_BUTTONS)
if (ms->sc_num_stylus_buttons >= MAX_BUTTONS)
if (ms->sc_num_pad_buttons >= MAX_BUTTONS)
struct hid_location loc_pad_btn[MAX_BUTTONS];
struct hid_location loc_stylus_btn[MAX_BUTTONS];
if (ms->sc_num_pad_buttons + ms->sc_num_stylus_buttons >= MAX_BUTTONS)
MAX_BUTTONS - ms->sc_num_stylus_buttons;
for (i = 1; i <= MAX_BUTTONS; i++)
for (i = 1; ms->sc_num_buttons < MAX_BUTTONS; i++) {
if (ms->sc_num_buttons < MAX_BUTTONS &&
if (ms->sc_num_buttons < MAX_BUTTONS &&
if (ms->sc_num_buttons < MAX_BUTTONS &&
if (ms->sc_num_stylus_buttons >= MAX_BUTTONS)
if (ms->sc_num_stylus_buttons >= MAX_BUTTONS)
if (ms->sc_num_stylus_buttons >= MAX_BUTTONS)
struct hid_location sc_loc_btn[MAX_BUTTONS];