MARK_HIT
hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
if (hits[COMPUTER][x][y] == MARK_HIT)
(hits[COMPUTER][(int)ts.x][(int)ts.y] == MARK_HIT))
hits[PLAYER][curx][cury] = hit ? MARK_HIT : MARK_MISS;